168澳洲幸运5开奖网:The ꦏLegend of Zelda: Tears of the Kingdꦜom is a global phenomenon and it seems Nintendo were well aware of how significant a launch it was going to be. The highly anticipated follow-up to one of the most critically acclaimed games of all time, in Breath of the Wild, was always going to be freighted with expectation. But that the team behind the sequel would excel and meet those expectations ܫis some triumph.
TheGamer gave the title 168澳洲幸运5开奖网:the full 5/5 as did a host of other outlets and the game currently has a Metacritic rating of 96, while many reviews (including our own) have said it's a major improvement on its predecessor. There's also been technical reviews of the game, which analyse its performance on the Switch. While some worried that the game would prove too big for the aging hardware, pushing the limits too far, the folks over at Digital Foundry found the console was still able to match up. Another notable thing was the game's overall polish, with DF remarking that 𝔉there seemed to be very few glitches and bugs. Now, it's been reported how Nintendo got๊ the game to such a high shine.
Zelda producer Eiji Aonuma recentl🌼y gave an interview with Gene Park over at w𒁃ith the veteran game developer saying: "This game might have been a little bit tougher for me, but we got through it." Another thing that came up was when the game was actually finished and it seems it was much earlier than when it was eventually released.
In March 2022, it was announced that Tears of the Kingdom wou♐ld be delayed. Now we know why. "To make sure that everything in the game was 100 percent to our standards," Aonuma told The Washington Post. Over on Twitter, Gene Park elaborated that when the delay was announced, in March 2022, the game had by then been "pretty much complete", but that the team then spent an entire year on polishing it and ensuring the game's systems, such as the physics, which are key to the building mechanics, would just work. That year seems to have paid off.
As Park remarks in his article, it can seem that so many triple-A games now launch with a plethora of bugs and glitches, as was the case with Star Wars Jedi: Survivor and Redfall. Players were delighted to find that Tears of the Kingdom did not suffer a similar fate, and was duly complimented for its technical performance by Digital Foundry. In other news, Pokemon fans have e🐻xpressed their envy over Tears of the Kin🐷gdom's polish...