Fallout: New Vegas is the greatest game of all-time. It’s already been scientifically proven, so you can’t argue with it. Full of great storytelling, player choice, interesting characters, and great locations to explore, there are plenty of things to see and do. I’ve probably spent over 1,000 hours playing New Vegas since it came out, and I don’t regret a single second of it. It’s also a great antidote if you’ve been struck by the horrors of Fallout 76, and, like me, you feel Bethesda ruined the Fallout franchise even before that broken disastꩲer of a gam✨e.

One of the things that makes New Vegas so great is its big, open world. Truth be told, the world itself isn’t all that large, it wasn’t even that big when it came out. But what makes it stand out from other open world games is the sheer density. It’s not full of boring, repetitive mini-games or pointless locations like others, but locations that are either vital to quests, or contain a vital piece of world-building that makes New Vegas feel real.

Thing is, a lot of these locations are hidden, too. There are some prime pieces of real estate in New Vegas that the game doesn’t point you to, which is great. You have to find these places yourself, which only adds to the realism. But if you’re lazy, or if you just haven’t found them yet, here’s a list of 25 hidden locations in New Vegas you might not have found yet.

25 ♏ The Fiend Residence 𝕴

via: Fallout Wiki

Known simply as “the Fiend house” after the gang that lives there, this tiny house is locaﷺted south of Horowitz Farmstead, and north of Miguel’♑s Pawn Shop. There are usually two Fiends guarding the outside, and two more inside.

What’s remarkable about this location is how unremarkable it is. No quests relate to this building, the people there aren’t important, there are no super awesome 🐷weapons hiding inside. What makes it all the more strange is that all the other tiny houses that look just like it in the area are non-enterable, so why is this specific house different?

24 The Crashed Vertibird 👍

via: Fallout Wiki

Tucked away far to the south of the map you’ll find a crashed Vertibird, Fallout’s version of a 💖helicopter. And when I say crashed, I mean crashed. It landed so hard it’s sunk several feet into the ground. That hasn’t damaged two Sentry Bots or Mister Gutsys it wasও transporting though, who’ll attack if you get too close.

Here, you’ll find the Tesla-Beaton Prototype cannon, a fairly useless weapon named after Kate Beaton of Hark! A Vagrant fame. The spot is also an easy trigger point for Arcade Gannon’s For Auld La𒊎ng Syne quest.

23 G🍃riffith Pe♊ak

via: Fallout Wiki

Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. The only problem 🐓is, you can’t actually get there thanks to copious invisible walls.

It would have been fun to be able to climb the mountain and blow up Super Mutants in one of the few areas of the map covered in s𝕴now. I guess we’ll have to wish for a nuclear winter somewhere else.

22 The ⛎Humble Sealed Sewers

via: Fallout Wiki

Not many people know this, but underneath the majority of New Vegas is a vast sewer system. Much of these sewers were rendered un-enterable before the game was shipped, for fear of the pla🍬yer hopping in at Primm and skipping straight to Vegas. There are still a handful of sewers left in the game, but they don’t go anywhere, and they don’t contain anything of note.

Except for the Sealed Sewers, which is only accessible through another part of the sewer system, making it hard to find even if you do know it exists. Here, you’ll find The Humble Cudgel, a lead pipe variant that’s useless to anyone n𝔍ot playing a melee build.

21 ♊ Scorpion Burrow

via: Fallout Wiki

Another unmarked location, the Scorpion Bu🦩rrow is located halfway between Crescent Canyon West and Mojave Drive-in. It’s a spot of the map where there’s not a whole lot going on, and because it’s located in the middle of a sand🍸storm-engulfed dry lake bed, it’s easy to miss.

Scorpion Burrow is another one of those locations, like Fiend House, that has literally no reason to exist. There’s nothing of any value or note there, except a handful of Radscorpions and a Radscorpion Qu𓃲een. But it doesn’t exist to have a poi🍌nt, it exists for the sake of world building. That area is surrounded by Radscorpions, so where do they come from? The Scorpion Burrow, of course.

20 ๊ 🐼 Ivanpah Race Track

via: Fallout Wiki

The Ivanpah Race Track is another unmarked location in New Vegas that doesn’t need to exist. Like other locales on this list, there’s nothing there. It’s j꧂ust an empty race track in the middle of the desert. But it’s there for flavor, to illustrate how the world used to be before the nuclear apocalypse.

This pitiful track with a short circular road and one checkboard banner can be found just north of the Nipton Road Pit Stop, whic꧑h coincidently is how that location got its name.

19 Cueva Cꦿuarache

via: Fallout Wiki

Cueva Cuarache can be found in Zion Canyon from the Honest Hearts DLC. J⛎ust head east from the creatively titled “General Store” where you go for the quest🦋 Tourist Trap, and you’ll find the final resting place for Randall Clark. Clark has a long and fascinating backstory that you can discover through terminals located throughout Zion.

As for Cueva Cuarache itsღelf, what’s notable is that you’ll find several spore plants and creatures from Vault 22, leading to some interesting and scary questions.

18 💝 Mesquite Mountains Lean-To

via: Fallout Wiki

The Mesquite Mountains Lean-to is another location nestled deep to the southwest of the map, just b🦹eyond the California Sunset Drive-in. Like several other unmarked locations, there’s no real point to this little🔯 makeshift shelter, other than to provide some flavor to the world.

And that’s what this is. It’s a tiny shelter someone set up at some point between some rocks, complete with a mattress, a container that presumably kept their scant few belongings, and a barrel they might have used to cook food. That’s the beauty of New Vegas, there are so many little places like thisꩲ with no real 🅠story, leaving you to fill in the blanks yourself.

17 The One

via: Fallout Wiki

On the complete opposite side of the map from the Mesquite Mountains Lean-to, to the far northeast, you’ll find “The One.” This is an un-detonated nuclear bomb (the same asset from Megaton in Fallout 3) just chilling out in💧 the desert by itself. You can only find The One if you have the Wild Wasteland trait, which is itself wild seeing as how there’s nothing strange about the bomb or its location.

At The One’s spot, you’ll find some Super Mutants (possibly drawn to the radiation the bomb emits) and an empty cave. If you have the science skill, you can 🉐recover energy cells, microfusion cells, and sensor modules.

16 💞 Great Khan Armory

via: Fallout Wiki

The Great Khan Armory is a funny location, as its one of the few hidden locations hiding in plain sight. As the name gives away, it’s where the Great Khans s✃tore their weapons and ammo♔. But in a move that’s either stupid or genius, they’ve hidden it the most bizarre spot.

Even before you get to 🅠the Red Rock Canyon (where the Khans live), you’ll find a mostly destroyed house. It’s non-descript, with nothing of note inside. Except for a trap door inside that you can’t see without entering the ruins of the house. I’m not sure if this was supposed to be a hidden location but hidden it is.