Summary
- Xbox shocked the games industry earlier this week by closing down beloved developers Tango Gameworks and Arkane Austin.
- Employees were taken aback by the sudden shutterings, with both studios reportedly in the middle of hiring for future projects.
- A new report has claimed that Tango was in the middle of pitching a sequel to Hi-Fi Rush, while Arkane Austin was about to pitch a single player immersive sim.
Xbox rocked the games industry earlier this week by 168澳ও洲幸运5开奖网:closing down Tango Gameworks and Arkane Aus🍌tin, two developers re꧙sponsible for beloved titles such as The Evil Within series, Ghostwire: Tokyo, and the Prey reboot. Pretty much everyone was surprised by the announcement, including the people at Tango and Arkane Austin themselves, who were reportedly in the middle of pitching new projects to Xbox before being shut down.
This is according to , which claims that employees were shocked by news of the shutterings earlier this week. It's claimed that Tango and Arkane Austin were in the middle of hiring people for future projects, which is claimed to be one of the main reasons for their closure, and that Tango was reportedly preparing to pitch a sequel to 168澳洲幸运5开奖网:Hi-Fi Rush.
It's a similar story for Arkane Austin too, which was looking forward to moving on from the 168澳洲幸运5开奖网:critical and commercial disaster that was Redfall. According to Schreier, the studio was looking to get back to its immersive sim roots by pitching a new single player title, most likely a new entry in the 168澳洲幸运5开奖网:Dishonored series, before it was shut 𒁃down alongside Tango Gameworks.
Why Were Tango Gameworks And Arkane Austin Shut Down
In the report, it's also revealed exactly why both Tango Gameworks and Arkane Austin were shut down, outside of Xbox's public excuse that it wanted to funnel more resources into "high impact" titles. According to Schreier's sources, Xbox president Matt Booty explained that parent company ZeniMax was feeling too spread thin, and that Tango and Arkane Austin wanted to recruit more people to help with their pitched projects.
ZeniMax head Jill Braff also apparently explained that the company was feeling a little too overwhelmed with the amount of projects in development across its nine studios, and that there was a feeling the company was about to "topple over". Quite why Xbox decided to shut down studios instead of investing in them further is a mystery, though 168澳洲幸🤪运5开奖网:very little the company does ꧅makes sense from the outside these days.

Microsoft Closing The Devs Behind💦 Prꦬey And The Evil Within 2 Has Got To Be The Breaking Point
The closure of Arkane Austin and Tango Gameworks feels like a turning point in gaming executives' quest to hollow out the♔ games industry.