While we'll need to wait for official sales figures to get confirmation it'll be quite surprising if 168澳洲幸运5开奖网:The Legend of Zelda: Tears of the Kin🔜gdom doesn't sell gangbusters. After all, pre-orders were very healthy and it is the highly anticipated follow-up to one of the best-selling Switch titles when the Nintendo console now has an enormous install base. Zelda fans are legion and represent all types of humanity.
But whereas o𝓀ther triple-A titles, not to mention indies, and studios are now doing wonders for accessibility, making sure their games are playable for as wide a playerbase as possible, it seems Nintendo could be doing more on this front. A recent ResetEra highlighted how the company could be held to a higher standard when it comes to accessibility.
As the OP noted, various gaming companies have made great strides on this front, with Sony and Microsoft often leading the way. For example, Microsoft has the Xbox Adaptive Controller which is designed for players with limited mobility while first-party titles like Forza Horizon often come with a decent spr▨ead ♕of accessibility options.
Over on Sony's side, its first party studios, such as Guerrilla and Naughty Dog, are class-leading when it comes to accessibility, with The Last of Us Part 2 and the Part 1 remake among the gold standard, while Horizon Forbidden West has been patched with options 168澳洲幸运5开奖网:even for those with phobias. To summarise: Nintendo has little excuse.
Nintendo and specifically Zelda has also been made aware of it in the past. In 2019, games journalist Jason Schreier asked Zelda producer Eiji Aonu🦂ma about the lack of button remapping in Breath of the Wild. Aonuma gave a lengthy answer, elaborating that he and the Zelda team puts a lot thought into button mapping and how they want players to feel specific things.
"In some ways, if we freely let players do customizations on key assignments and such, I feel like we're letting go of our responsibility as a developer by just kind of handing everything over to the users," Aonuma told Schreier four years ago.
When Schreier pointed out that disabled players might not be able to play the way developers intended, Aonuma responded: ""⛎ However, as Tears of the Kingdom has launched, it seems the team did not keep it in mind.
As the above linked YouTube accessibility review summarises, Tears of the Kingdom may have some improvements on its predecessor but the the overall accessibility upgrades are "incredibly minor" and perhaps shows the lack of care Nintendo puts in supporting disabled gamers. It's very disappointing when Nintendo has such a large community of players and stands in contrast to the other console platform holders who've made such advances on this front in recent years. Nintendo should be doing better.