Summary

  • Suzaku's Flames offers a two-hit combo, depletes the Resist Gauge, and recharges fast, making it quite useful.
  • Seiryu's Gale is niche for aerial enemies, summoning a whirlwind, but struggles against other damage-based Tsuba Guards.
  • Rikugo's Vigor boosts attack and movement speed of nearby Villagers, best used when surrounded by enemies in an all-out attack.

Capcom, though releasing banger after banger of games, still has a tendency to stay within the confines of their most beloved series, the ones they know will guarantee success. That's why 168澳洲幸运5开奖网:Kunitsu-Gami: Path of the Goddess i🃏s s🀅uch an enticing game. It's one of the first major new IP from Capcom in years.

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Kunitsu-Gami is packed with joyous little details, though one that's impossible to ignore are the Tsuba Guards. Used to grant Soh incredible powers, there's a total of 12 of them to choose from. Whileඣ each of them has its own utility, there are some that provide incredible benefits no matter the situation.

12 Suzaku's Flames

The very first Tsuba Guard offered to you, this one is unmissable. In fact, it's 168澳洲幸运5开奖网:the only Tsuba Guard you are gu🦩aranteed to get, either. 🏅While its being in the very last spot may make it seem like a disappointment, it's purely that its competition is 💦so good.

Suzaku's📖 Flames is a nice and simple Tsuba Guard, letting you unleash a two-hit combo that deals pretty good damage to any enemy it hits while depleting the Resist Gauge a decent amount as well. It recharges pretty fast as well. It's quite useful, just comparatively simple as well.

11 Seiryu's Gale

Seiryu's Gale is anoth🤡er combat Tsuba Guard, and can first be gained about halfway through the game in Kamakura Shrine after repairing it entirely. It's usage is pretty niche in many regards though, so you may not end up using it outside of specific scenarios.

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Seiryu's Gale is all about taking down aerial enemies, summoning a whirlwind𓃲 above Soh's head that hits a large area above them. While this works against taller enemies as well, it's hard to justify it over other damage-based Tsuba Guards. Seiryu's Gale doesn't have the longest cooldown, at least.

10 Rikugo's Vigor

Rikugo's Vigor is one of the buffing Tsuba Guards you can acquire, an🧸d you can get it pretty early, too. Found in the Shrine of the second level of the game, Rikugo's Favor may end up being one of your greatest allies with how early it can be gotten.

When activated, Rikugo's Favor boosts the attack and movement speed of Villagers in the immediate vicinity of Soh. As such, it's best used in scenarios where the Villagers are all-out attacking and surrounded by enemies. The usage will be wasted if there are no nearby Vil🍌lagers to take advantage of it.

9 Tenko's Sacrifice

Tenko's Sacrifice is a very niche Tsuba Guard, though also one that in the right hands can br🍌ing you back from the brink of defeat. It can't be gotten until quite late in the game in Narusawa Wind Caverns from the first Shrine.

As its name suggests, Soh sacrifices themselves when they use Tenko's Sacrifice. In exchange for entering the Spirit State, any Vil൩lagers around Soh are revived from a cocooned state while also healing any nearby Villagers entirely.

This Tsuba Guard is limited by raꦐnge, so make sure ♍you're near the Villagers you want to use it on first.

8 Taijo's Favor

The second of the buffing Tsuba Guards, Taijo's Favor may ෴see more usage due to its more general usage and forgiving requirements. It is gained in Moegi Ridge, the s꧙ixth level of the game, from the second Shrine.

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Whereas Rikugo's Vigor only buffs those Villagers near Soh, Taijo's Favor buffs everyone. This makes the Villagers resist knockback entirely while also boosting their defences. This can be used anytime and will makeও sure your Villagers aren't forcibly removed from their posts.

7 Byakko's Claws

Byakko's Claws is one of the more powerful attacking Tsuba Guards you can acquiꦬre, though it is equally as difficult to aim it. It is gotten from dispelling the enhancements on ten Seethe at the same time in 🎐Adashino Village, the eighth level of the game.

Byakko's Claw༺s has Soh dash forward and perform a powerful slash, with a series of ethereal slashes following up behind them. This dash happens quite suddenly though and can be easy to miss. If it does hit though, you can tear through waves of enemies in one fell swoop.

6 Tenku's Wings

Tenku's Wings is more abou🍎t utility and in many ways represents the relationship between Soh and Yoshiro. You can also ge🦩t it quite early in the game, from Yuan Cavern after purging all of the defilements in the second half of the level.

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Tenku's Wings has Soh leap into the sky and land beside Yoshiro. This deals a small amount of damage both when taking oꦦff and landing and can even stagger enemies slightly. This lets you jump to Yoshiro's💛 side at a moment's notice and sometimes may be the very thing that keeps her alive.

5 Genbu's Might

Genbu's Might is one of the most powerful Tsuba Guards you can acquire in the game, th🐼ough consequently has one of the longest cooldowns as well. It is acquired in the Muenzuka Burial grounds from the second🍒 Shrine.

When Genbu's Might is used, Soh will stab their sword into the ground and cause the very ground to erupt around them. This attack spirals outwards to a degree and can even hit enemies multiple times. It does pretty significant damage, though the real star of this ability is how it utterly 168澳洲幸运5开奖网:decimates the Resist Gauge, immedᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚiately opening up Seꦡethe to follow-up strikes.

4 Toda's Snare

Toda's Snare is another Tsuba Guard that requires a bit of planning to💞 actually use effectively but can prove one of the most useful tools in your arsenal once you know what you're doing. It is obtained in Okumiyama Passage from ♔the second Shrine in the level.

Toda's Snare allows you to place down three traps anywhere in the level that detonate as soon as an enemy walks on top of them. They last until they explode as well, so you can place them as far in advance as you'd like. Plus they have an absurdl𓃲y fast cooldown rate, letting you place them likely as fast as they're detonating.

I🐟n a pinch, you can also lay down a trap when you're surrounded by Seethe to get it to detonate immediately.

3 Kochin's Ward

Kochin's Ward may be advertised in-game as a def💟ensive tool, though it becomes equally offensive when used in the right scenarios and placement. You can get it by completing all the repairs in Enri Village, the fourth level of the game. And once you get it, you'll likely never unequip it.

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Kochin's Ward summons a giant barrier around where Soh is standing. Enemies cannot enter it, projectiles stop once they touch it, and any Seethe that attacks it gets damaged themselves. It even recharges when it's in use, meaning it will almost be ready to go as s▨oon as it goes down.

Kochin's Ward can also be placed in chokepoints to force enem♑ies to walk into it, whittling them down as they touch it.