Master Mode in 168澳洲幸运5开奖网:Breath of the Wild took the already difficult gameplay of the original release and turned it up to 11, allowing players who had already beaten the game and become accustomed to the vast changes made to the Zelda franchise to have some more fun with the title.
At first glance, it seems like not much changed between normal mode and Master Mode, aside from some tougher e🔴nemies, but there are also some much more subtle changes that can be missed between both modes of the game.
Updated on April 16, 2023, by Branden Lizardi: The hype for Zelda continues to erupt as we draw ever closer to the launch of The Legend of Zelda: Tears of the Kingdom. In anticipation of this highly anticipated follow-up to Breath of the Wild, we've revisited this expanded game mode. But after all these years, it's easy to forget what all is different between this and the base game. We've updated this list with more information and new formatting options to keep everything fresh and tight for everyone. Best of luck!
12 🌺 Enemies Are Stronger
Theꦍ most well-known change between normal mode and Master Mode is that all normal enemies in the game have been beefed up, with the otherwise common red and green enemies now being much harder to find.
This means Link must face down blue Bokoblins right from the start o🌜f the game, and usually means wasting many weapons just to kill one enemy.
11 𒐪 The Loading Screen Is Red 🌞
The first change most players will n𓆏otice upon bo♌oting up Master Mode for the first time is that the loading screen is now a deep, ominous red rather than the plain black and white it is in normal mode.
It seems like even the loading screen wants to warn playe🅘rs just how much danger they are in if they attempt this 💝game mode.
10 ✅ The Sneaky Triforce
One part of Master Mode that can very easily be missed if players aren't looking for it is the Triforce symbol in the bottom left-hand corner of the screen.
Although it's only cosmetic, it is an easy way to remind players of the challenges they are facing and is a nice addition to the otherwise fairly blank screen.
9 Link Isn't As Sneaky
The ability for Link to sneak around e♚nemies and get in some serious damage with a Sneak Attack is something Master Mode players will have to grow accustomed to, as they will need all the help they can get in combat. However, in Master Mode, Link is more easily spotted than he was in normal mode.
This can be offset by equipping Sheika armor or drinking stealth potions, but even then, players will have to be extra careful when attempting to sneak in Master Modeꦰ.
8 ♚ Enemy HP Regenerates Over Time
Possibly the most annoying aspect of Master Mode is the fact that all enemies, including the Blight bosses an༺d Calamity Ganon, have a regenerating health bar.
When normally, players could stand back and p🅠lan their assault more carefully mid-battle, now they must plan before engaging, as any attempt to slow the pace of battle could undo all the hard work theಌy had done up until that point.
7 🐓𓄧 More Strong Enemies
Not only are all enemies at a higher level, but more mini-bosses are scattered across Hyrule. Most notable is the Lynel that now appears in ꧙the opening area around the Temple of Time.
If players familiar with enemy placements in normal mode aren't careful, they may inadvertently run into a Stone Talus or Hinox without even realizing it was there.
6 Float🐷ing Platforms
As well ﷽as adding even more enemies to the map, Master Mode added floating 🧸platforms in various areas. These platforms often have out-of-reach enemies who like to shoot at Link with their bows, sometimes using elemental arrows to boot.
These enemies are some of the easier to take care of, as t🌳he balloons holding the platforms in the air can be popped to drop them to the ground for an easy kill.
5 ꦦ 𝐆 Extra Chests
These floating platforms not only hold more enemies in the overworld, but many also have 168澳洲幸运5开奖网:chests containing weapons, arrows, or rupees for Link to collect. Although they are usually not the best weapons players can fin🍨d in the game, they allow Link to always have a steady supply during Master Mode.
This is one of the only aspects of Master Mode that would actually make it harder if it wasn't present, as these randomized chests can be lifesavers if they hold particularly powerful weapons.
4 ෴ No Safe Mode
Unknown to many 🐻players, the normal mode of Breath of the Wild has a safety net of sorts for Link. If he is struck by a particularly powerful blow that would kill him in one hit, he is instead saved wi🍌th a quarter heart remaining to allow players to make a comeback.
In Master Mode, this safety net is removed entirely. This is made evenܫ worse as all enemies are at higher lev♏els, and many hold more powerful weapons.
3 Goldꦏen Enemies
Along with all enemies being at a higher level, Master Mode adds an entirely new form of monsters to battle: 168澳洲幸运5开奖网:the golden forms.
These are on par with the previously most powerful silver versions of monsters in terms of strength, but they have more HP and drop rarer and more powerful items. It's safe to say that with the addition of gold Lynels, this is the game's new, most challenging enemy.