Tabletop gaming and 168澳洲幸运5开奖网:Dungeons & Dragons have seen a massive popularity boost over the past few years, and part of that success can be attributed to the global phenomenon that was Game of Thrones. One of Game of Thrones' most popular heroes can be created as a D&D character, as Jon Snow would make an excellent choice for a starter hero that allows people to 168澳洲幸运5开奖网:get to grips with the rules.

Jon Snow is one of the viewpoint characters in the Aꦰ Song of Ice and Fire book series and the Game of Thrones TV show. Jon is the bastard son of Lord Eddard Stark who decides to leave his home and join the Night's Watch. This order of warriors take vows for life to spend their time guarding a massive wall of ice. It doesn't take long for Jon to discover exactly what the Night's Watch is protecting the realm from, as his storyline involves th🌌e encroaching threat of the undead White Walkers.

Related: 168澳洲幸运5开奖网:How To Build Melisandre In Dungeon༺s & 🌠Dragons

Creating Jon Snow As A D&D Character

Jon Snow's Stats, Background, And Abilities

The version of Jon Snow we have created uses material from the Player's Handbook and the revised version of the . Jon Snow🌼 is a human (non-variant) Ranger, who takes on the Beast Conclave archetype at level three. Using the basic stat spread listed on page 13 of the Player's Handbook and taking his race into consideration, Jon Snow's starting stats would be STR 16, DEX 15, CON 13, INT 9, W🅘IS 11, and CHA 14.

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In terms of background, Jon Snow would fall under the Noble category. While he wasn't treated with the same affection as the legitimate children of Ned Stark, Jon Snowꦺ was still raised in Winterfell and given an education. His starting skills would be Animal Handling, History, Persuasion, Stealth, Survival. If the variant Feat rules are used, then Jon Snow would benefit from Alert, Athlete, Great Weapon Master, Mobile, Savage Attacker, Sentinel, and Skulker.

Jon Snow's alignment would be Lawful Good. Like his father, Jon Snow believed in honorable conduct, while his Night's Watch vows made him a protector of the realm. He was forced to break his vows when he went undercover with the Wildlings, but this was an act of necessity and for the greater good, as he was able to provide vital information to his allies through his spying. Jon Snow wo꧑uld continue his streak of being Lawful Stupid when he became the leader of the Night's Watch, leading to his untimely death. Hopefully, the player won't be as unlucky.

As a Ranger, Jon Snow would have access to a number of different abilities over the course of his progression. His initial Favored Enemy would be undead, with giants becoming his choice for Greater Favored Enemy. His Fighting Style would be Dueling and his Animal Companion w🅠ould be a wolf. While technically not a dire wolf, Ghost would have a number of combat abilities when fighting alongside Jon Snow. Jon Snow would gain access to spells throughout his run, but as he comes from a low-magic setting, these would need to be sඣubtle. As such, his spell list would benefit from: Animal Friendship, Hunter’s Mark, Jump, Longstrider, Animal Messenger, Beast Sense, Find Traps, Pass Without Trace, Nondetection, Water Breathing, Freedom of Movement, Locate Creature, and Swift Quiver.

Roleplaying As Jon Snow

Jon Snow's character is defined by the fact that he is an outsid♔er who is seeking acceptance. As a child, this was caused by the fact that he was a bastard, whose life was made more difficult by Catelyn Stark, as she made him feel unwelcome in Winterfell. Once he joined the Night's Watch, he faced a similar situation, being one of the few people of noble birtﷺh in a place where most recruits came from the common folk. Over time, Jon was able to win over the Night's Watch, becoming their leader in the process.

The other major aspect of Jon Snow's character is his honor, which was imparted to him by Ned Stark, and is something that𒐪 he struggles with throughout the series. As Ned learned in King's Landing, honor can only get you so far when you're the on𝓡ly person playing by the rules. Jon Snow also learns this when he is assassinated by his comrades.

The A Song of Ice and Fire series examines the concept of honor and the damage that vows can cause. Things are a little more black and white in Dungeons & Dragons settings, as there are living embodiments of good and evil wherever you go. Clerics who worship the good gods can perform miracles, while devils and undead stalk the shadows at every🥃 turn. It's far easier to be a character like Jon Snow in a place like Faerun or Oerth, where its peoples 💛can put aside their differences to deal with supernatural enemies without killing each other.

It might be best to focus on the illegitimate angle with Jon Snow. The idea of a bastard child from a noble family finding solace in the wild, before striking out to find their own place in the world is a good starting point for a character. The hard part of the Noble background is avoiding the temptation to try and wring more favors out of it, but the unwelcome bastard status is enough to justify being a member of nobility while diminishing the perks. It's also possible that the player will want their character to be the super-secret love child of the royal family and be the one destined to save the world. This one is up to the DM to decide, and it depends on whether they want to incorporate it into their game or not. Jon Snow makes for an interesting starting point for a D&D character, especially for peᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚople who love Game of Thrones and were led to the game through it, but they might want to evolve him in different ways as time goes on, as his sense of honor would be tied to the people and the world around him.

Next: How To Use The White Walkers From Game Of Thrones Aꩵs D&D Villains