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168澳洲幸运5开奖网:Kerbal Space Program 2 is the ultimate flight simulator, giving you the freedom to create a rocket and launch it into space. With this freedom, comes great responsibility though; Kerbal Space Program 2 i൩s harder than you may think, leaving quite a few new players stumped.
In this guide, we are going to take a look at beginner tips to help you get started with Kerbal Space Program 2. If you are new to the game, it's important to take your time; don't be afraid to search for something online, we've all struggled to build and launch a simple rocket for the first time.
Kerbal Space Program 2 is c💃urre🐽ntly in Early Access on Steam and as such, the content is subject to change. We will update these articles as required.
Play Through The Tutorials
In most games, you will have the option to skip tutorials. While this holds true for Kerbal Space Program 2, we strongly recommend taking your time and playing through the tutorial section. These will essentially teach you everything you need to know on a basic level. Although the tutorials may seem tedious, they areℱ a huge help.
Overall, there are a lot of tutorial sections. If you don't feel like playing through all at the same time, you can learn in chunks. For example, learn how to launch a rocket with the tutorial, and then head over to the VAB to make your own. Once you get to a point where you truly don't know what to do, you can start a training session to learn more.
Take Notes
Taking notes in a video game? It's more likely than you think. Kerbal Space Program 2 is a bit of an information overload. The UI is filled with meters and numbers, and each part description for your rocket is long. Rather than remembering everything you see, it's best to have a notepad handy.
With it, you can write down anything from fuel levels and weight, to altitude and distance. For example, if you have your first successful launch and want to remember the alt🌌itude for a certain stage, just write it down!
Start Small
As the name implies, Kerbal Space Program 2 is the second KSP game. If you have played the first, you may have some flight knowledge, but if you are new to KSP and spaceflight simulators, then you are a complete beginner. Does this describe you? If so, it's best to start small.
If you are having trouble launching a rocket into space, we recommend starting with smaller rockets and satellites. Rather than trekking through space, launch a simple, extra-small rocket up, and then try to navigate back down, using your parachute to land. You can also practice launching a satellite into orbit.
Engineer Reports & Flight Plan
While working in the VAB, you will have access to the Engineer Report and Flight Plan. The report will show you if your🅠 rocket has the ability to successfully launch. This is incredibly important, and we recommend keeping the report window open while working. With the window in the corner of the screen, you can see💎 if any action you make will affect the success of your launch.
The Flight Plan will display information about the planets around you, 𝔍as well as your like𝕴lihood of making it to another planet. Once you have the basics of flight down, you can start planning your first trip.
Read Everything
Above, we mentioned that Kerbal Space Program 2 is an information overload. In addition to writing down key information and taking notes, it's important to fully read everything that you see.
When choosing parts for your rocket, fully read the descriptions. While they may be long, the description can often tell you more about the part. For example, will the engine you select function in a vacuum? The descriptions can also mention examples of when the specific part will be the best.
Starting Over
You're ready for a launch, but when you press 'go', things go terribly wrong. Maybe your rocket spins out of control, or maybe you don't even leave the launchpad. Whatever the problem, there's no reason to fear!
If a launch goes wrong, you can revert to the start again, or head back to the VAB and work on your rocket design. At the first sign of distress, don't hesitate to start again. Revert to the VAB if the problem stems from the build of your rocket, and revert to launc𒁏h if you made a flight error.
RCS & SAS
Lastly, we have Reaction Control System (RCS) and Stability Augmentation System (SAS). These are two buttons that will appear at launch. These are two ways that you can control your rocket. RCS will allow you to move quickly and precisely without overshooting. Although the option to select RCS will always be on the screen, you will f🅰irst need to have RCS engines, which can be found in the utility section of the VAB.
SAS, on the other hand, is a system used to orientate yourself. This will stabilize you in the direction selected. Essentially, this is an autopilot feature. To fully get a grasp on both of these systems, we recommend testing them for yourself. Learn how they affect your rocket; the best way to learn is to test everything! A crash or two (or a dozen) is expected.