168澳洲幸运5开奖网:The Legend Of Zelda is one of the 168澳洲幸运5开奖🥂网:most iconiꦚc and ever-changing Nintendo series around. There’s no getting enough of the adventures of Link as he does what he can to save the world from the evil forces of Ganon. While 💧each game gets plenty of love, the excellent starting areas of many of the games don’t.

Related: The Legend Of🃏 Zelda Games That Have Never Been Ported Or Remade

A solid starting area 1💖68澳洲幸运5开奖网:acts as the perfect tutorial for a game, letting you come to grips with the game’s c🅰ontrols and mechanics. Every Zelda game tackles starting areas in different ways, but a few man💟age to stand out on your quest to keep the coveted Triforce out of the hands of evil.

19 ♌ The Legend Of Zelda 🌌

Old man telling Link "It's dangerous to go alone! Take this." in The Legend of Zelda.

The opening area of the first NES Zelda is a bit b🏅land by today’s standards. It’s a simple forest area with a single cave for you to explore. It does deserve some recogn🤡ition as it did set the standard for open-world adventure.

A player could completely miss getting the sword if they decide they don’t want to first explore that dark cave. The lack of much to do on th♕e first two screens leaves this game at the bottom even if it did set a new standard.

18 The Four Swords ꦑ

The four Links in The Legend of Zelda: Four Swords holding swords

You have a number of stages to choose from for this game🐈, but most people would consider the Chambers Of Insight as the true first stop. Unfortunately, the simple cave isn’t anything that special.

It’s a simple tutorial for the game’s mechanics a🎐nd one that is much-needed, but it likely could have been implemented in a mor📖e creative way to keep things interesting.

17 The Four Swords Adventure 🐬

Four Links teaming up in The Legend Of Zelda: Four Swords Adventures

The opening area of this game could be considered to either be Lake Hylia or the Fo🅺ur Sꩲword Sanctuary, but neither is overly amazing. In the sanctuary, you don’t really get control over the scene, but it does have an eerie atmosphere.

Lake Hylia🌌 serves as a familiar forest area from the start, something you’d probabl♔y already be used to. It does feel a bit uninspired, but this is a Zelda game with a stage selection screen.

16 ꧒ Oracle Of Ages

Link talks to Impa

Oracle Of Ages doesn&🌟rsquo;t have an amazing starting area, as this game actually focuses more on the circumstance of the open🌠ing rather than the area itself. The opening area is the usual forest area that any Zelda fan should be used to.

The interesting aspec🌳t is saving a mysterious elder before a🔜ttending a small performance by Nayru. From there, the true plot of the game kicks off, but outside of the story, the area really isn’t anything interesting.

15 Oracle Of Seasons ꦿ

Link attends a performance at the beginning of Oracle of Ages

While most people might think that the twin game to Ages, ♎Oracle Of Seasons, would be mostly similar, the opening is actually a bit better. The difference mostly lies in the NPCs that dot the area and the ✨caravan that adds personality.

Related: The Legend Of Zelda: Every Iteratio🃏n Of Ganondorf, Ranked By Design

Hanging out with the small caravan and dancing with Din does make this a memorable opening, but once again, when looking at the area purely by design and sound, it is limited by the Game Boy, which leaves it a bit simplistic.

14 The Minish Cap 🌠

The legend of zelda minish cap hyrule town screenshot

Much like many other Zelda games, this one begins wi🌳th Link in bed. This time, he’s living with Master Smith and is tasked with delivering a sword to Hyrule Castle alongsi𝓡de Princess Zelda.

The home itself is simple, 🍒but it is one of the few times where it feels like Link actually has a family dynamic and past rela🦹tionships with the people around him. The area is still a bit limited since it’s just a house, but including the actual festival in the town does give it a few bonus points.

13 Tri Force Heroes 🐽

The Legend Of Zelda: Tri-Force Heroes

Hytopia is a fairly large area for you to explore, but it’s not particularly interesting. Considering even many major fans of the series missed out on this game, it’s probably safe t𒁃o say most people don’t remember this openi𒆙ng area too well.

It does exactly what it needs to do, and serves as a simple sandbox for playe♋rs to learn the basic controls before being tossed into the actual first level of the game. The area is vibrant but mostly unremarkable.

While A Link To The Past uses the same𒀰 world to 🌳perfection, A Link Between Worlds’ opening is a lot less interesting. It feels much longer before anything of note happens, and while you do wake up in bed, the home is mostly uninteresting as well.

Going back to the land of Hyrule from A Link To The Past was a treat, and the game is wonderful, but the opening was a bit of a stumble for⛦ a lot of people - an opinion that you might even share.

11 💟 Spirit Tracks

Spirit Tracks Link And Zelda riding the train

Aboda Village is a fun little location to kick off your adventure in Spirit Tracks. There isn’t a ton to do here, like ♛in many other handheld game starting areas, but there is enough to do to learn the basic controls.

There isn’t much besides setting out to learn to use the 🐷train mechanics, making it a perfectly fine starting area, although one that isn’t particularly memorable.

Link stands by Zelda's bed in her castle

The Adventure Of Link came at a time when the Zelda series wasn’t sure what it was. It introduced additional RPG elements to the game, along with a side-scrolling aspect. The opening area of this game is a simple one, but excellenꦍt.

You see the sleeping princess atop a shrine, and you can test the game’s🔜 controls. You have your goal, and you learn how to play on🐎 the first screen, something that acts as a fantastic starting location.