168澳洲幸运5开奖网:John Wick Hex is here! And it's not very good. More accurately, it's a168澳洲幸运5开奖网: mixed bag that isn't particularly shy about its flaws, whether that be the laughable, often glitchy animations that make Garry's Mod seem life-like by comparison. Or its persistence in sending the same enemies or level scenarios your way that make playing Hex more of a chore than fun.

RELATED: 5 Things John Wick Hex Gets Wrong About The 🌄Character (& 5 Things It Nails)

Developers Bithell Games were on the right track with Hex, especially in its crisp graphic-novel inspired ar🍸t style or subversive game play. Somewhere in this mess is a really good turn-based strategy game that does "the man who y🐻ou send to justice. Let's talk about things in the game that don't make sense!

10 Worst Animations Of 2020? 🐲

wick_hex_1

Let's get some of the easy targets out of the way first, the animations, they're really bad. Looking at John Wick Hex one might think you're being punked. Bithell Games games have turned this shifty assassin badass into a Human: Fall Flat character.

Whether it be in-game combat where you glitch over to each enemy and spaz on them. Or it's level ending cut-scenes — intended to show how badass you were — and instead play out like a bootleg Kung-fu flick. If you're looking past the bad animation the combat c🐓an get pretty enjoyable actually, buဣt then all hope is killed when you're bored not only ten minutes later.

9 Enemies Get Boring And Repetitive 💃

john_wick_hex7

And that leads us to our next point, it's boring! How? How on god's good Earth could you make a John Wick game boring? Well, refusing to implem𝐆ent any diversity in the enemy-types and level design is a good start. Turn-based strategy games rely heavily on keeping the player on their toes by adding in new weapons, enemies and scenarios constantly.

Unfortunately you'll find none of that here as any steam that Hex gathers is exhausted immediately by repetitiveness and boredom. If you want a turn-based strategy game that does it right look to the Xcom series or the Mario vs Rabbids game.

8 Continuous Health And Ammo Through Leveꩵls

john_wick

Like many elements in John Wick Hex, continuous health and ammunition was a good idea on paper. Often in the films John is in a pinch where he has to dig deep 𒁃for reserve energy or get creat🥂ive turning everyday items into lethal weapons. You don't just kill three people with a pencil because you were lucky.

RELATED: 10 Act♛ion Titles That Could Make Great Strategy Games

The problem is this doesn't translate well into Hex, especially since the game is already frustrating enough on it's own. Hex is a mildly difficult game that co🎐uld've benefited to giving players a much needed reprieve.

7 Sluggish P𝄹acing

john_wick_hex_2

The poor animations don't do Hex any favors when it comes to pacing, but there also just seems to be a problem with the fluidity of the game. Even though it's a turn-based strategy, you'd imagine a game like this to play out like Superhot or the VATS system in Fallout 4. 

Slow yes, but in a continuous motion that makes you all the more anxious when time is in this state of flux. John Wick Hex should've given us insight into how John sees the world; a bombardment of violence and murder that is constantly being d🍸issected in real-time by this genius assassin.

6 Brings Nothing New To The Franchise ꧋

john_wick_1

By John Wick 3 it did feel like we were starting to run out of steam with our favorite new action hero. But that didn't stop the third from trying and throwing everything it had left to try to make one more film that left are jaws dropped. And it did have some of the series' best moments, while Hex on the other hand brought little in terms of new ideas to the acclaimꦜed franchis൩e.

The story follows John b𒐪efore the events of the first movie yet we still feel like we're playing as the same man from the films. It didn't matter that they killed his dog or that he lost his wife, it just feels💦 like the same old, same old.

5 🐎 Frustrating User Interface And Poor Camera

hex_5

Every time the fun is about to get going in John Wick Hex something, even a small detail just begins to irk you. The UI is certainly one of those aspects as it's not very sleek or modern and will take a bit of an adjustment to get used to. There's just a whole lot of nonsense alwaysܫ on the screen that get in tꦺhe way immersing yourself in the experience.

The camera on the other hand is too big an issue to not address. You feel confined to the space you're in with your only options for 🌄camera control being rotate left and right. Most of the time you'll🦋 be too busy fighting the camera to focus on any enemies the game is throwing at you.

4 No Real🐟 Focus On John Wick ⭕

wick_hex_2

While we touched on this a bit earlier, it deserves it's on point of address. There's nothing more frustrating than a studio acquiring the rights to a notable series or franchise and refusing to (at least attempt) push that IP to the limits. You have the franchise, so give us something new. 🐽Don't break all continuity, but give it your best shot and hopefully we can at least see your intent.

RELATED: 10 Short (But Exciting) A✨ction Games Worth Playing

That's the weird part too, Bithell games clearly took a risk turning John Wick into turn-based strategy, but didn't seem to understand the man himself. It's a competent story, but by John Wick standards it falls flat.

3 ﷺ Boss Fights Are Lame

john_wick_hex_4

One of the best aspects to the John Wick franchise is when we as the audience think John has met his match. Whether it's the Russian mob boss portrayed by Michael Nyqvist who delivered the infamous line "John Wick is the one you send to kill the boogeyman!" Or every assassin in New York City in John Wick 3.

Since Hex takes place in John's "glory days" you'd think he'd be up against the best of the best. But it's one melodramatic boss 💖after another and the worst part is that a lot them 𝔉are taken down the same way you deal with their disposable hit-men.

2 🍸 The Concept Has Been Done Better ꦐ

my_friend_pedro

It's a bit of cop out giving this it's own point on this list, but it needs to be said.  John Wick, or more accurately, John Wick game play has been done already, and it's been done really well. Games like the sidecrolling sensation My Friend Pedro or the innovative and widely acclaimed Superhot have already placed us in the shoes of the booge✱yman.

Both are slow-paced bullet hells when they need to be, giving you time to make split second decisions to stay alive. And other times they feel like homicidal raves where you're bathing in blood (or glass in Superhot's case). It made sense for Hex to find it's own lane, but it should definitely take a page from thes𓆉e two fantastic games next time around.

1 🌳 You Never Feel Like John Wick

wick_hex_4

Saving the most brutal point for last, you simply just never feel the part. Whether it be the clunky motion that Wick displays on a near constant basis or his ca📖rdboard cut-out personality that is capped off with a M.I.A appearance from Keanu Reeves.

You could replace any faceless hit-man for John Wick in this game and it would make no difference. The fact that it is in fact John Wick is what brought this title any attention in the first place. Hopefully on the next outing Bithell Games 🐽rely on gameplay first and not fan acknowledged notoriety.

NEXT: 168澳洲幸运5开奖网:10 Canceled ꩲAction Games You Ne🎶ver Knew Existed