Summary
- EVO entrance numbers dropped significantly: down by 20-50% for major games.
- International FGC is affected by US travel restrictions, potential risks.
- Industry layoffs lead to game marketing budget cuts, impacting esports growth.
My life was forever changed by . It’d been years since I had played a fighting game before meeting my now-wife late in college. It's💛 a genre meant to be experienced by other people and my quiet, Appalachian hometown wasn’t exactly rife with arcades or other dedicated playersꦅ to duke it out with. Fast-forward to 2010 and a girl I began to develop feelings for asked me if I had tried Capcom’s latest fighter for myself.
I wasn’t the only one that saw absolute magic in the 2009 reboot, now considered by many as one of the best fighting games of all time. Once a quiet tournament in a hotel event hall for only the most dedicated, the SF4 era is what helped launch The (EVO)🅰 into mainstream popularity. Fighting games came back to arcades outside of Japan, people I knew who didn’t seem the type now had a favorite character, and every anime convention seemingly had tournaments for you to jump into to test your mettle.

But all things must come to an end, or at least recede. While the fighting game genre is seeing a wide and varied interest nowadays, it’s also impossible to ignore the numbers. The tallies for the number of EVO 2025 entrants are down considerably from 2024, even if this year’s retro game entry, Marvel vs Cap൩com 2, is for most entrants ever at EVO.
Why the drop? There are a number of practical factors, but another and mo🍎re nebulous reason should be consid💃ered.
All things have꧙ their time in the sun and perhaps the fighting game genre’s moment 🌳in the spotlight is over.
EVO 2025 By The Numbers: Down From 2024
How much did the EVO 2025 final entrant numbers for e🅺ach game drop from the 2024 iteration? Here’s the breakdown.
Game | 2024 Entrants | 2025 Entrants | % Change |
Street Fighter 6 | 5,265 | 4,228 | −19.68% |
Tekken 8 | 4,646 | 2,521 | −45.74% |
Guilty Gear Strive | 2,058 | 1,508 | −26.72% |
UNDER NIGHT IN-BIRTH II Sys:Celes | 785 | 547 | −30.19% |
Mortal Kombat 1: Khaos Reigns | 645 | 377 | −41.55% |
Legacy Capcom Fighter (3rd Strike → MvC2) | 1,101 | 570 | −48.23% |
SNK Flagship Fighter (KoF XV → City of the Wolves) | 375 | 1,576 | +320.27% |
These numbers do come with some important stipulations. 168澳洲幸运5开奖网:City of the Wolves is a brand-new release. New games typically receive a bump at EVO due to pot sizes and the chance for competitors to🌺 do better in said game than more established titles. We cannot subjectively compare the numbers for 3rd Strike and MvC2, except on the merit of 𒉰each being retro entrants.
How can MvC2 have its highest entrant numbers ever despite a supposed downturn? The game stopped be🍒ing played at EVO in 2013; prior🌄 to that, what was considered a high number of entrants was much lower.
Still, these are significant drops year-over-year. Most shocking has to be Tekken 8, whose competitive scene has suffered in the last year due to poorly recei🌳ved patches and planned content releases.
A surface-level analysis would say that the drop comes from a number of sources, including the fact that many of these games are just getting old. 168澳洲幸运5开奖网:Fighting games do tend to hang around in the competitive spotlight longer than in previous generations. That said, many of these games are approaching their third year without a new iteration. Maybe the selection this year just wasn’t enough to draw in the number of players EVO 🔴requires being a r♐oaring success.
There’s more to this number. Sadly, it has everything to do wit🔜h politics.
The International FGC Is Staying Home
We cannot look at these numbers an☂d discount the current risk of trꦰaveling to the United States as a factor. Since being elected to a second term in 2024, President Donald on both ‘illegal’ immigrants, and those visiting from other countries: you are welcome to visit, but at your own risk.
Since taking power in🐼 January, the current administration has used its power to detain and deport a number of people , now in the millions. This includes the holding and deporting of travelers from the likes of the United Kingdom, Australia, Canada, and more.
In addition, the House and Senate recently 🍬passed a soon-to-be-signed bill that will begin enforcing a $250 “” per visa holder from October onward. Taken even further, Secretary of State Marco Rubio , “Visiting America is not an entitlement. It is a privilege extended to those who respect our laws and values.”
MSNBC’s Chris Hayes was blunt,
The fighting game community has a worldwide audience. It’s not hard to see how restrictions and 🦂hostility towards coming to the United States would affect a tournament like EVO, a point which is made especially true when you remember that one of the hottest rising demographics in the FGC continues to be South America.
This is corroborated further when we look at the number of entrants for Street Fighter 6 alone at EVO Japan 2025, which tallied 6,♏653 total players. But again, this feels like a situation where a confluence of events is occurring all at once, creating a maelstrom of loss.
Let’s consider burnout, the industry, and the genre itself﷽.
As Video Games Struggle, So Does Esports
Competitive gaming and esports have struggled in light of the game industry's development and layoff issues. Many esports tournaments are often supported by and run by the publishers of the games in question – League of Legends and the now-defunct 168澳洲幸运5开奖网:Overwatch League stand as prime examples. That comes with a risk. As development teams are laid off and budgets are slashed, so too are the earmarks on marketing funds usually used for events like this. So much so that some of them just d🐻on’t exist anymore.
Furthermore, we’re seeing a moment in time when ‘games as a service’ titles feel like both a major risk and the only way forward. It was less than a year ago that Sony's hero shooter Concord was released and went away withiꦐ💯n a matter of weeks. For a fighting game to succeed anymore, it🔯 needs to be well-supported and possess a strong, if not fervent, online player base.
And the best days of many fighting games feel far behin🐠d us. Maybe I’m getting older – my hands ache with more regularity as I approach 40 – but the fighting game zeitgeist felt far stronger just a decade ago. EVO was even on mainstream network television in its final year of Street Fighter 4 and the first for Street Fighter 5 at t𝐆he tournament. That feels made up, somehow.
Now? The streets sound quieter than ever. This is the natural changing of the seasons. Genres come, go, ebb, and tide. The fighting game genre somewhat fell in on itself in 1999, as Street Fighter 3: 3rdꦰ Strike came out and failed to find a home audience, despite being popular in Japanese arcades. It wouldn’t be until the series💙 revival with SF4 that Capcom found itself back on top.
This is all to say that a number of factors seem to be squeezinꦐg the FGC; not one single thing can be to blame. To do so would ignore monetary, political♏, and social factors. But there’s also nothing wrong with fighting games becoming specialized and more niche. It’s always been their trademark. The scrappy don’t-call-it-an-esport that could, beating the odds and continuing on, regardless.
It’s why I love fighting games, and why I constantly root for their success🅰.
EVO will rise again, but maybe it's time for a rest in the corner while the hype man get༺s fighting games ready for another round.
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