Compared to most of the creatures you meet in 168澳洲幸运5开奖网:Fallout 4's wasteland, Synths are fairly normal. After all, they aren't mutated beasts spitting things at you or green giants. They're machines that look a lot like humans. In fact, they're so indistinguishable from humans that their creators, aka The Institute, have occasionally replaced people with Synths without anyone noticing.

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168澳♒洲幸运5开奖网: Every Name Codsworth Can💛 Say In Fallout 4

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This is likely one of the reasons that not everyone in the Fallout universe loves them. This distrust of Synths and The Institute's usage of them play a significant role in the overall story of Fallout 4. As such, you meet a lot of them during your adventure, but how many exactly?

There Are 49 Synths In Fallout 4

Nick Valentine Rescued staring at player in vault in Fallout 4

There may be more Synths in the game that people have yet to learn are Synths, as the game doesn't always make it clear. As such, this piece only contains confirmed Synths.

Overall, there are 49 Synths in Fallout 4. This only accounts for unique NPCs. So, the occasional Synth Railroad agent you meet or the generic Synths you fight in random battles don't count. That doesn't mean that none of the Synths you fight count, as some have unique identities, such as those you encounter in the Nuclear Reactor room late in the game.

It's worth noting that your companion, Deacon, doesn't count. After all, while he claims to be a Synth, he's also known for lying, and the general consensus is that he's human.

There are four companions that are Synths, though. This includes Nick Valentine, X6-88, Paladin Danse, and Curie. In Curie's case, she can be transformed into a Synth during the game if you complete the Emergent Behavior companion quest. So, she's not a Synth in every playthrough.

35 Synths are from the base game. The remaining 14 come from the Far Harbor DLC. Synths that feature in the Creation Club don't count.

There Are 15 Synths In Fallout 4 That Are Only Known By Their ID Number

Fallout 4 x6-88

Most of the Synths you meet in Fallout 4 have an actual human name. However, 16 Synths in the game go by the initial ID number they're given when created.

In most cases, it's because they still work for The Institute, so they likely didn't feel the need to change their names. Yet, seven of them have left The Institute but still haven't given themselves new names.

In the case of K1-98, she is still known by that ID number, but she prefers to be called Jenny. So, she does have a name and doesn't count among the 16 Synths who don't.

The most high-profile Synth without a name is X6-88. He can become your companion, but you can't officially name him.

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