Taking the 168澳洲幸运5开奖网:traditional platforming genre in a unique and sometimes frustrating direction, Human Fall Flat has seen enough popularity and praise that it has had several free updates since its꧋ release, with each update bringing in new levels for the player to test their grabbing and flailing skills.

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While every level in Human Fall Flat has its merits, not every level is as enjoyable as othe💙rs, and with fifteen levels in total, there is easily something for everyone to be found in this indie title.

10 Mansion

Mansion level in Human Fall Flat

While Mansion is a very short level, particularly for those who have powered through the game several times already, it is also a great tutorial level and manages to introduce the core concepts of platforming and traversal to the player in an organic way. If the player is more adept at the game, there are even 168澳洲幸运5开奖网:shortc❀uts to reach the end even faster than normal, with one such shortcut having an achievement tied to it. Mansion may not be as engaging as every level that follows, but it is a great s✨tarting point and a way to ensure the player knows what they are getting themselves into.

9 Mountain

Mountain level in Human Fall Flat

Although Mountain is the fourth level, it is the first true test of the player's platforming skills in Human Fall Flat, presenting not only a large, open area that players need to traverse successfully without falling but also optional routes that test the player's skills, such as the hidden cave positioned high above the main area. If players are feeling particularly adventurous, they can also climb off the beaten path and swing across the large gap 😼at the center of the level like Tarzan, though this feat becomes exponentially harder if multiple players are trying to do this at once.

8 Water

Water level in Human Fall Flat

While Mountain is the first true test of skill for the player, Water ups the difficulty and adds a new mechanic to gameplay: driving. Unfortunately, this level is a nightmare the first time players run through it, as they not only have to work a very hard to control a rowboat but also awkwardly use a water mill to reach the peak of the le🌱vel an♛d find the exit.

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Water requires a good understanding of the mechanics in order to complete it, but, b✨y the time you finally dive into the exit hole♈, everything has properly clicked and you will be able to breeze through the level much faster on repeat playthroughs.

7 Dark

Dark level in Human Fall Flat

One of the newer levels introduced, Dark is an atmospheric and mystical level that looks like something out of the original 168澳洲幸运5开奖网:Spyro the Dragon while still feeling like a Human Fall Flat experience. While Dark isn't as heav🍸y on puzzles as other late-game levels, it does use some new mechanics introduced in other late-game levels, such as finding the right materials to smelt a key in order to progress through the level, something tಌhat also comes up in other DLC levels.

6 Aztec

Human Fall Flat Aztec

The original "168澳洲幸运5开奖网:final level" Aztec is easily the longest level players will have to complete before the introduction of DLC levels and tಞests the player's skill more than any other before it. Aside from giving the player enormous boulders to run across while having to make precise jumps and climbs on top of it, Aztec also adds many more platforming obstructions than has been seen before, making it a level that can be incredibly difficult to complete, but also very satisfying once the player finally reaches the exit.

5 City

City level in Human Fall Flat

While Dark was atmospheric and mystical, showcasing a whole new range of level designs, City looks more like a neon Gotham or something akin to the simulation world in Saints Row 4. Unlike nearly every other level in Human Fall Flat, City forces the player into more puzzling scenarios than platforming, forcing them to slow down and take a good look at what they have to do rather than flinging 𓄧themselves at a ledge over and over again until they can finally pull themselves up.

4 Steam

Steam level in Human Fall Flat

This level is very similar to Power Plant, another level that introduces batteries ༺and the need to divert power to di💜fferent machines, but uses steam as the power source instead. While Power Plant was a great level that used its main mechanics to the fullest, Steam does the same thing, just in a better level design and in a better way.

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Unlike Power Plant, Steam also tests the player's ability to do so꧒me relatively difficult platforming sections as well, which helps it stand out from the aforementioned level and makes it a much more enjoyable experience.

3 Castle

Castle level in Human Fall Flat

While Castle is a somewhat annoying level on a first run-through, largely due to how it introduces several new mechanics such as the catapult and metal hooks, there's a lot to love about this level. For one, while the level is clearly wanting the player to use a variety of💃 rocks as the ammunition for the catapult, the player is wellꦺ within their rights to launch themselves instead, allowing them to skip some rather annoying moments of repeatedly winding the crank and repositioning the catapult to hit certain targets. The metal hooks here can be incredibly frustrating, especially on a first run-through, but once you have the hang of how they work, it makes for some truly fun and hardcore parkour moments.

2 Factory

Factory level in Human Fall Flat

Factor takes a few cues from paౠst levels, such as the key smelting from Dark and the repeated use of various machines, but it brings all of these aspects together into a great experience. The level itself is enormous and easy to get lost in but it makes up for this pitfall by having some of the best and most engaging puzzles in the game, including a section where the player has to control a claw machine that is surprisingly effective.

1 Golf

Golf level in Human Fall Flat

Just seeing the name of this level lets the player know wh💙at they're in for. While it would be expected in a game like Human Fall Flat that the player would take the form of the golf ball in this scenario, the reality is that the goal of this level is to play a few rounds on minigolf, using every trick you have learned up until this point in the game. However, this is turned on its head in the final section, where the player jumps inside a giant golf ball and has to roll their way down a hill to get a hole in one. Even if you're not a fan of golf, this is easily one of the best levels in Hu𓆉man Fall Flat.

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