It is impossible not to think of Junji Ito’s definitive, iconic art style when you play 168澳洲幸运5开奖网:World of Horror. Ito’s work is notoriously stark and evocative, filled with body horror and often drawn in black and white. World of Horror, in turn, shares themes of cosmic horror with Ito’s work and is presented in a high contra𒀰st, 1-bit style, complete with some truly disgusting, terrifying images. This turn-based roguelite from Polish developer Panstasz and publisher Ysbyrd Games was made by a single person in Microsoft Paint, a pretty astonishing feat considering how detailed some of its scenes are.
The game is an obvious combination of Junji Ito’s art and H.P. Lovecraft’s themes. It&rsquꦇo;s accompanied by a delightfully anxiety-inducing, glitchy, pitchy synthetic chiptune soundtrack – everything about the way it’s presented pays tribute to more retro, classic games in a way that comes off surprisingly refreshing. The gameplay is as adv𒁃ertised: unforgiving. The demo build I played allowed me to try two different mysteries, one based in a school with a creepy teacher monster and one where I had to find other characters and escape a village being flooded by a river.

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I died very quickly during the first adventure, having sustained a ton of psychic damage before even starting the final battle from coming across dead bodies multiple times, getting cursed because I was seen by a cosmic horror, and narrowly missing starting a conflict with the monster I was avoiding because she, a teacher with her mouth snipped at the corners with scissors, asked me if I’d please help her carry her books to a different room. The combat itself is simple enough – you select actions to fill up an action bar, and execute the moves to whittle down your opponent’s health. You can choose actions to make your next attack﷽ more precise, or increase your damage for a turn, or make improvised weapons. I still got killed,🉐 though, so I moved on.
The second adventure seemed more straightforward and simple. I was able to complete my objectives much faster, perhaps just out of luck, which meant fewer opportunities to expose myself to the game’s horrors and get psychically damaged, both in the game and real life, by the things I saw. I ended up in the school once again, and while clicking around, I scared the shit out of myself: I clicked and dragged a door to see what was behind it, saw a scary-ass creature, and closed the door immediately. Then my little rat brain thought, what’s the worst that can happen if I open it fully? So I did, and boom, an high-pitched screeching jumpscare, which made me yelp and jerk away from the screen. Who would've guessed?
I didn’t get to play long enough to explore the roguelite gameplay, because a long que⛎ue was forming behind me – god willing, nobody saw me scream, but it’s likely at least one of those people did. But if you keep going, you get to build a deck of event cards that let you discover different outcomes, even unlocking new clues and new mysteries. The stories will branch, with five playable characters, all with different perspectives on the events that unfold. You can use spells to unravel puzzles and mysteries, but 🌼you have to sacrifice your sanity to do so – in this way it reminded me of the Lovecraft-inspired TTRPG, Call of Cthulhu.
I wish I’d gotten to play longer to see how these disparate stories tie together to flesh out a single, terrifying world, but the good news is that I can, and so can you. World of Horror is , and it&rsqꦐuo;s 25 percent off until November 3. It’s spooky season, y’all – no better way to celebrate than by scaring the life out of yourself.