Horror games offer a variety of gameplay experiences even though they're from the same genre. Games like 168澳洲幸运5开奖网:Resident Evil are action-oriented, while 168澳洲幸运5开奖网:Silent Hill entries are known for their scary atmosphere. What's similar in every title is that they share a number of tried-and-tested tropes.
While these tropes are responsible for delivering the quality experience that gamers love, they aren't plausible in realistic scenarios. Breaking them down reveals just how much players have to suspend their disbelief. Although learning about the tropes doesn't diminish the games' quality, they do reveal how illogical they would be if they were to happen in real life.
10 Protagoni🔯sts Retain Their Bravery And Rational Thinking
It's hard to imagine anyone retaining their cool in situations involving zombies, ghosts, and monsters. But horror video game heroes are as brave as they come. Under normal circumstances, coming across monsters aiming to kill would likely throw rational thinking out the window, yet games don't adhere to this logic.
In its place, protagonists like Resident Evil's Leon S. Kennedy and Claire Redfield are able to remain steadfast toward their goals. They have no problems meeting more monsters even without ever encountering them before. You just have to accept that the heroes don't conform to realistic fight-or-flight responses even when constantly in peril.
9 Jump Scares Within The Hero's Peripheral Vision
A standard trope is for players to lose control of the protagonist when a jump scare is about to spring up. This usually begins with a sudden cutscene where the main character investigates something before an enemy launches an attack the next insta💦nt.
168澳洲幸运5开奖网:Resident Evil 7: Biohazard, 168澳洲幸运5开奖网:Five Nights at Freddy's, and Silent Hill: Shattered Memories are the most guilty of invoking this trope. What's illogical about it is that none of the enemies can be seen until they attack. A person's peripheral vision should be able to pick up on a lurker, yet horror video games pretend otherwise.
8 Monsters And Enemies Are Restricted To Specific Locations 💯
Enemies can be the stuff of nightmares in horror games, only to stop attacking when the player leaves the room. This has been one of the most common gameplay practices since the genre was introduced. �ജ�Despite being extremely strong, many enemies remain restricted to certain areas.
Logically, these foes should be able to exit one room and chase after the hero. But most of them stop being a threat once the player closes a door. A few exceptions, like Resident Evil's Mr. X, follow the protagonist, but many others, like the lickers stay behind doors when they have no reason to do so.
7 ๊ Abundan💮ce Of Weapons For Heroes To Find
Horror games usually take place in environments where the monsters have taken over. However, such areas still carry an abundance of guns, knives, and explosives. Games like 168澳洲幸运5开奖网:Dead Space and 168澳洲幸运5开奖网:Resident Evil 𒈔feature powerful weapons that get stronger as 🦂the playthrough nears its end.
It's a trope that's contrary to the death and destruction of people around the monsters – the weapons should have allowed them to kill these enemies. Another sub-trope is that these guns are hidden in specific locations and must be found after solving elaborate puzzles or fighting through dozens of foes.
6 Environment Is Helpful To The Hꦜeroes 🎀
Not many people can find cracks in the wall to hide in or hydrants right next to a blazing fire to put off. But horror games like to offer helpful environments to make things easier for the hero. Chase sequences always have sm♑all gaps🐻 for protagonists to hide in, with pursuing monsters conveniently being too large for them.
Even collapsed buildings generally have areas that enable the main character to escape, which is seldom seen in real life. 168澳洲幸运5开奖网:Games like Resident Evil🐷 and Silent Hill provide players with rooms only they✤ can enter despite no logical reasons for the monsters not to enter these areas themselves.
5 ♔ Offscreen Characters Leave Notes
Nobody has time to record their thoughts or write down instructions when ghosts and monsters are out to kill them. Of course, that doesn't apply to horror video games since such notes and recordings can be easily found. These are also specific enough to guide heroes in their journey.
Certain recordings in Resident Evil even feature the person's deaths, meaning they chose to do so when a monster was about to eat them. Such practice would be laughable in the real world, but the trope is invoked to provide players with hints about what they're supposed to do.
4 Main Characters Don't Simply Escape When They Can
Resident Evil revolutionized the horror genre, making protagonists far braver than a person should be. This has since been incorporated in games like Dead Space and Silent Hill, where heroes opt to go further rather than escape when that's still an option.
Most horror games show the protagonists willingly remaining in dangerous locations. This ranges from Leon and Claire's search for their allies in 168澳洲幸运5开奖网:Resident Evil 2 to James Sunderland's quest to find his wife in Silent Hill 2. While these goals are understandable, it would make a lot more sense to flee and return with help instead of facing monsters alone.
3 Flashlights Flicker Without Explana𝔍tion
Flashlights are a genre staple, to the point that Alan Wake has it as the protagonist's primary weapon. But this has ushered the flickering flashlight trope, where the light goes off momentarily. In real life, flashlights don't do that when batteries are charged.
168澳洲幸运5开奖网:The Last of Us give options to toggle the flashlight when it's flickering, but this doesn't explain why they flickered in the first place. The general idea is that fainting light looks scary, although this has the side effect of throwing realism out of the way.
Resident Evil and2 Different Monsters Don't Attack Each Other
Most fans know the feeling of being overwhelmed by 168澳洲幸运5开奖网:monsters in Resident Evil and others, such as The Last of Us or Silent Hill. This makes sense at a surface level since these creatures are for blood. But if that's the case, they should also be attacking one another for getting in the way.
Few enemies like Mr. X sometimes do knock away other monsters, but these are rare cases. Monsters don't have any empathy or logical reasoning to avoid attacking others of their kind, yet that's how it works in horror games. Some even display a level of conformity by following one another.
1 Enemies Don't Kill The Main Character In One Go
The basic purpose of horror game enemies is to slay the main character. But they spend a lot of time either slashing at them or staring at them once they've gotten the hero in their grasp. Resident Evil games thrive on this trope, as protagonists can defend themselves using knives in such situations.
In actuality, though, there's no reason for the monsters to wait around. Since their goal is to kill the hero, they should logically need just one move to do so. Instead, enemies take several tries at attacking the main character, providing enough time for them to improvise and escape.