pays plenty of homage to its source 🦋material. One example of the game's𒁏 attention to detail is its Arena Gimmicks. These gimmicks trigger traps and effects that reference famous moments from the manga series. And they're a blast to see in action!

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However, while Arena Gimmicks are disabled in Ranked Matches, knowing their ins and outs is be🥃neficial in single-player and casual versus matches. Understanding how each gimmick works will help you avoid its effects while trapping your opponents. In turn, mastering arena gimmicks can reverse the tide of battle, especially wheꦕn you're stuck in a tricky situation.

Updated December 16th, 2022, by Chris Sanfilippo: In a free DLC package launched earlier this month, JoJo's Bizarre Adventure: All-Star Battle R brought back an iconic stage from the original game. This newly revived stage, Kennedy Space Center, is the setting of Part 6: Stone Ocean's finale, now streaming on Netflix. We tinkered with the stage and learned how to activate its arena gimmick!

How Do Arena Gimmicks Work?

DIO (Part 3) knocks Dio Brando into the red arena gimmick zone in his own Castle in JoJo's Bizarre Adventure: ASBR.

Arena Gimmicks are environmental effects that occur during battle. On the one hand, some gimmick𝓰s are damaging traps, like falling chandelier𝔍s. However, on the other hand, some gimmicks offer positive enhancements, including attack and H.H. Gauge boosts. Lastly, they can occur at least once per round.

To activate an Arena Gimmick, you must down your opponent onto the stage's designated red zone. Once you accomplish this task, you'll witness a scene with manga panels hinting at the effect. The time between a gimmick's activation and its follow-through is often a matter of seconds. However, warning marks will indicate where the gimmick wไill happen before it occurs♎.

Activating Arena Gimmicks can unlock several game achievements, including the following:

Achievement

Conditions

An Adventurer is the only thing you can be!

Set off an arena gimmick for the first time.

Sucks to be you!

You or an opponent were hit by an arena gimmi🔯ck for the first time.

Whoa! Look out above you!

Set off all arena gimmicks.

Tacos

Got hit by all arena gimmicks.

Dio's Castle

From Part 1: Phantom Blood

In JoJo's Bizarre Adventure: ASBR, Dio's Castle's arena gimmick is a falling chandelier.
  • Gimmick Effect: In Dio's Castle, a chandelier can fall from the ceiling, crushing whoever is below it.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone under the castle's chandelier.
  2. A cutscene will show Dio's minions swinging on the chandelier. After the cutscene, a glowing mark will indicate where the chandelier will land.
  3. Finally, the chandelier will fall from the ceiling a few seconds later.

Battlefield

From Part 2: Battle Tendency

In JoJo's Bizarre Adventure: ASBR, the Battlefield's arena gimmick is a chariot of vampiric horses.
  • Gimmick Effect: A chariot pulled by vampiric horses will circle the Battlefield. Anyone in the chariot's path will get trampled by the horses. This gimmick happens repeatedly.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone near the center bonfire next to the idle chariot.
  2. After downing your opponent, the horses on the idle chariot will get spooked and race around the track.
  3. When the chariot is approaching, a red path will signal its direction. Anyone still in the chariot's path when it arrives will get knocked back and incur damage.

DIO's Mansion

From Part 3: Stardust Crusaders

In JoJo's Bizarre Adventure: ASBR, DIO's Mansion's arena gimmick is an attack from Nukesaku, one of DIO's loyal servants.
  • Gimmick Effect: When spurred to action, DIO's servant, Nukesaku, will attempt several aerial assaults from the mansion's ceiling. The assault repeatedly happens once activated.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone on the side of the arena facing the staircase.
  2. A cutscene will occur, and Nukesaku will leap onto the ceiling.
  3. Seconds later, Nekusaku will attack the spot indicated by a glowing mark. This spot changes when the gimmick repeats.

