168澳洲幸运5开奖网:Kingdom Hearts 2 is often viewed as the best game in the series, and long-term fans have spent as much time as possible trying to work out all the intricacies of the combat system. KH2 expands upon the foundations of the first game's efforts and adds more speed, more abilities, and a lot more flair.

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After all this time, the pros have basically picked KH2 clean of all the knowledge that's possible to extract from it, so if you're struggling (or just want to give the game another go on a higher difficulty), these should see you on your way.

10 Adjust Combo Lengths 🍨

Sora fighting Lingering Will whilst Donald stands nearby

It may seem tempting to just extend your combos so that they're as long as possible, and for the most part, it will see you through the game comfortably. However, there are several occasions (such as certain boss fights) where it's best to adjust the combos to a specific amount of hits.

A good example of this is the encounter against Lingering Will, where it's more beneficial to tailor your combos to six or seven attacks, since any more can leave you open to his next attack.

9 ♋ Influence When Yo🎃u Get Certain Abilities

Roxas looking the Sword, Shield and Magic Rod

During Kingdom Hearts 2's lengthy introduction sequence, you're presented with a sword, a shield, and a magic staff. These represent strength, defense, and magic, and you must choose one and forsake another. This determines the abilities you receive upon leveling up.

For example, choosing the shield will cause you to earn Once More at level 25, whereas it's level 28 with the staff and level 47 with the sword. As such, seasoned players who are trying certain challenge runs will plan ahead with this in mind.

8 ♋ Knowing How To Avoid Anti Form

Sora in Anti Form in the Hercules Underworld

Anti Form is when Sora randomly turns into a Heartless-esque creature when trying to activate a Drive Form (except for Final Form). This is because of a hidden counter in the background which goes up every time you use a form. A higher counter means there's more chance of going Anti Form.

However, there are ways to avoid making the counter go up, such as going into a Drive before entering combat, or activating one when a party member is KO'd. Also, earning a new form resets the counter.

7 Adjust Partners' Battle Strategies

Sora and Mulan fighting some Heartless

168澳洲幸运5开奖🃏网:Donald, Goofy, and the other allies you meet have their own attacks and abilities, much like Sora. However, whereﷺ they differ is that you💫 can change how they act in battle, such as who they attack and the frequency of the abilities they use.

For example, it may be best for the stronger attacks to be used occasionally, whilst the weaker attacks are used more frequently. This is because the former use much more MP (sometimes all o🐲f it) 🐬whilst the latter use much less MP.

6 🀅 Use Magnet As An Extra Finishing Move ꧒

Sora using Magnega in Beast's Castle's Ballroom

Magnet (and the subsequent Magnera and Magnega variants) is already an excellent spell, since it stops the more annoying enemies from running around by grouping them together. However, Magnet also works as a finishing move, even when used at the beginning of a co🅺mbo.

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This means yo🍎u can use abilities like Finishing Plus to deal a huge amount of damage with little effort. Note that you get a free Finishing Plus when playing on Critical Mode, so this strategy is extremely useful to players doing a Level 1 playthrough.

5 Making Th𓄧e Best Use Of Dodging 🦹

Mulan and Sora fighting Heartless in the Imperial City

It takes a while to actually unlock the dodge ability, since you need to complete Timele🦋ss River to do so. It may seem best to dodge away from at𒊎tacks, but in fact, it can be more effective to actually dodge towards them.

This is because you'll spend less time trying to close the distance before they attack again, which in turn will let you exploit an opening. Basically, it's the Bloodborne strategy, except Kingdom Hearts 2 (168澳洲幸运5开奖网:and its remaster) came out long beꦜfore FromSoftware had even thought of thಞeir game.

4 ✅ Making Use ꦍOf Stitch In The Hades Paradox Cup

Stitch And Sora in the Hades Paradox Cup

1♑68澳洲幸运5开奖网:Stitch is one of the best summ൲ons in KH2, especially when you're doing a playthrough on Critical Mode. His ability to restore the MP or HP gauges is extremely useful, but more importantly, he can easily bag you a win in the Hades Paradox Cup, since he's built around making enemies drop items.

When you get to round 17 or 18, you should deal a fair dose of damage to the enemies and then bring out Stitch. He'll stun the enemies and cause them to drop the orbs you need.

3 Efficiently Using Drive Forms In Combat ℱ

Sora floating in Hollow Bastion whilst in Final Form

Upon activating a Drive Form, Sora's health and magic meters will immediately be restored to full, and he'll also gain a bunch of abilities linked to that form. (For example, Wisdom Form is excellent for repeatedly casting powerful magic.)

However, all of them require you to give up Donald and/or Goofy in order to use them (except for Limit For🦋m). Therefore, it pays to set up your Drive abilit༺ies appropriately via the menu, so you can activate the form you need for a specific situation.

2 Intentionally Us൲e Mickey

Mickey fighting Cerberus whilst Sora lays unconscious in the background

If you die during boss fights, there's a chance that Mickey will appear to help out, acting as a "last stand" mechanic. Mickey has his own set of powerful attacks, and if you full up the Drive meter to maximum, he will restore Sora to full health and leave, giving you a second chance.

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As such, it can be more useful to die intentionally and hope Mickey appears because he's so useful, especially during the early chapters of the game (speedrunners often use this strategy).

1 Ma꧙king Correc🎐t Use Of Once More

Goofy spinning whilst Sora defeats a Heartless

Once More is an excellent ability because it stops you from immediately dying to an otherwise lethal combo, instead leaving you on 1 HP. However, a common mistake made by players is that they'll try to use a recovery ability before the combo is actually finished. This causes them to accidentally jump back into the attack, which in turn cancels out Once More, and they die anyway.

The correct way to make the most of Once More is to let the enemy's combo finish, and then use a recovery ability.

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