168澳洲幸运5开奖网:League of Legends remains one of the most popular free-to-play games on the market today. But it also stands out as a robust esports competitor along with games like Overwatch and CS: GO. That means that, though the average player base may represent a greater population, developer Riot Games also makes game changes based on feedback from pro-players, sponsors, and commentators. Champion reworks are also a natural element of game maintenance. Since the game's launch in 2009, many champions have seen reworks while other champions (168澳洲幸运5开奖网:like Dr. Mundo and S🥂hyvana) merely have rumored reworks in the wings. Past reworks, however, have not always sat well with fans.
Riot has a habit of prioritizing competitive play, as well as debuting 168澳洲幸运5开奖网:champions that immediately get nerfed. Ahead of 168澳洲幸运5开奖网:planned 2021 season changes, which champions desperately need reworks to function in the new game meta? Moreover, which ones do ⭕fans wish Riot had left alone?
10 💃𒁃 Needs A Rework: Rammus
The Taunt king (168澳洲幸运5开奖网:sorry Teemo) has severely fallen out of fashion over the last few years. He used to be a fantastic jungler because his ganks were legendary with his rolling,꧅ his taunting, and his knock-up. But so many ch💙ampions now have abilities to counter his approaches that it renders his utility useless. As a result, players might be able to use Rammus in lower ranks to rise up, but will find it very difficult to leverage his abilities in higher tiers of difficulty.
He al﷽so lacks a key thing many currently popular junglers have: smite/ability steal capabilities. With the increasing importance Riot places on Dragon and Rift Herald, a jungler with no real way to cause or prevent enemy team objective theft has no place on the Rift.
9 🍸 ♏ Didn't Need A Rework: Sion
Though players referred to old Sion as a “feast or famine” champion in that players either got super ahead or very behind, many older players miss his previous kit a great deal. Sion was a champion players could do almost anything with orig꧋inally. Want to build AP Sion and destroy top lane until reaching the inhibitor at 15 minutes? Boom. Want to go full lifesteal, attack speed, and crit? Do it. There’s no risk of death at all.
Now, 💛the champion is more bala♛nced and still sees a fair amount of ranked play due to great countering capabilities. Sadly, none of his original abilities remained in the rework.
8 ♛ Needꦇs A Rework: Udyr
Udyr is a gene🌌ration one champion released in 2009 that used to totally dominate the Rift. His kit gives a shield, lifesteal, a🦹ttack speed buffs, AoE damage, and a stun. Not only could he perform in top lane, but he was an S-tier jungler for quite a long time.
In today’s meta, Udyr languishes since he has movement speed, but no gap close. He has lots of build diversity, but Riot has enforced very specific jungle bui📖lds in the last few patches. He is also, essentially, a 1.0 version of Sett who is so OP, it makes no sense to play Udyr now.
7 Didn❀'t Need A Rework: Volibear 🦋
Like Galio, Volibear’s visual update seemed🍸 like a bit of a step back for veteran players. After all, Volibear’s appearance aged much better for a champion that released in 2011 even when co💎mpared to the more streamlined art style Riot opted for regarding new champions and the updated map.
But this rework exemplifies all the worst parts of Riot’s decision making when it comes to competitive play vs. fans enjoying the game. The rework makes Volibear “f🅰it” into the current game meta but gets rid of the things that made him iconic like his flip which was a huge playmaking opportunity. Though his ult somewhat c༒aptures that spirit, the rework remains a bit contentious amongst the community. Volibear’s new kit is extremely broken if leveraged in the right way. It makes him horrible to play against because it restricts the ways players can approach the game or even what champions they can play against him.
6 🧜 Needs A Rework: Skarner
Skarner is a limited champion players don’t often pick.ꦗ Despite the utility of his ultimate, the last rework Skarner got mostly only improved on his visuals. The introduction of the spire system was aꦛ novelty at best and the rest of his kit has a “turn your brain off” vibe.
His capacity to outplay at higher ranks is severely lim♋ited as his kit necessitates repetition — especially in a meta where popular champions like Athelios, Sett, and Graves (to name a few) can be very malleabl🧜e and situational.
5 ༺ 𝕴 Didn't Need A Rework: Pantheon
Pantheon’s rework was a result of Riot cracking down on many champions that had global or semi😼-global ultimates. Veteran players will remember the ha♔lcyon (or hellish) days when Lux’s ultimate was nearly global, but Pantheon’s new ultimate feels weak at best and ultimately worthless at worst.
After all, it requires perfect timing and/or lots of team communication. In solo ꦆqueue ranked play or even in normals, that kind of thing just isn’t likely to happen. Like Galio and Volibear, Pantheon also reveals how Riot prioritizes competitive play over average fan/player experience. The visual rework also gave him that “shiny” look, removing the weathered and worn warrior aesthetic he previously had.
4 Needs A Rework: Cho’Gath 💟
This is a frustrating champion to rework because, in theory, his kit is amazing. He has a silence, a knock-up, the capacity to get absolute꧑ly huge and unkillable, and he has the best skin in the game: Gentleman Cho’Gath.
But in the new meta of every League of Legends champion has mo🍸bility, tick or on-hit damage, and an array of crowd control effects, Cho’Gath’s immobility is a bridge too far for most players. He’s on Riot’s list of champions to rework, so maybe players will see one for him in 2021.
3 Didn't𒅌 Need A Rework: Gangplank
Gangplank’s rework is very similar to Galio’s in that the rework fixed a lot of the difficult-to-balance issues with the champion. But the visual rework took out a ton of the original character (a common theme in many LoL reworks).
Some higher-level players will say that the original GP “lacked skill expression." After all, an ability that heals and cleanses stacked with a Q abilꦰity that does crit damage and gives gold? Pretty sweet. GP’s original E ability was an attack speed, attack damage, and movement speed buff lasting for 7 seconds. The exchange for barrels could have been done without stripping GP of his personality. As a result, though Riot maintained much of what made Gangplank unique, many fans were disappointed with the rework.
2 🐻 Needs A Rework: Tahm Kenc🌠h
This is the newest championꦉ on the rework-needed list, but that doesn’t make him any less in need of one. Again, this champion reveals how much Riot undervalues average player experience vs. competitive play.
Not only is he constantly getting nerfed and buffed, his kit just isn’t fun to play against and he’s a very “feast or famine” champion. Though hi🦩s swamp/Catfish aesthetic is fantas♏tic, Riot would basically have to completely rework his kit as opposed to performing surgery on some of his abilities for the champion to operate in a more balanced way.
1 Didn't Need A Rework: Galio
This was a very controversial rework in the LoL community. Though he has seen a great deal of competitive play in this year’s LCS, LCK, and LEC, the fun factor of playing him has dropped sharply. His new appearance, for starters, is quite underwhelming. He is white and gold just like a character from the abandoned game Paragon who,🥂 curiously, has a similar ultimate to the reworked Galio’s.
His previous ultimate where he turned to stone and cc’ed/damaged nearby enemies was extremely useful🔯 late game once getting Zhonya's Hourglass. It could incapacitate all the right enemies so a Katarina, Akali, or Darius could bop around annihilating people. Though Galio’s new kit has more utility, his ultimate feels like a weaker Stand United from Shen and his other abilities feel li💎ke watered-down versions of his past ones. That said, the rework did remove the “flash t𒊎aunt” move which most players re𒆙garded as super broken.