The Legend of Zelda: Ocarina of Time is 168澳洲幸运5开奖网:as legendary as its title suggests.
During a period of tumultuous transitions from 2D to 3D, Nintendo has lead the charge to great success while others faltered. Super Mario 64 revolutionize𒈔d the entire concept of 3D gaming, brought analog s𝕴ticks to the forefront, and birthed an entire genre.
The Legend of Zelda series was the next to make a 168澳洲幸运5开奖网:truly successful transition to the third dimension, and Ocarina of Time did its predecessors proud by incorporating an expansive realm to explore, an enjoyable story, f𒆙antastic music and the mix of puzzles and combat that made the series famous in the first place.
For many (seemingly including Nintendo), Ocarina of Time was the benchmark for the series and is a favorite of countless fans across the globe. It’s tremendously beloved and has inspired a good chunk of the 3D Zeldas that would follow it.
But here’s the thing: Ocarina of Time is so feverishly worshipped that we often tend to overlook some of its worst aspects, and in our list of 25 Things Wrong With Ocarina Of Time We All Choose To Ignore, we’re going to tackle some of 🍸the worst offenses that this classic has to offer.
Some of these are mere annoyances, some are simply aspects that haven’t aged exceptionally well, but others are genuine flaws that ♏were not only problems back in 1998, but can 🌺ruin the experience for those without rose-tinted glasses today.
We’ve got on our Goron Tunics in order toꦰ protect ourselves from the flam🔜es we’ll likely face as a result of this list, so let’s get started:
25 ꦆ Navi Doesn't Shut Up
This particular issue was well 🎉known e💝ven way back when.
Look, we 🦩get it, Nintendo worried about players getting lost in this massive world and not being sure what to do next. It was honestly quite thoughtful of them to provide a living guide to players.
What’s unfortunate, though, is that Navi repeats herself often, typically about things we already know.
Someওtimes we just want to use the first-person camera, Navi, not listen to you tell us what a door is.
24 ꧃ The Song Of Time Is Underutilized And Misused
For a game that has a tremendous focus on time travel and the titular Ocarina of Time, the actual “Song of Time” has almost no real functionality or purpose, and what little it does have doesn’t make sense.
The piece really only exists to open t🦩he Door of Time, and after that, it exclusively moves specific blocks around.
What does moving blocks around have to do with “time?” We really don’t know.
On the plus side, the Song of Time is used to a much greater capacity in Majora’s Mask.
23 🌊 ღ Why Can't Ruto Just Walk?
This has b𒉰een a complaint for years, and it still lingers on the minds of players both new and old.
Jabu Jabu’s Belly isn’t a par🔯ticularly difficult dungeon in terms of combat or🔥 puzzles, but it’s a greater chore than most in the entirety of the game due to the fact that Princess Ruto won’t get her butt off the ground, meaning you need to carry her everywhere.
She’s also a requirement for solving puzzles.
Look, we’re sure someone thought this was an ingenious gimmick for the dungeon, but they were wrong.
Can’t this brat just get up and walk?
22 ♈Link Is Far Too Slow 🌠
For those who grew up with Ocarina in 1998, the sound of Link either rolling or siᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚde-stepping is burned into their minds for eternity.
In short, Link’s normal ru🔜n speed is pai🍸nfully slow, and it makes getting around the (at the time) giant world a pain in the butt.
One “solution” was to have him roll or side-step everywhere because it was incrementally faster... but it still wasn’t fast enough.
Epona♔ sort of remedies this issue, but she can’t be used everywhere, meaning that rolling ൩was the go-to form of transit.
21 Why Doesn't The Blue Fla𝔉me Work On Zora's Domain?
One of the more impactful moments in Ocarina of Time is going to Zora’s Doma🅠in and seeing that it’s been frozen over.
Dutifully, you seek out t♕he blue flame to free the Zora King who provides an explanation for his race’s horrible predicament. But, like… Why can’t the blue flame free the rest 🌠of his people?
This has bothered Ocarina players since 1998, and it bothers them to this day.
We understand why it is the way 𒀰it is, but game logic isn’t always a𓆉 satisfying answer.
20 The Scarecrow Song Is Woe♑f♎ully Underused
One curious element of Ocarina of Time that’s hardly fleshed out is the scarecrow that loves to dance, an🐠d the custom song you compose for him.
Playing this song at certain points c𒀰an either make a scarecrow come out of the ground or have others drop items for you.
This is awesome, but it’s only used extremely rarely, wasting the potential of this innovative concept.
In tꦦhe end, it’sꦍ a major bummer because the scarecrow is one cool and groovy dude.
19 Bombchus
Everything about bombchusꦍ contribute to w🎃asted opportunity.
At first, these seem like the coolest items imaginable. Seriously, what could be greater than robot bombs🍷 that move on their own?
Alas, their actual utility is next to nothing, and they are only required for less than 💝a handful of puzzles.
The most use you’ll probably get out of these rat-like things is the bombchu bowling, and that’s not saying much.
All thing❀s considered, bombchus are 🌳a cool idea that just wasn’t fleshed out enough to matter.
18 ✅ The Cows I🅘n The Holes
This isn’t necessarily a flaw with the game, or even something “wrong” in the traditional sense. No, it’s just something that’s weird, and “wrong” in the “what in Godꦡ’s name is going on here?” kind of way.
Al𝓰l over Hyrule, there are hidden h⭕oles that you can fall into.
Most have treasures or some business-minded Deku Scrubs while others have… well, cows.
How and why are questions 𝄹that cannot be answered, but at least you can get some 💃of that sweet Lon Lon Milk.
17 It's Insan🔯ely Easy 🌳
Looking back on the games that preceded it, Ocarina is painfully easy.
There isn’t anything inherently wrong with ha𝔉ving a low difficulty game, but there are only a small collection of moments that provide a genuine challenge, such as Phantom Ganon, the Water Temple, and Dark Link.
The game’s base difficulty just isn’t that high, especially if you know what you're doing.
If you play the original Zelda, its sequel, or even A Link To The Past, you’re in for a challenge whether you’re familiar with the games or not, and it’s unfortunate that Ocarina isn’t like that.
16 Combat Req✱uires No Real Skill 💎
In all seriousness, combat has never been that deep or skill-based in any Zelda game, with some exceptions made for certain battles in Wind Waker, Skyward Sword, and Breath of the Wild.
Ocarina of Time’s combat, while impressive at the time, is only artificially engaging.
It might look cool to do battle with Stalfos or Wolfo🗹s, but all you really do is block with a shield that can’t be broken, and then get in a quick stab when the enemy guard is down.
It’s a waiting game, and that’s it.