Using the power of Charon's coins collected through 168澳洲幸运5开奖网:various side quests, Fenyx is able to obtain new godly powers, as well as upgrade them into more powerful forms. While most of 🍃these powers are fairly useful, some are better off being left for later, as a handful affect many more aspects o🐻f gameplay.
While some of Fenyx's powers can be used both in combat as well as for solving puzzles, such as 16🌱8澳洲幸运5开奖网:Are's Wrath allowing for an extra mid-air jump and ♏Athena's Dash able to be used to travel further while glidi♛ng, others have a more specific usage, though are just as important to take early in the game.
7 🐎 Herakles's Leap
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Although the game implies that the power of Herakles's gauntlets is going to be used for throwing heavy objects more often than not, it actually has a much better use for taking down 168澳洲幸运5开奖网:Harpies and Griffins throughout most of the game. Herakles's Leap allows Fenyx to pull themselves into the air towards Harpies, where they are otherwise often hard to hit without using the bow or Apollo's Arrow. By getting up close and personal, Harpies aren't able to💮 shoot volleys of f🌳ire at Fenyx, while Griffins find it much harder to land their own ranged attacks while you are within melee range.
Herakles's Leap also lets you close the distance between enemies that🐈 like to keep Fenyx at bay with ranged attacks, such as Hephaestus's automatons and the six-armed Hecatoncheires, which love to either throw boulders or create long-reaching shockwaves that can deal significant damag⛎e if you aren't careful.
5 Heavy Lifting 🐎
Another skill upgrade for Herakles's gauntlets that should be taken early is Heavy Lifting, which allows you to lift large bronze cubes and boulders in the same way as their smaller variants. While this does allow you to complete several 168澳洲幸运5开奖网:Vault of Tartarus puzzles that are otherwise impossible, it also allo𝔍ws you to cheese certain puzzles that are designed for Fenyx to push bronze cubes rather thanꦜ lift them.
On top of this, Heavy Lifting also allows you to catch large boulde𝓀rs thrown by Cyclops and Hecatoncheires, which aren't easy to dodge and allows Fenyx to deal signific♊ant damage back to their enemies when executed properly.
4 𝄹 All Phosphor Upgrades ♎
Before doing anything el♏se in the game, aside from the prologue, you should aim to unlock Phosphor the phoenix, as their powers are some of the most useful ones around. Aside from Phosphor's Shockwave, which deals prett♓y decent damage and can be customized by using alternate Phosphor skins, it isn't the only useful power that comes with the firebird.
Phosphor's Cloak is particularly useful to begin engagements, as you can generally take out at least one enemy without being seen, more if you have the Phosphor of Companionship skin that doesn't break the Cloak when you kill an ene🌠my.
Phosphor's Clone may be the most versatile, as it can not only allow you to cheese certain puzzles by using the stone statue as a weight for switches, but several of Phosphor's alternate skins will add explosive damage to them when they are thrown and destroyed. The fact that you can summon a throwable object whenever you want shouldn't be ignoredᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ either, as they can be very useful for taking down Harpies without us💃ing multiple arrows.
3 𒁏 Double Jump
Of all the traversal upgrade abilities you can get in Immortals Fenyx Rising, the double jump is probably the most diverse upgrade and helps in so many different areas that you should probably grab this one before any others. Aside from allowing you to solve a large number of the Vault of Tartarus puzzles and reach lower flying Harpies, it also lets you jump out of reacꩵh of Cyclops's low swinging attacks and out of the way of boar 💃and bear charge attacks.
One of the better uses for the double jump, however, is for avoiding fall dama𝄹ge. Although Fenyx has the wings of Icarus and has to climb many, many high places on the Golden Isle, they take substantial damage when falling, especially from the god's statutes. The double jump can be activated at any time during falling, which not only stops Fenyx from taking damage if timed correctly but also gives you a way to quickly descend mountains and statues without worrying about taking fall damage.
2 Air Dodge
Although not as useful early on as the double jump, air dodge has many of the same benefits as the dou♛ble jump, including allowing Fenyx to avoid fall damage in much the same way. The main combat aspect that this skill is useful in, however, is w♈hen engaging with Harpies in the air, as Fenyx tends to float for a second after they finish attacking before they fall back down to earth. Because of this, it makes Fenyx an easy target for Harpie attacks as well as thrown boulders from Cyclops.
Outside of combat, however, air dodge functions similarly to Athena's dash, giving Fenyx a little more distance in their glides than they are normally able to get, while not having the large stamina cost that Athena's Dash requires. Between air dodge and double jump, alongside Athena's Dash and Are's Wrath, you should be able to not only fight effectively in midair but also complete most Vault of Tartaruꦫs puzzles with little issues.
1 All Traversal Improvemen💖ts
Considering how much of the game requires Fenyx to 168澳洲幸运5开奖网:traverse the Golden Isle via climbing, gliding, or swimming, 168澳洲幸运5开奖网:even in the prologue, the three traversal improvements, alongside double jump, should probably be the first upgrades to take when possible. Climb Leap, Glide Boost, and Swim Dash all make traversing the gigantic Golden Isle much easier, especially Climb Leap and Glide Boost as those are the forms of movement that you are going to be using most often, aside from using mounꦍts.
Swim Dash is somewhat less useful when swimming on the surface o꧂f the water, as it doesn't appear to be much faster or require less stamina, but when swimming underwater, there is a noticeable speed improvement that helps you reach underwater cave✅s without having to use potions to avoid drowning.