In the world of 168澳洲幸运5开奖网:Hyper Scape, life and death can come in the blink of an eye. This Ubisoft Montreal title sets itself apart from ℱother games in the genre by focusing on speed, mobility, and of course, futuristic weapons and gear. While the game is still technically in beta, and there will no doubt be new discoveries and balancing in the future, there are a few of the game's weapons that stand above the rest.

At the current date, there are six different types of guns in Hyper Scape with no ranking or tier system associated with any of them. That means the only way to figure out which is better than another is through exper🅠imentation. There are pistols, assault rifles, a shotgun, sniper rifle, grenade launcher, and rocket launchers. We've picked out the best one for each type, detail how to upgrade them – a system called Fusing – and explain how they are improved.

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How To Fuse Weapons

Fusing weapons is how Hyper Scape frames their upgrade system. All weapons can be made stronger in some way by finding a duplicate of that same weapon you're holding on the map. Just pick up the gun identical to the one you're holding and it will automatically get a lꦕittle better. Each gun can be fused up to five times.

Best Pistol

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There are only two pistols in the game, one of which is the starting pistol called the D-Tap. You'll want to ditch this gun ASAP. The Riot One, very reminiscent of a Desert Eagle, deals way more damage as a pistol alternative. While it can't compete with the other weapon types in terms of pure DPS, it does have the benefit of being an auto-aim weapon, allowing you to remain more mobile during fights. Fusing this gun just makes each shot even more deadly, plus adds a bit to the magazine size. At max level the D-Tap🌜 will deal six damage and a magazine size of 23.

Best Assault Rifle

Between the two assault rifles♏, the Ripper is a great balanced choice. The rate of fire is slower than the Hexfire, but comes with way less bullet spray and higher damage per shot. Basically, this is your standard medium-range option that is good for most situatioཧns. Upgrading it to max will increase body and head damage, plus raise the clip size to 36.

Best Shotgun

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There's only one shotgun to choose from here, so it goes without saying the Mammoth-MK1 takes the prize for your close range solution. While it does have huge damage potential, this is more of a high skilled weapon than the others due to the slower speed and ammo capacity. If you can get in and blast your opponent in one shot however – this is the gun for you. Upgrading the shotgun to🅺 max will give you a clip size of nine, plus a decent boost to head and body damage.

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Best Sniper

The Protocol V is inarguably the most powerful weapon in Hyper Scape. With a few upgrades, this becomes a one shot one kill gun, and is easily the most desirable gun by the player base. If you've got the aim and reflexes to hit your target with this sniper, there's no reason to ever not pick it up. The clip size of 3 n🌳ever goes up with fusions, but that damage stat just keeps going up and up.

Best Grenade Launcher

Again, your only choice in this category is the Salvo EPL. It isn't as powerful as you might hope a grenade launcher would be, instead being better at hitting multiple enemies at once. Upgrades help a bit, incre⭕asing damage by just one at max level, but this isn't one you should want to hang on to ꦚfor very long.

Best Rocket Launcher

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Out of your options for rocket launchers, the Skybreaker has a more risk/reward style to it. Rather than shooting a single projectile like the Komodo, the Skybreaker launches slower orbs that can potentially deal far more damage thanks to a huge AOE than the flat damage of the former. It is a slightly higher skill weapon, requiring you to lead shots and take advantage of the splash damage area, but satisfying to master. Upgrading the Skybreaker will never increase the base clip size, but the damage range 🌌can get deadly very quick.

At the present time in Hyper Scape's life, a few guns have risen to the top of a lot of player's lists. Guns like the Protocol V, Mammoth-MK1, and Skybreaker are seen as the best "power weapons" currently in the game. Again, as the game is still in beta things are certainly going to be tweaked to some extent, but what we want to see even more than that are more ꧑weapons added to bring even more variety and depth to the combat. Fusing is a fun and dynamic way to scale the game as rounds go on, but eventually we're going to need more than a total of nine guns to play with.

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