In 168澳洲幸运5开奖网:Humankind, you will have the chance to create your own personality and culture through the ages. Rather than picking a culture beforehand, you will start the game 'cultureless', and eventually adopt one as you enter into the second era.

Related: 168澳洲幸运5开奖网:Humankind: Culture Affinities Guide

AI personas in the game will choose a culture throughout each era as well - however, these personas are based on real people. For example, it's possible to have Beowulf adopt the Mongol culture. Every AI persona comes with its own traits and quirks. In this guide, we are going to go over everything you need to know about these AI personas.

AI Archetypes

AI persona beowulf with trait screen highlighted

Every AI persona has a combination of two different archetypes. These archetypes influence how they manage their own cities, as well as confro🦹nt other players in the game. Below, you can find every🍰 archetype, as well as what it means.

Archetype

Description

Cruel

  • values production over population

Risk-Taking

  • less defensive playstyle that may seem careless

Militaristic

  • focus on militaristic power

Cool-Headed

  • consequences are taken into account before acting

Wary

  • doubtful of intentions; need convincing to sign a treaty or become allies

Introvert

  • focuses on a few close relationships, rather than befriending all cultures

Extrovert

  • eager to develop relationships with every culture

Hateful

  • conflict will arise with differences

Traitorous

  • will break treaties without hesitation

Adaptive

  • changes tactics without any unnecessary stress

Impulsive

  • quick to make a decision

Open

  • not closed off, eager to learn and speak with others

Trusting

  • value friendships and relationships

Careful

  • defensive playstyle

Forgiving

  • past mistakes will not linger

Loyal

  • will not betray allies or break treaties

Vindictive

  • does not forget the past

Committed

  • once a treaty or plan has been established, it will follow through

Benevolent

  • values population and happiness of the empire

Pacifist

  • favor trading and diplomacy over warfare

AI Strengths and Biases

Humankind elephants warfare

In addition to archetypes, the AI personas will have various strengths and biases. These are essentially different traits that make each persona unique. Below, let's take a look at every strength and bias present in the game.

Strengths

Each strength comes with a perk to the associated AI persona. In total, an AI persona can have two strengths.

Strength

Description

Aesthete

  • +1 Influence on Commons Quarter

Colonialist

  • -25 percent Outpost Creation cost

Crusader

  • +2 Combat Strength for units on territories with foreign religious influence

Expansionist

  • -25 percent Outpost Attachment cost
  • -25 percent City Absorption cost

Lumberjack

  • -25 percent Industrial cost on Cultural Wonders

Militarist

  • +1 Combat Strength for all units

Pillager

  • +100 percent Money gained by ransacking

Pioneer

  • -10 percent on Outpost Creation

Scout

  • +1 Movement Points for all units

Geek

  • +10 percent Science

Pawnbroker

  • +2 Money on Market Quarter

Warlord

  • +2 Combat Strength for Emblematic units

Collectionist

  • -25 percent Influence required to unlock Cultural Wonders

Warrior

  • +1 Combat Strength for Emblematic units

Patron

  • -25 percent Patronage cost for Independent People

Master

  • +50 percent Money from Vassals

Freerider

  • +2 Combat Strength for hired units

Protector

  • +4 Combat Strength on Military Districts with adjacent units

Capitalist

  • +15 percent Money

Merchant Prince

  • +100 percent income from trade

Artist

  • +2 Influence on Commons Quarter

Ideologist

  • +5 Influence on Main Plaza

Charmer

  • +50 Stability on Cities

Conservationist

  • +5 Stability on Forests

Completionist

  • -10 percent on Science Costs for Research

Taskmaster

  • -20 percent Industry Costs for Cultural Wonders

Grafter

  • +5 percent Industry on Makers Quarters

RELATED: 168𓃲澳洲幸运5开奖网:Humankind: Guide To Increasing S𝓡tability

Biases

Biases are similar to archetypes. They give the AI persona additional traits that can be seen through interactions. Each AI persona will have one bias.

Bias

Description

Aggregator

  • settle everywhere as soon as possible

Avenger

  • retaliate until extermination (you don't want to pick a fight with them)

Hipster

  • favor ideological positions that aren't popular among other cultures

Lover

  • favor ideological positions that are popular among other cultures

Luxurious

  • collect luxuries and prioritize manufacturing

Maritime

  • focus on coastal cities and a strong navy

Peace and Love

  • allies with everyone

Pilgrim

  • space out Outposts

Prideful

  • refuse demands more often than not

Rusher

  • attack other cultures on sight

Stubborn

  • keeps their first culture throughout the entire game

To the End

  • never surrender during war

Vauban

  • value Garrisons

Inclusive

  • wants to assimilate as many independent people as possible

Turtle

  • strong defenses along the border

All AI Personas Avaliable

AI choosing screen with Lucy highlighted

Now that we know about every archetype, strength, and bias, let's go over every AI persona available in the game. Many of the traits are shared between several leaders, however, you will also come across a few traits that only one leader possesses.

Persona

Archetype

Strengths

Bias

Agamemnon

  • Cruel
  • Militarist
  • Pioneer
  • Colonialist
  • Pilgrim

Ancestor

  • Risk-Taking
  • Adaptive
  • Scout
  • Colonialist
  • Pilgrim

Arjuna

  • Loyal
  • Vindictive
  • Pawnbroker
  • Geek
  • Avenger

Beowulf

  • Militarist
  • Risk-Taking
  • Lumberjack
  • Pillager
  • Rusher

Boudicca

  • Militarist
  • Cool-Headed
  • Warlord
  • Crusader
  • Avenger

Edgar

  • Introvert
  • Wary
  • Aesthete
  • Geek
  • Lover

Elissa

  • Extrovert
  • Hateful
  • Collectionist
  • Crusader
  • Maritime

Gilgamesh

  • Traitorous
  • Adaptive
  • Warrior
  • Grafter
  • To the End

Lucy

  • Impulsive
  • Adaptive
  • Patron
  • Master
  • Inclusive

Makeda

  • Open
  • Trusting
  • Patron
  • Freerider
  • Inclusive

Mama Ocllo

  • Careful
  • Introvert
  • Expansionist
  • Protector
  • Turtle

Midas

  • Cool-Headed
  • Forgiving
  • Capitalist
  • Merchant Prince
  • Luxurious

Mu Guiying

  • Loyal
  • Vindictive
  • Master
  • Warlord
  • Hipster

Semiramis

  • Committed
  • Wary
  • Ideologist
  • Artist
  • Stubborn

Tjilbruke

  • Benevolent
  • Pacifist
  • Charmer
  • Conservationist
  • Peace and Love

Victor

  • Benevolent
  • Vindictive
  • Artist
  • Collectionist
  • Hipster

Walinong Sari

  • Impulsive
  • Introvert
  • Completionist
  • Taskmaker
  • Prideful

That's all there is to know about the AI personas in Humankind. As a player, you will not be able to have these traits. This is because rather than being an AI, you are a real person who can make these decisions yourself. If you want t✱o play an aggressive game and declare war in a Rusher fashion, then you can.

Although you can't possess these traits, you can create an avatar of yourself for others to play against. Other⛦s would not be playing with y🀅ou in real-time, but they would be up against an AI version of you, with assigned traits.

Next: 168澳洲幸运5开奖网:Humankind: Things To D♋o After You Beat The Game