A new job listing at Monolith Productions hinted the upcoming 168澳洲幸运5开奖网:Wonder Woman game will feature "procedural storytelling." It's most likely somehow related to the Nemesis System, utilized in the studio's latest project 168澳洲幸运5开奖网:Middle-earth: Shadow of War.Narrative director at Monolith Tony Elias shared this new position on Twitter, calling on game writers to join the studio for its next project. "Apart from creating characters and writing tons of excellent dialogue, you will learn more about procedural storytelling than you thought possible," he wrote. The studio is currently working on Wonder Woman, 168澳洲幸运5开奖网:briefly a👍nnounced at The Game Awards last ൩year. When examining the more closely, we learn th🤪at Wonder Woman is planning to deliver "player-driven stories" and "create emotionally engaging moments in terms of storytelling systems."
Monolith successfully experimented with procedural systems before in its Middle-earth games, which eventually led to Warner Bros. Interactive paten♓ting the Nemesis System to not be copied by other developers. At the system's core, there are procedurally generated characters who remember the player's actions and recall them when being encountered later on. From the sounds of it, the studio is about to develop the system ♛several steps further for Wonder Woman.
Several popular games tried to replicate a more simplistic version of the Nemesis System, like 168澳洲幸运5开奖网:Assassin's Creed Odyssey with its procedurally generated legendary mercenaries. Still, Ubisoft's attempt was a 🌸far cry from the original in terms of depth, and it's a shame we never saw other games elaborate on the i🅘ntriguing idea.
As for Wonder Woman, it'll be a single-player open world action game that will introduce the original story of Diana of Themyscira in the DC universe and won't be based on other media featuring the iconic 🦩superhero. Judging by this new job opening, the game is still a long way off launch.