It’s been eight years since 168澳洲幸运5开奖网:Rocksteady last released a game — not including the short and sweet Batman: Arkham VR. Even if you count tha🦄t,🎃 it’s still been seven. However you do the math, there are children a few years into elementary school who weren’t alive when the last Arkham game came out.
Luckily, Insomniac’s 168澳洲幸运5开奖网:Spider-Man games have filled in the gap, with three high quality releases in five years. The webslingers' outings have, for all intents and purposes, replaced the Batman games, with similarly stylized combat, perch-based stealth, and massive cities to explore. With the inclusion of web wings, Peter and Miles are fully eating Bruce Wayne’s lunch, gliding around the city like his namesake nocturnal rodent.

Spider-Man 2 Convinced Me T💛he Series Needs Its Own Arkham Origins
Spider-Man 2 lays the perfect groundwork for its own Arkham 𓃲Ori🅺gins-style spin-off.
As good as the Spider-Man games are, they’re only really a replacement for the Batman games from Arkham City onward. Arkham Asylum still hasn’t beꩲen replicated. As the name suggests, the first game was entirely set in Arkham Asylum. The game begins with Batman escorting the Joker into the fortress-like mental hospital, only for the Clown Prince of Crime to escape, let the other villains imprisoned there loose, and spend one long night terrorizing the Bat. Though the subsequent Rocksteady Arkhams were open-world games that gave the Caped Crusader the full run of large swathes of Gotham, the first Arkham outing is a 3D Metroidvania that finds Batman gradually unlocking more of the space as he goes, gaining access to new tools that help him overcome certain obstacles.
The series reached itꦫs highest heights with Batman: Arkham City, as it expanded the scope to give Batman access to a crime-ridden open-world. But there’s a purity of vision to Asylum that the later games never quite matched. Thinking of the Spider-Man games as the current gen successor to the Batman games has led me to wonder if there is a similarly stripped down version that would work for the Webhead. Rocksteady played up Batman’s status as the World’s Greatest Detective (and, in the process, gave birth to the Detective Vision mechanic that persists to this day in Spider-Man 2). Having Batman work his way through the game like a knotty case was a smart angle, though it had the same mechanics that would be given a larger playground in later games, too. Is there an angle on Spider-Man that could lead to a similarly contained game?
Insomniac's first Spider-Man game has a climactic mission where several villains from Peter's rogues gallery escape from The Raft — a Rikers-like maximum security prison — and start wreaking havoc on New York City. The Raft is the closest thing Spider-Man has to Arkham Asylum, and it's surrounded on all sides by the Atlantic Ocean, which could serve as a reason to isolate the action. The question then becomes: is there anything that Peter and/or Miles could do in a confined space that would be as interesting as swinging through the concrete canyons of the open city?
If Batman is a detective, Peter Parker is a photographer and scientist. Insomniac’s ga𒀰mes have represented these aspects of the character with side activities and mini games. You can snap a picture and send it to Robbie Robertson to hear him reminisce about how he used to hang out there back in the day, and you can solve science problems by matching hex tiles and connecting generators to nodes with webs as their conductors. But could Peter Parker the journalist or Miles the musician be the star of a game that honed in more on those activities?
It's hard to see how, short of a dedicated rhythm game, you could make a game focusing on Miles' interest in music. But, you could probably build a game that, like Arkham Asylum, begins with one of our heroes going to the prison and getting stuck there when shit hits the fan. Peter could get sent to the Raft on an assignment for the Daily Bugle, then get isolated when one of his villains leads a prison uprising. Some of the older Spider-Man titles, like the N64 game, largely kept Spidey in confined locations with an emphasis on wall crawling and brawling. If you gave it a good hook, an isolated setting could be interesting.
As interesting as it could be, people would miss swinging around. Now that we've had three open-world Spider-Man games from Insomniac, fans wouldn't want to go back. A more stripped down Spider-Man game could be great in the same way that Arkham Asylum was great. But it's hard to put the toothpaste Rhino back in the tube Raft.