The world of Immortals Fenyx Rising is big and bright - almost too big and bright. It teem෴s with lots of different bits and bobs - almost too many different bits and bobs. I think it’s fair to say that there’s not a single place in the game that hasꦕn’t got something going on. It's a big, blistering wall of noise. And that, I think, is the single best thing about it.
I am not usually very interested in games that are this keen on constantly reminding you that you’re emphatically playing them. I also think worlds that are too full of different things can become unwieldy and overwhelming very quickly. You pick up🀅 50 qu🎃ests and can’t possibly decide which one to choose, and so you do none of them and decide it’s time to play a different game. I know this feeling all too well.
Immortals is a bit different, though. It’s very loud, and I don’t just mean in terms of sound. It’s like a ch✃ild that has a little tantrum if you don’t immediately answer them when they ask where poo comes from. This dynamic goes two ways - Immortals wants you to acknowledge it, but actually doing so rewards you. When you tell a three-year-old that sometimes people just need to use the toilet, and that it's a natural part of life, you’re giving them the attention they want - but you’re also probably going to get an absolute banger of a response in return. “Ok. And what about Eeyore?”
I mean this in the best possible way: Immortals is filled to the brim with the kind of humor that arises from having a conversation with a toddler. There’s a stoner oracle who wonders if the sand is called sand because it’s halfway between the sea and the land. Ares is a rooster who pret🌸ends to be a bear. I think Zeus could be slotted into approximately every single Pixar film ever made and be right at home. That last part is particularly high praise, I think, because Pixar makes films that are accessible to every age demographic - a child and a granddad c🍌ould watch Finding Nemo together and laugh their arses off the whole way through. It's largely the same thing with Immortals.
Honestly, I’m really impressed by the fact Immortals oper🐻ates like this. It’s one of the ꦡfirst large-scale open-world RPGs I’ve seen that a kid could play and not just enjoy, but genuinely understand. At the same time, it’s not so hamfistedly expositional that it alienates older players, or people with big, ginormous brains like you and me, reader.
This mostly boils down to the game’s writing, in that its decision to lean into family-oriented comedy is primarily what makes it something you could enjoy with your kid, or niece or nephew. Like any good kids’ movie, there are obvio🎐usly some spicy jokes in there as well, which a kid will inevitably pretend to laugh at once they see you’re having a little giggle. But for the most part, Immortals is really good at communicating with you - it’s very articulate wi𝕴thout ever being condescending.
I also want to go back to what I said earlier about this world being so immensely full of different things. On top of being a sandbox in terms of game design, it’s also a sandbox in a very literal sense. There’s the sandcastle over there, and the bucket of water next to it can be tꦬhe ocean, and this great big rock I found is Mt. Olympus. I think Immortals has taken the structure of an overflowing sandbox in a playground and really interrogated the fantastical microcosm at its core, and then blown that up into this massive RPG wor𒁃ld steeped in colour and noise. It has a very well-read understanding of how our imagination works, and what sparks it. I don’t think it presents you with a necessity to be particularly imaginative - it does most of the imagining for you - but I think, in terms of a kid who could be playing this, that it indirectly nudges you into thinking more creatively. It lacks a lot of the wandering and pondering of games like Breath of the Wild, sure, but I don’t see any reason as to why that’s inherently a bad thing - I actually think Immortals is appropriate for a much wider demographic than 🎃Breath of the Wild, despite the fact that the latter is a significantly better game overall.
I really enjoyed Immortals, which you’ll already know if you read 168澳洲幸运5开奖网:my review. The absolute best bit about it, though, is that a lot of other people will probably enjoy it too. I don’t mean that as vaguely as it probably sounds - I’m not saying this is a good game that people will enjoy because it’s good. Instead, I’m saying that Immortals isn’t just a game for grown ups, like the majority of contemporary fantasy RPGs are. I am sure a 12-year-old could enjoy The Witcher 3 or Dragon Age: Inquisition, but they’re not really the player 🎐CD Projekt Red or BioWare have in mind when they’re developing games like those. On top of that, I’m not sure if those types of games are thematically appropriate for people that young - I would say they're not. Immortals, on the other hand, alienates neither younger or older players. It is indiscriminate in its target audience, and, regardless of whether you like it or not, I think a lot of other d൲evelopers could do with studying Immortals and learning from what it’s done.
There’s a huge gap in the industry for blockbuster games by way of Pixar, and I firmly believe that experimenting in that large but vacant space could be a great tꦺhing for the future of the industry. I'd certainly play a game with talking sharks or monsters who power their city with laughter - the good thing is that kids could definitely play it, too.