The world of 168澳洲幸运5开奖网:Last Epoch is Eterra, a mysterious and gloomy place on the edge of annihilation as a result of a catastrophic occurrence known as the Void. To prevent an impending catastrophe from destroying the Earth, you must embark on a dangerous journey through multiple epochs. One of the most important aspects of Last Epoch is the special ꦐgear that you can obtain to provide your chara🍸cters with advantages and boosts.

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Throughout the game there are many weapons such as axes, staff, an🤪d🔯 wands that will help you in their own particular way, and may be used in different parts of the game. Below we have listed the best weapons in Last Epoch so you know which ones to use.
9 Alchemist's Ladle
- Range: 1.7
- Base Attack Rate: 1.02
- Melee Attack Speed is increased by 13%
The Alchemist's Ladle is one of the most useful wands in the game. It raises base spell damage by five and adds ten melee fire damage. On melee hits, there is a 20 to 45 percent chance that wand may chill, ignite, poison, bleed, slow, shock, or blind your opponent. Its effects are erratic due to its infusion of many potions.
The Burning Branch wand base element is essential for anyone looking to increase spell damage and deal elemental status effects to enemies. Its popularity stems from its high status effect rate. You can also use the Alchemist's Ladle to release the power of potions during combat.
8 Morditas' Reach
- Range: 3
- Base attack rate: 0.98
- Adds 5 to 15 Strength
Morditas' Reach is a two-handed polearm. This weapon will boost your attacks with 82 melee physical damage. On top of this, any critical hits are increased by the weapon's three to nine percent critical strike chance.

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It is a good sustain weapon because of its unique ability to leech one percent of cold damage as life. The weapon adds plus ten strength to builds that are based on strength. The weapon also deals 20 meﷺlee cold damage and has a 500 percent chance of frostbiting the user and their minions, perfect if you want to deal status effects to your enemies.
7 Hummi🔴ng Bee
- Range: 1.9
- Base attack rate: 1.12
- +10 Melee Damage
With a 1.9 metre range and plus ten melee damage, the Humming Bee is a powerful one-handed blade with 20 percent quicker melee strikes. Three wards are granted by a melee hit, shielding you and the weapon from enemy attacks - this will give you some extra wiggle room while you figur▨e out what to do next in battles.
If you’re an attacker, make sure to have a healthy balance of flat damage, Attack Speed and Increased Damage scaling. If ༺you’re a caster, make sure you use a weapon with a high “+adaptive spell damage” impl🎀icit and get a decent increased damage scaling.
Additionally, the Humming Bee raises elemental damage by one percent for each 250 wards a player possesses. Every 250 wards, it additionally increases fighting speed by one percent. Swords are excellent weapons if you are an agile f🍌ighter looking to deal the most harm.
6 𒆙 Taste of Blood 🌺
- Range: 1.9
- +20 to 30 Melee Physical Damage
- 15% Increased Bleed Duration
Taste of Blood is 🌞a one-handed axe - it has a15 percent increased bleed duration causing long-term damage to your opponents along with having an extra 20 to 30 Melee Physical Damage. It adds 15 health every time you kill someone and theﷺ chance for melee bleeding is increased by 50 – 75 percent - this is a high damage weapon for sure.
The weapon's flavour text implies that wielding it makes the user feel "bloody fervor," suggesting that it will make you more vicious and aggressive in battle. You will be able to swiftly and effectively eliminate opponents who are already experiencing bleeding effects by taking advantage of the increased melee bleeding ability.
5 Hammer of Lorent𓆏
- Range: 2.4
- Base attack rate: 0.9
- +1 melee physical damage per level
The range of Lorent's Hammer, a two-handed blunt weapon, is 2.4 metres and it increases the probability of stun by 15 to 25 percent and melee physical damage by 18 percent. The Hammer of Lorent is a useful addition to your armory since it also boosts chilling on hit by 20 percent, adding long-term status effects to your enemies.

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Lorent's hammer has a great ability where very level, you will gain a one percent chance of a melee stun and one physical melee damage, so this weapon just gets better and better. Folklore holds that the hammer remembers Lorent, the blacksmith who fashioned the weapon, even though he passed away. This gives the weapon a purpose and brings emotion to the game.
4 Reach of the Grave 🅺
- Range: 1.7
- Base attack rate: 1.02
- Minions' attacks deal 70 to 120% increased damage
Using the Reach of the Grave wand is a profitable option for Necromancers. It provides ten percent healing and doubles your minion's spell and bow damage, so you are able to deal damage without even thinking about doing it.
You can also save resources by maximizing the damage dealt by minions' spells and bow strikes as the weapon adds benefits items might give instead, allowing you to save those for future use. Additionally, Leech prevents downtime and the need to summon minions by keeping them energized and healthy throughout the fight.
3 The Last Laugh ꦓ
- Range: 2.4
- Base attack rate: 1.06
- +40 Melee Damage
The Last Laugh is a two-handed sword with a unique design. It deals +40 melee physical damage in addition to its 53 basic physical damage. The weapon has a range of 2.4 metres and a ten to 25 percent chance to shred armour on a melee hit. A deadly finishing weapon, The Last Laugh swiftly eliminates opponents with less than 15 percent health, saving you the sometimes long drawn out ends of battles and of course giving you 'the last laugh' by quickly ending them.

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This weapon also offers a five percent chance of a melee critical strike if your dodge rating is below 100,🤪 giving you a pretty good reason to think about what aspects of your character optimise your chances of a crit.
2 Culnivar's Claim
- Range: 1.9
- Base attack rate: 0.98
- 90% increased Spell Lightning Damage
Culnivar's Claim raises base spell damage by 71–110 and adds 35 physical damage in melee so overall a super powerful weapon already. It also lowers the cost of spell mana by three. Additionally, this special weapon has many boosts for lightning based spells and raises mana regeneration by ten percent, lightning critical hit probability by 90 percent, and spell lightning damage by 90 percent. It also has a special ability that, after you reach full mana, turns 100 percent of your mana into a ward which is super useful in high damage battles
Yo𝓡ur Ward is a buffer of extra HP that sits on top of your regular health like a sheild; damage goes to ward before health andꦅ the more of it you have, the faster it decays.
Culnivar's Claim is a versatile weapon due to its dual advantages for melee and spells. It is especially effective if you are a spellcaster that likes to deliver a lot of damage while maintaining your durability in battle because of the lightning bonuses and mana-to-ward conversion function.
1 Torch Of The Pontifex♛ 🍌
- Range: 2.4
- Base attack rate: 0.9
- +38 Melee Damage
The Torch of the Pontifex﷽ is a two-handed, blunt weapon. With a weapon range👍 of 2.4 metres, it has +38 melee physical damage and it has a 20 - 60 percent melee stun chance. The Pontifex Torch enhances the damage caused by fire by 130 percent to 170 percent, basically turning your enemies to ash.
There is a ten percent chance that an opponent who has been cremated will see a burning skeleton for ten seconds which is a pretty cool and unique touch. You can use the Torch of the Pontifex as a terrifying weapon in battle because it represents the power of de♍vastation and fire, bringing terror to the battlefield.

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Here is everything you need to know about ex🦹perimental items in Last Epoch.