168澳洲幸运5开奖网:The Legend of Zelda has been around for over 30 years and has launched on every single Nintendo gaming platform. The canon timeline itself is up for debate in many circles, and the addition of new titles has certainly muddied the waters when it comes to the Hero and his escapades throughout Hyrule's history.
If there's one thing we know for certain though, it's how many games sit within the core series. And now we know how big they are. The sizes vary across the series, but regardless, they’re all worthwhile adventures to experience. Want the exact file size? You got it.
Updated on May 18, 2023, by Casey Foot: With the launch of 168澳洲幸运5开奖网:Tears of the Kingdom and the reveal of its unsurprisingly large file size, we thought we’d update this list so that you can see where it lands in comparison to every other entry in the series. Four Swords Adventures has also been added to make the list complete.
19 ꦡ The Legend Of Zelda: NES (1986) ✃
The Nintendo Entertainment System (NES) was the American redesign of Nintendo's Famicom console, and it managed to pack a punch with what little power it had. This was the system that introduced a top-down adventure game called The Legend of Zelda, and so began the long-lasting legacy.
The Legend of Zelda's cartridge weighed in at a 128kB file size. It seems almost impossible when you compare it to the file siz🧔es of today.
18 🍷 Zelda 2: The Adventure Of Link: NES (1987)
With a notable jump in quality from its predecessor, despite releasing on the same home console, Zelda 2: The Adventure of Link for the NES took up 256kB of cartridge space, wh💦ich is twice as much as The Legend🐟 of Zelda which launched just one year earlier.
Link is twice as tall and his sword actually works like a sword. The changes made a lotꦏ of difference in gameplay and visuals, but Zelda 2 remained true to the core form of the fre♍shly budding series.
17 A Link To The Past: Su🍬per Nintendo (1991)
Most long-time players of the Zelda games remember the mysterious Pink-Haired Link on the SNES and his strange proportions, but how does the game size measure up? With a leap forward in processing power and a larger map to traverse, A Link to the Past takes up just under 1MB of space.
A Link to the Past may have been smaller than𒁃 most modern indie games, but it made bi🌜g strides in building the world and history of the rest of the Zelda series.
16 Link's Awakening: Game Boy (1993)
The Game Boy made Nintendo's beloved menagerie of characters pocket-sized, but just how small did they make them on the inside? 168澳洲幸运5开奖网:Link's Awakening for the Switch, according to Nintendo of Japan, is 5.8GB, a massive upgrade from the Game Boy's 8MB limit to its cartridges, and the roughly 300kB the original SNES version of the game took up.
The Game Boy version is a stark difference from the cute, animate🌟d style of its future remake. Even without color and backlight, it still feels right at home in the core series.
15 Ocarina Of Time: Nintendo 64 (1998) ꦬ
Two years after the Nintendo 64 brought us 64 whole bits of power and three-dimensional video games, 168澳洲幸运5开奖网:Ocarina of Time made its way into The Legend of Zelda canon with a huge map, a 168澳洲幸运5开奖网:cool horse, an𝄹d an ocarina that you can play using the buttons on your N64 controll🌟er.
This game was originally planned to only be 16MB, but the size was double that at launch, making the 32MB Ocarina of Time Nintendo's largest and most ambitious game at the time. The bigger size certainly paid off, as the game was highly praised by both fans and critics.
14 Majora's Mask: Nintendo 64 (2000)
Still considered to be the darkest and most terrifying entry in the Zelda series, Majora's Mask puts you in the middle of an apocalyptic world, with 168澳洲幸运5开奖网:only 72 hours t🌠o s♈top the moon from crashing down to the surface. No pressure, right?
That's probably the same thing Nintendo was thinking when it fit the whole game into just 25.5MB. The 3D remake's 661MB size seems gargantuan in comparison. Due to its short development cycle, Majora's Mask used a lot of assets from Ocarina of Time, but it still managed to create its own identity.
13 Oracle Of Ages And Or▨acle Of Seasons: Game Boy Color (2001)
Oracle of Ages and Oracle of Seasons are nearly identical to each other in ratings, story, gameplay, and player satisfaction, with you even being able to link (pun intended) the games if you had both. But what about in size? Turns out, they're the same in that regard too, with both games taking up as much of their 8MB cartridges as they were able to.
Thes🐬e miniature-sized entries into the core Legend of Zelda series showcased nearly everything the Game Boy Color was capable of and gave the console much more attention𓃲.
12 ꦗ The Wind Waker: GameCube (2002) ♔
When it launched, The Wind Waker shook things up with its cartoonish, watercolor-style visuals, differing greatly from the likes of Ocarina of Time. The 1.3GB of the original GameCube disc actually sufficed quite well, with the remake only coming in at 1.13GB itself, despite its updated graphics.
A different and controversial direction in animation made for a very smart move in storage space and file size. This wouldn't be the last time Nintendo used the same art style for core games or spin-off titles.
11 A Link To The Past And Four Swords: Game Boy 🐭Advance (2003)
A Link to the Past came back to the Game Boy Advance in 2003 and brought Four Swords with it, giving the Zelda games 168澳洲幸运5开奖网:a new mechanic — multiplayer. This combination cartridge was estimated to be around 3.5MB in size, an easy feat for the GBA to handle.
It's no surprise these two continue to have their own remakes and spin-off games. Four Swords itself has gotten to traverse almost every portable platform Nintendo has created. Unfortunately, the Anniversary Edition was only available to download on DSi and 3DS for a limited time, so if you weren't aware of it, you would have missed out on owning it.
10 Four Swords Adventures: GameCube (2004) ♛
Launched on the GameCube in 2004, Four Swords Adventures prioritizes a multiplayer adventure, allowing you to join up with three other players to solv🃏e puzzles and take on bosses in Hyrule, or control all four Links yourself.
Coming in at 1.3GB, it was much bigger than its Game Boy Advance counterpart, Four Swords, thanks to being on a home console rather tha꧋n a portable one. Surprisingly, it has the same file size as The Wind Waker, despite offering up a completely different kind of experience.