While Kunitsu-Gami: Path of the Goddess may first and foremost appear to be a Tower Defence-esque game, it has depth in other areas that are not typically customary in the genre. Take Soh for exampl💃e, our leading hero that guides Yoshiro and the villagers in this journey.

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While they a💞re initially weak, you might assume they simply are limited in abilities, wanting you to focus on the Villagers instead. Yet after passing a certain point in the game, Soh gains the power to upgrade themself, leading to surprising depth. Read on to get an overview of every ability for Soh in Kunitsu-Gami and which you should focus on first.

How To Unlock Soh's Upgrades

Batsu as they are introduced in their boss battle in Kunitsu-gami path of the goddess

We briefly see Soh at the beginning of the game in the prime of their strength, though this is rather quickly whisked away from them. You are then left with a comparatively paltry set of actions for Soh, mainly involving attacks, dodging, and blocking.

After defeating Batsu, the boss of Moegi Ridge and the sixth mission in the game, Soh is returned to full power, and you can upgrade them wit🙈h Musubi.

Soh's upgrades are accessed from Yoshiro's tents by interacting with their mask on the same screen as you upgrade all other V🐼illager Role♚s.

Every Skill For Soh

A full overview of Soh's entire skill tree in Kunitsu-Gami path of the goddess, showing all five categories and the skills within each.

Once you've unlocked Soh's upgrades, they are accessed and upgraded in a manner similar to other Villager Roles. Rather than being direct upgrades, however, Soh has five different categories to choose from and almost any ability can be unlocked without prereqꦇuisites.

Each category has a different number of abilities and Musubi cost, ღso read on to get a deeper dive into all of them in💞dividually.

You can reassign your Musubi points from Yoshiro's tent anytime you like without any cost to yourself, so you can change up Soh and your Villager's whenever you ♏l🍌ike.

Soh's Combat Abilities

These are the abilitie💦s that deepen Soh's core combat abilities and give them extra functionality within each mission. None of them overlap each other so all of them can be equipped at once.

Ability Name

Ability Description

Musubi Cost

Worship

Allows Soh to use the Chozusha Basins during missions at night, making them more powerful and invincible for a brief period.

20

Punishing Strike

Allows Soh to unleash a devastating strike on enemies with a depleted Resist Gauge. Indicated by a large red circle on the enemy.

20

Plunge Attack

Allows Soh to lunge forward to close the gap by tapping the Dance Attack button t🧸💟wice, quickly.

10

Ukemi

Allows Soh to immediately recover from being knocked down by an enemy by pressing the jump button.

5

Counterattack

Allows Soh to unleash a quick counter against enemies by pressing the Dance Attack button the very moment an attack hits whi🃏le blocking.

10

Comeback Slash

Allows Soh to quickly strike the area around them when they're knocked back by pressing the Dance Atꦍtack button, clearing out any enemies near them.

5

Perfect Guard

Allows Soh to guard against a move without depleting the Guard Gauge by blocking just a🌸s they're attacked. A sound will trigger 𝓡when you have executed the move correctly.

5

It would cost a total of 75 Musubi to acquire all of Soh's Combat abilities.

Soh's Archery Abilities

These abilities unlock Soh's a✅bility to use a bow, allowing you to target flying enemies or just attack regular enemies at a 🐓distance. Before you can unlock the remaining abilities, you must first acquire the Archery ability.

Ability Name

Ability Description

Musubi Cost

Archery

Unlocks the ability for Soh to use their bow to attack ranged enemies.

10

Kingfisher Shot

Let the bow be charged to allow a single shot to pierce multiple enemies.

15

Butterfly Shot

Let the bow be charged to fire an arrow that teleports Soh to the enemy it hits.

15

Oxalis Shot

Let the bow be charged to fire an arrow that attaches to the enem, exploding after a brief delay. Deals decent damage.

15

Spider Shot

Let the bow be charged to fire an arrow that bursts on impact, slowing all enemies around the point of impact.

15

Pinnacle Shot

Let the bow be charged to fire an arrow that deals heavy damage to both health and the Resist Gauge to a single enemy.

15

It would cost a total of 85 Musubi to fully upgrade the Archery category.

Keep in mind that only one Archery ability can be equipped at a time, and can be changed from Yꦗoshiro's tent.

Soh's Oka Dance Abilities

When you are introduced to Soh, it is explained to you that they have Regular Attacks, and Dance Attacks. However, their entire moveset is actually determined by their Dance style, which can be 𒊎further strengthened by the Oka da𓃲nce ability category.

Ability Name

Ability Description

Musubi Cost

Oka Dance

Gives Soh a dance-like moveset, allowing them to move freely while attacking. Unlocked by default.

Not applicable

Oka Form 1

Allows the default Oka Dance Attack to be charged.

5

Oka Form 2

Allows the Oka Dance Attack triggered after the first attack to be charged.

5

Oka Form 3

Allows the Oka Dance Attack triggered after the second attack to be charged.

5

Oka Form 4

Allows the Oka Dance Attack triggered after the third attack to be charged.

5

It would cost only 20 Musubi to unlock every upgrade for the Oka Dance style.

Soh's Shiden Dance Abilities

While the Oka Dance is Soh's default Dance style, the Shiden Dance style is an alternate form that prioritises damage and precision over fluidity of movement.🃏 Its ability category allows you to up༺grade its Dance Attacks in a similar manner to the Oka Dance style.

Ability Name

Ability Description

Musubi Cost

Shiden Dance

Gives Soh a more stationary but powerful moveset based 💛on quic♚kly drawing the sword from its sheath.

15

Shiden Form 1

Allows the default Shiden Dance Attack to be charged.

5

Shiden Form 2

Allows the Shiden Dance Attack triggered after the first attack to be charged.

5

Shiden Form 3

Allows the Shiden Dance Attack triggered after the second attack to be charged.

5

Shiden Form 4

Allows the Shiden Dance Attack triggered after the third attack to be charged.

5

All Shiden Dance Attacks are identical, though become stronger the further along the combo they are used.

To unlock every Shiden Dance ability, it would cost a total of 35 Musubi.

Soh's Command Screen Abilities

The Command Screen abilities revolve (primarily) around the actions you can do from the Command Screen, and expanding what actions 💙are there. It is also where you upgrade y🌞our Tsuba Guard and Mazo Talisman slots.

Ability Name

Ability Description

Musubi Cost

Assemble

All Villagers can be called to move to the same location simultaneously.

5

Yoshiro's Guide

Yoshiro can be commanded to stop or continue moving from the Command screen, rather than having to physically tell her.

5

Fixed Position

Individual units can be commanded to stay in place. This makes them ignore any group commands such as Assemble, Attack, and Defense.🍌 The🃏y will still move if ordered individually.

5

Tsuba Guard Slot Increase 1/2

Grants one extra Tsuba Guard slot each time this ability is upgraded.

10/50

Mazo Talisman Slot Increase 1/2/3

Grants one extra Mazo Talisman slot with each upgrade.

10/20/30

It would cost a total of 15 Musubi to unlock just the Command Screen abilities, and an additional 120 Musubi to unlock all of Soh's Tsuba Guard and Mazo Tali♓sman slots.

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