Quick Links
Near the end of the main storyline in 168澳洲幸运5开奖网:Horizon: Zero Dawn, Aloy travels to the Bitter Climb in search of answers. This mission, "The Mountain That Fell," is one of the most impo𒁃rtant in the entire game. It can also be a challenge, as it contains dangerous machines and treacherous terrain.
This spoiler-free guide will take you through the ruins step-by-step. Make sure you're fully stocked up on items and ammo before setting out. If you've reached this point you're probably a high enough level to handle anything that comes your way, but it could be worth grinding out a level or two beforehand, just in case.
Ascending the Bitter Climb
- When you're ready, set The Mountain That Fell as your objective and head for the waypoint marker. If you've already been through the area, there is a campfire to which you can fast-travel just before the ascent begins. Otherwise, you'll have to go to the nearest fast-travel point you've unlocked and walk or ride from there.
- Climb the rocks next to the campfire and follow the narrow trail up the mountain. When you reach a dead-end, continue climbing up the rocks to your left. You'll find some metal scrap jutting out that allows you to scale the cliff face. You'll know you're on the right track if Sylens speaks to Aloy via her Focus.
- After the climbing challenge, you'll encounter a group of hostile Stalkers and Watchers. As usual, the Stalkers are the more dangerous enemies - shoot off their weapons if you can and avoid the mines they deploy. These machines are not Corrupted, so you won't have to worry about taking aura damage from them.
- After dealing with the machines and salvaging any parts you want, continue north toward the waypoint. When you come to a waterfall, look for handholds in the rock face. Climb all the way up, and you'll reach an open area bisected by the river.
- Save your progress at the campfire on the far side of the river. There is a flock of Glinthawks in this area, so be ready to deal with them. Ropecasters are useful for tying them down, and switching to the Banuk Ice Hunter outfit can help you shrug off their Freeze attacks. Don't get too distracted by the birds, though - there are Watchers and Ravagers nearby as well.
- Continue upriver, following the waypoint. You'll find another waterfall - this time, the handholds are on the left. Gather every medicinal herb that you can find to be sure your pouch is full, then climb until you reach the top of the waterfall. A cutscene will play, triggering a fight with a Stormbird.
Fighting The Stormbird
Stormbirds are some of the toughest machines in 🎃Horizon: Zero Dawn. Even at this late stage of the game, i༺t's unlikely you've faced more than a handful of them. Here are some tips to help you survive the encounter:
- Equip the Nora Protector or Oseram Sparkworker outfit, ideally with Weaves that will further increase Aloy's Melee and Shock defense.
- If you're a good shot with your bow, shoot off the engines on the Stormbird's wings to disable some of its more powerful attacks.
- The lightning gun mounted on the Stormbird's chest is a priority target.
- The Stormbird is resistant to Shock Damage, so use a different element if you can. When in doubt, use fire.
- Don't be stingy with healing. The Stormbird hits hard, so you'll want to keep your health bar as full as possible.
- The Stormbird rarely lands and doesn't stay grounded for long, but if you have an opportunity to pummel it with your Spear or Sling, go for it. Just be ready to fall back before the machine takes off again.
Don't forget to search the Stormbird after defeating it - their parts are very valuable.
The Living Quarters
- Once the Stormbird is defeated, continue toward the waypoint. There is a trail in the snow that you can follow as well. When you reach your destination, another cutscene will play.
- Follow the climbing path left by Sylens. It leads to a locked door. Aloy will have a brief conversation with Sylens via hologram. Ask him any questions you like, then approach the door. It will open for Aloy after a DNA scan.
- Proceed through the door go straight ahead instead of following the waypoint. At the end of the hall is an audio datapoint you can scan with your Focus. Turn back and follow the waypoint down an elevator shaft.
- The corridors will lead you to a conspicuous rappel point in the middle of a crater. Rappel down, then go to your left. Look for handholds in the rock and climb up to a room where you will find a Power Cell needed to unlock the Old One armor in the Nora homeland.
- Head back to where you landed after rappelling, then look for a zipline to your right. You'll end up dangling over a very long drop - follow the climbing path up and to the left to get back on solid ground.
- Continue down the corridor toward the waypoint. Take your first left and enter another elevator shaft. Drop to the bottom first to find a supply crate, then climb up to the top of the shaft. Go through the doorway at the top to reach the Living Quarters.
- Check the first room on the right for an audio datapoint, then return to the main path downward. You'll pass through another doorway and see a holo-terminal straight ahead. Scan it with your focus to find another datapoint.
- Go through the hole in the wall on your left and hop down. Follow the narrow corridor, and you'll come to some stairs leading up. Ascend two flights and continue following the waypoint. You'll arrive at Sobeck's room, where a cutscene will play. You'll receive five data files that can't be accessed yet - Aloy's Focus will automatically decrypt the files throughout the rest of the game's story.
- Follow the waypoint up a slope of rubble into a narrow passageway. It leads to a holographic shrine; activate the switch to play the recording held here. After the recording and a conversation with Sylens, be sure to scan the three datapoints that appear before moving on.
The Control Room
- Once you're done at the shrine, head back up the stairs and look for a vent on your left. Enter the vent and take the first left, then pry open the door you find there. Behind it is another door to be pried open, and behind that is another datapoint. This room also contains a supply crate.
- Return to the holo-shrine and leave through the door directly across from where you first entered.
- Look to your right immediately to find a datapoint, then double back to the shrine and take the exit to your right. Remember, this exit would have been on your left when you first activated the shrine recording.
- Take a left and follow the waypoint. Enter the elevator shaft with sunlight coming in on your right. Scan the datapoint on the ground, then climb up the shaft to reach a large chamber.
- Follow the light (and the waypoint) and you'll find yourself outside, in a different area of the blast crater. Turn right and follow the climbing path toward the Control Room.
- After the first climbing segment, scan for a datapoint in the rubble in front of you. Continue climbing, and you'll come to a locked door, where a cutscene will play.
- Approach the console in the room beyond the door and activate the switch to play a recording. After viewing it, talk to Sylens' hologram.
- Once the conversation with Sylens is over, go to the far side of the conference table and pick up the Master Override.
- Leave through the door you came in by and turn right when you reach the scaffolding. Follow the path to the zipline and ride it back to the crater base.
- Immediately upon landing, you'll see some handholds to your right. Climb them and you'll be back at the rappel point from the beginning of the delve.
- Return to Sylens' workshop and have one more conversation with him. After the dialogue, scan the datapoints that have appeared.
- Interact with the workbench to craft a new weapon and complete the mission.
All Collectible Locations
Name |
Location |
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GAIA Prime Arrival Log |
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Power Cell |
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Log: Margo Shen |
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Log: Charles Ronson (1) |
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Sobeck Journal, 11-19-64 |
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Sobeck Journal, 7-16-65 |
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Sobeck Journal, 10-31-65 |
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Sobeck Journal, 1-15-66 |
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Gaia Log: 3 Feb 2065 |
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Elisabet Sobeck Memorial |
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Log: Charles Ronson (2) |
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Log: Travis Tate |
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Rest In Peace |
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ELEUTHIA Runtime Check |
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Core Control Log |
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The Future |
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The Solution |
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Emergency Recording |
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First Meeting |
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Buried Shadow |
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Intercepted Transmission |
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