I haven’t started playing 168澳洲幸运5开奖网:Weird West yet - and I couldn’t talk about it even if I had - but I already know which character I’m most excited about. He’s called The Pigman, and he’s a disgusting abomination that can’t go anywhere without the risk of getting murdered by fearful villagers. Maybe it's my inferiority complex talking, but there’s nothing better than playing the monster. As far as I’m concerned, The Pigman’s got it all.
In lieu of traditional class archetypes, Weird West features five unique “Journeys” that have separate storylines for each character. You play through them in order, and you’ll eventually meet up with your other characters as you finish multiple Journeys, culminating in a final chapter not unlike the JRPG classic, 168澳洲幸运5开奖网:Live A Live.
One of those Journeys follows The Pigman, and his story is fascinating. Director Raf Colantonio se🏅ts up the intro for The Pigman in a recent by explaining that The Pigman was cursed by a witch who took his memories away and transformed him into a porcine monster along with his entire camp. While the others became more pig than man, The Pigman somehow managed to maintain the ability to think and talk, and set out on a journey to find a cure. After meeting a talking tree, The Pigman agrees to destroy its roots and kill it, believing this will reverse the curse and help him remember🍸 who he used to be. It’s not called Weird West for nothing I guess.
During the first stop on his journey, C⭕olantonio and lead systems designer Gael Giraudeau come upon a town that has a strict No Pig People policy. They’re looking for someone that’s supposed to be in the town, so they’re only options now are to sneak around - which isn’t exactly easy for a pigman, or go on a killing spree until they find what they’re looking for.
This kind of dilemma is exactly what I find so appealing about playing the monster. There’s other cool characters, like the gun-wielding Bounty Hunter or the future-seeing Oneirist, but The Pigman st♏ands apart because of the way his role in society forces you to move carefully, locate secret paths, and solve problems creatively.
If you grew up playing as a Nosferatu in Vampire: the Masquerade - Bloodlines, you’ll know exactly what it's like to be The Pigman. Both monsters have a harder time completing quests than the other characters, and it makes you appreciate the gameplay variety in both games even more.
When it comes to roleplaying, it's always easier to get into character when so much of who you are is informed by how NPCs treat you. Colantonio and Giraudeau demonstrate this a few times when The Pigman is talking to NPCs. When everyone is an asshole to you wherever you go, it starts to harden you and make you act like the monster everyone thinks you are. Call it the Shrek Effect: if the world is scared of you, it might be in your best interest to be scary. Of course, ogres have layers, and so, presumably, do pigmen.
This is something I’d like to see more RPGs play with. Geralt is feared by lots of people as a Witcher, but that bias is baked into specific story beats and never feels like an obstacle he has to cont꧟end with. In Skyrim, the flavor of dialogue can change based on your race, but there isn’t much, if any impact on gameplay or play style - though earlier TES games leaned into it a bit more. There’s not enough Pigmen in RPGs today. Weird West is as much a throwback to the classics as it is a next step✨ for the genre, so who knows? Maybe The Elder Scrolls 6 will feature some kind of hideous chicken-person or fishman to terrorize townspeople with. I’ve played enough handsome heroes in my life, give me Shrek.