Chocobos are some of the most iconic monsters in the 168澳洲幸运5开奖网:Final Fantasy series — and they're pretty easy to recreate in 168澳洲幸运5开奖网:Dungeons & Dragons.
It might come as a surprise to learn that chocobos once officially made it into Dungeons & Dragons. Chocobos were actually statted out in the♏ 323rd issue of Dragon magazine, whic🐈h was published during the era of Dungeons & Dragons 3E. It was even possible for paladins to call upon them as their holy mounts.
🌳However, the fifth edition of Dungeons & Dragons currently lacks an official iteration of the chocobo, which is why TheGamer has decided to create some of our own.
How To Train Your Chocobo
In most Final Fantasy games, chocobos act as substitutes for horses and other common mounts. In the earlier games, chocobos were rare and you only had access to🌜 them for short periods of time. In Final Fantasy 7, however, you could breed a variety of chocobos, each w🎶ith their own color and special abilities. As the hardware became stronger, the chocobos became more plentiful, and gradually started to appear more frequently in cities.
Depending on the location, chocobos are either domesticated or wild. Many human settlements will have their own chocobos that are used for fieldwork or as mounts, so it should be easy to acquire one if you have some gold to spare. Wild chocobos are another story, as they tend to bolt when faced with danger. Fortun𓆉ately, chocobos cannot resist the lure of gysahl greens, and will approach the food if there are no obvious threats around. The nature magic users in the party might have more options for approaching and controlling a chocobo, in order to win its trust.
In terms of maintenan𓃲ce, chocobos are similar to horses, as they are herbivores whose digestive system is based around plants. Chocobos can show tremendous loyalty to their ride𝄹rs, even the ones without magical forms of control, and many of them have been used as mounts during war for this precise reason.
Standard Yellow Chocobos
It's incredibly easy to stat out a chocobo for Dungeons & Dragons. In many ways, chocobos act in the same manner as horses, so it's fine to treat them as such mechanically. Depending on the game, most yellow chocobos cannot fly. At best, they can hover for short periods of time or swiftly glide when running off an edge, so the DM is encouraged to be more lenient in instances where the mount falls from a small height.
Black Chocobos
Black chocobos are more interesting, as they have often been portrayed with the ability to fly. Some games limit their take-off/landing location to forests, but that was mostly due to the limitations of the technology in the older Final Fantasy games. Black chocobos can also perform a Choco Ball attack in Final Fantasy Tactics, which is an extremely useful move during the early stages of the game. As a flying mount, a black chocobo is extremely swift and possesses at least one decent ranged attack per day, but its low hit point score means that it's very squishy, and its rider has to be ready to eat some falling damage if it gets killed mid-flight.
Why Use Chocobos Instead Of Horses?
If chocobos and horses are so similar, then why bother using them? There are some DMs who prefer to create their own homebrew settings, and some like to base them on worlds from existing franchises, such as Hyrule from The Legend of Zelda series. There are lots of Final Fantasy worlds that can be adapted for Dungeons & Dragons, and chocobos are a natural inclusion in such worlds. It's possible that a DM might want to create a world based on Final Fantasy 7, during the era when the Cetra fought Jenova, or maybe create their own sequel to a game like Final Fantasy Tactics. The possibilities are endless, and chocobos are an easy way to get the player invested in an all new Final Fantasy setting.