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Unlike the main game in 168澳洲幸运5开奖网:Horizon Forbidden West, the Burning Shores have only one Relic Ruin to explore. It's actually divided into two separate quests; the Relic Ruin puzzle itself, which yields a new Ornament for the entertainers at New Ember, and a delve deeper into the bunker with an old companion.
By the time you reach the Burning Shores, you're probably aware of how tricky Relic Ruins can be. If this puzzle of tracks, trains, and switches has your brain hurting, don't worry - this guide will get you through both quests in no time, earning you the exceptional reward at the end!
How To Complete The Murmuring Hollow Relic Ruin
Look for the Relic Ruin on the central island of the Burning Shores. It can be accessed by flying your Sunwing to the perch facing the eastern shore. Land, then pry open the train car in front of you.
Inside the train car, pull the lever to move along the tracks, then get out and walk through the door at the back of the room.
Read the Datapoint near the elevator, then look to the right for another train car. Pry it open, then retrieve the power cell from the first car. Place the cell in the second car’s socket, then pull 🤪the lever to move it out of the way,
Return to the elevator and climb up the shaft. Save at the campfire to the left when you get outside, then call your Sunwing to reach the roof and tear open the grate there.
Drop into the room below and use it to reach the top of the elevator shaft. Climb to the rooftop office and scan the Datapoint on the desk to get the passcode: 1315.
Climb back down and use the passcode to open the door that was💫 blocked by the second train car. Inside, you’ll get an Ornament that you can bring to Stemmur in New Ember when you return to the Forbidden West, and another locked door.
Retrieve the energy cell from the train car (it’s right at the edge of the drop-off) and use it to power the door. Get the Key Module and useꦗ it to open the main door, freeing Gildun from inside.
How To Complete A Friend In The Dark
After the conversation with Gildun, walk through the corridor beyond the door. Partway down, there’s a Datapoint on the left🍸 that mentions a passcode you’ll need later - the sender&rꦿsquo;s birthday, January 17.
After the Datapoint, you’ll see some Brimshine on the right. Grab it, and shortly afterward you’ll arrive at a locked door. Enter the code 117 to open it. Take a left and use the stairs to reach the bottom level. There’s more Brimshine at the far end of the room.
Look for another traincar at the side of the room. Grab the bar at the front and push it aside with Gildun. Behind the car is a box; drag it to the ramp in the center of the room and use it to reach theꦏ ledge above.
Take the hallway to the left and open the vent on the wall in the next room. Use it to bypass the train car blocking the way to the other side ♍of the chamber.
Climb across the ledges around the edge of the room, take the Brimshine in the corner and at the edge of the next platform, and read the Datapoint in the side room. Overlooking the main chamber, you’ll see a grate; pull it off and turn the wheel behind it.
Turning the wheel to the left lowers the elevator, while turning it to the right raises it. Wait for Gildun to board, then bring him up to the second floor.
Return to the cart and have Gildun help you push it. Afterward, jump back down to the bottom and drag the crate into the ele🌜vat🌠or. Wait for Gildun to reach the wheel and lift you up, then use the crate to get on top of the train car.
Use the car to reach the highest level and detonate the Firegleam on the wall. It will reveal the key module for the door, and a Deathbringer Gun. A large pack of Burrowers will emerge at the bottom of the chamber; use the Deathbringer Gun to kill as many a💦s possible before it runs out of ammo, then pick of𝓰f the rest from above.
Some of the Burrowers will dig their way up to you; set traps or be ready to fight them in melee near the place where you climbed up.
When the machines are dead, use the key module and the password - 1247 - to open the door and proceed. You can also search the mach🐈ines, using the elevator to get back to the top with Gi✨ldun’s help.
Past the door, read the Datapoint on the right then use the Pullcaster to open the vent on the back wall. Enter the vent and kick open the grate at the other end. Search the body that you find, then return to Gildun. After the conversation, he’ll give you the Last Argument, a powerful Sp🥀ike Throwe𒁏r with excellent ammo types!