168澳洲幸运5开奖网:MachineGames really wants to make sure people know that 168澳洲幸运5开奖网:Indiana Jones and the Great Circle isn’t a first-person shooter. This point was first made during a deep-dive video I watched before playing the game at a recent preview event. Then, while interviewing Jens Andersson, design director, the topic came up again. While it may seem like the studio that made its name with the blood-soaked 168澳洲幸运5开奖网:Wolfenstein series is taking🐎 its expertise to another Nazi-fighting IP, Indiana Jones and the Great Circle is a very different kind of game than the one MachineGames is known for. It’s ref🐠reshing to see a studio work outside its wheelhouse, but the lack of experience occasionally makes itself obvious.
The studio is calling it a first-person adventure game, which may conjure images of Myst or Firewatch, but it's actually much closer to another Bethesda series: Dishonored. The influence isꦆ particularly strong in the first section I played, whi🧔ch began with a brief, linear intro at Marshall College before taking Indy to the Vatican for a stealth mission.
Your path through this mission will change depending on how you choose to deal with the guards; whether you sneak past them, knock them out by hitting them from behind with a weapon, or shoot/punch your way through. Different keys you find will unlock different ways to move from one section to the next, while keeping your eyes open for high-up grapple points will allow you to put Indy’s whip to good use. It’s not nearly as intricately designed as Dishonored’s Dunwa꧃ll, but there’s an emphasis on freedom and exploration that was really satisfying to an immersive sim fan like me.
Exploration is centered even more when you get to the more open zone segments, of which there are several throughout the game. After the Vatican level,🌟 I played another mission in Giza, which included the ﷽pyramids, the Great Sphinx, and a pair of Nazi-occupied villages. The main story mission here, which involves collecting a series of artifacts hidden behind environmental puzzles, takes you on a tour of the map where you’ll undoubtedly find yourself distracted by side quests and secrets every few steps.
At the event, MachineGames provided us with an optimized path through this area to make the most of our limited ti🏅me, but witﷺhout any direction, you could explore Giza for hours, taking it in at your own pace and discovering all the collectibles and upgrade gear on your own.
This section also featured the game’s deuteragonist, Italian journalist Gina Lombardi, who serves as Indy’s off🐓-and-on companion throughout the game. While I spent most of the mission exploring solo, the time I spent with Gina was by far the worst. Gina suffers from invisible companion syndrome, meaning she can stand out in the open right in front of a Nazi and they won’t see her.
As soon as they detect Indy, however, they’ll sudden✅ly realize she’s there too. In combat, Gina will square up with enemies and take turns slowly punching each other until one goes down. When Gina punches an enem𒉰y, they physically react to the punch, but when an enemy punches Gina, their fist goes right through her. She’s not only occasionally invisible, she’s also apparently intermittently incorporeal.
I expect some of these issues will get polished out by the time of release, but the seemingly poor AI put a real d♓amper on combat. Fist fights are awkward thanks to the enemies’ erratic movements and occasionally missing punch animations, and there were more than a few moments where I was left unimpressed by a fight. Andersson tells me they found playtesters would commonly opt for a stealth takedown rather than go in guns (or fists) blazing because that playstyle fit better with the Indiana Jones fantasy. I felt the same way, but I also found I was avoiding combat because of how clunky it felt.
I am most regretful to share that, at least in what I played, hitting people with the whip doe💫s not feel very good. It’s hard to even tell if you’ve hit them sometimes because of how little they react to it.
It wasn’t long into this section that Gina split off to do her own thing and I found a way to disguise myself so the ꦉNazis would ignore me, and the whole experience took a really positive turn.
There was so much to do and see packed into this level and I had a lot of fun crawling around dusty old tombs as Ind🌠y, looking ꦓfor clues to help me understand the story better. And, if I stumbled upon an ancient Egyptian artifact here and there, well, better off in the hands of Indy than the Nazis, I guess.
If you need better motivation to pilfer cultural relics, the progression system is based around earning adventure points. You don’t level up by killing enemies, but rather by solving puzzles and taking pictures of historical sites and interesting people. Rather than a traditional quest log and codex, Indy keeps a journal of photos, drawings, and clues that track and catalog his journey. There’s a nice blend of theme and mechanics here that feels both unique and appropriate for an Indiana Jone🍷s game.
What I didn’t get to see, and what I’m most curious about, are the big action set-piece moments. The movement and mechanics lend themselves well to stealth missions and exploration, but I’m concerned about how more intense, cinematic scenes will be handled. One of ꦇthe reasons I worry is🐎 that the camera never commits to one perspective. While it’s first-person most of the time, any mantling, climbing, or rope swinging is in third-person. The shift back and forth isn’t as elegant as it could be, so I can only imagine how awkward a chase sequence would be if you’re constantly shifting back and forth between perspectives.
That said, the aforementioned deep-dive showed off one sequence where Indy and Gina are trapped in a tomb as a spiked ceiling starts ♌to lower on them (classic)🙈 and Indy has to bash open a wall to find an exit. It looked great in the presentation, but I’m uncertain of how it actually feels to play.
Indiana Jones and the Great Circle is not the game I was expecting, and from what th🍷e developers tell me, I’m not alone. I anticipated a mix of high-octane MachineGames-style action and big-budget Uncharted-style linear levels, but what I played was much more stealth and exploration-focused. That seems to be for the best though, as🗹 what I played felt like a better representation of Indy than what I had imagined. As a big fan of the films, I’m more confident than ever that I’ll enjoy this experience, even if not all of its individual parts end up being as strong as they could be.

168ꦰ澳洲幸运5开奖网: Indiana Jones and ꦦthe Great Circle
- Top Critic Avg: 87/100 Critics Rec: 95%
- Released
- December 9, 2024
- ESRB
- ♎ T For Teen // Blood and Gore, Drug Reference, Mild La🌃nguage, Violence
- Developer(s)
- ♋ ꦡ MachineGames
- Publisher(s)
- Bethesda
- Engine
- id Tech 7
- Franchise
- 168澳洲幸运5开奖网:Indiana Jones
Uncover one of history's greatest mysteries in Indiana Jones and the Great Circle™, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power known as the Great Circ🔥le, and only one person can stop them - Indiana Jones. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
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