El Cairo City

From Part 3: Stardust Crusaders

In JoJo's Bizarre Adventure: ASBR, El Cairo City's arena gimmick is a runaway car.
  • Gimmick Effect: A runaway car driven by Senator Philips, at the behest of DIO, drives onto the sidewalk and knocks back anyone in its path. Some characters do not trigger this gimmick.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone on the sidewalk corner.
  2. A cutscene will demonstrate Senator Philips walking away on the opposite side of the street. Then, manga panels will reveal that DIO hijacked Philip's car.
  3. A red path will indicate the car's trajectory. Seconds later, the car will crash through the sidewalk, hitting anyone in the red path.

Cairo Bridge

From Part 3: Stardust Crusaders

In JoJo's Bizarre Adventure: ASBR, Cairo Bridge's arena gimmick is an assault of hundreds of knives thrown by DIO.
  • Gimmick Effect: DIO stops time and sends a cavalcade of knives toward the stage. Some characters do not trigger this gimmick.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone near the Speedwagon Foundation van.
  2. Then, time will stop for a brief moment. Afterward, manga panels will reveal DIO was scheming his knife attack.
  3. A red path will indicate the knives' trajectory. Seconds later, the knives quickly pass through the red path. Anyone in the knives' path will get knocked back, incurring damage.

Cape Boingy-Boing

From Part 4: Diamond Is Unbreakable

In JoJo's Bizarre Adventure: ASBR, Cape Boingy-Boing's arena gimmick is a smattering of affected words placed by Koichi's Stand, Reverb.
  • Gimmick Effect: Reverb leaves words on various spots of the stage. Contacting the words triggers effects based on the written verb. Some characters do not trigger this gimmick.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone near the tree.
  2. Then, the camera will zoom into Reverb's cacoon, and a manga panel scene will feature Koishi, Yukako, and Reverb Act 2.
  3. Several bright spots will appear onstage. Then, Reverb's words will appear on the marked spots in seconds. Once someone contacts a word, they will trigger its effect. There are three effects:
    • The light blue word knocks back whoever touches it.
    • The red word burns whoever it touches.
    • Finally, the dark blue/purple word creates a smoke screen when touched.

Kira Estate

From Part 4: Diamond Is Unbreakable

In JoJo's Bizarre Adventure: ASBR, Kira's Estate's arena gimmick is an attack from Yosukage Kira's father, Yoshihiro Kira.
  • Gimmick Effect: Yoshihiro Kira emerges from his photographic prison and chases victims with a knife.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone near the closet.
  2. Then, a photograph will fly out of the closet, revealing Yoshihiro Kira wielding a knife.
  3. A red, curving path will cut through the center of the arena. Seconds later, Kira will travel the path, attacking anyone in his way.

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Morioh Town

From Part 4: Diamond Is Unbreakable

In JoJo's Bizarre Adventure: ASBR, Morioh Town's arena gimmick is a barrage of lightning strikes.
  • Gimmick Effect: Lightning strikes several points on the stage.
  • Gimmick Activation:
  1. First, down your opponent onto the red zone near the ambulance.
  2. Then, you'll hear thunder, and manga panels will play out a scene involving Hayato Kawajiri and Rohan Kishibe.
  3. Several glowing marks will appear across the stage. Then, seconds later, the glowing marks will get struck by lightning. Anyone who gets shocked will incur damage and fall.

Naples Train Station

From Parte 5: Golden Wind

In JoJo's Bizarre Adventure: ASBR, Naples Train Station's arena gimmick is an attack from Pesci's Stand, Fisher Man.
  • Gimmick Effect: Pesci reels in fighters with his Stand, Fisher Man, slamming them into the train car. Once activated, this gimmick repeatedly happens.
  • Gimmick Activation:
  1. Before the red zone appears, you must wait for Pesci and Prosciutto to enter the train. You'll see them walking in the stage's background.
  2. Then, you'll see the red zone materialize next to the train car. Now, you can down your opponent onto the zone to trigger the gimmick.
  3. A cutscene will play, showing Prosciutto and Pesci planning their attack inside the train.
  4. A straight red path will appear perpendicular to the train. Then, seconds later, a fishing line will reel in anyone in the red path and slam them into the train. The path's location will change whenever the gimmick repeats.