Video games cut content all the time, and that is nothing extraordinary. However, sometimes there🃏 are plans already put together that feel so ambitious and⭕ cool that it hurts us to know they did not make it into the finished product. With many of the examples below, work was started and sometimes even partially done before receiving the ax.
Depending on the example, there is an equally frustrating story as to why the content was left on the cutting room floor. 168澳洲幸运5开奖网:Though directors cuts and remasters sometimes bring cut content back ꧟into the fold, most of the time they just end up lost forever because no team will finish it or the ideas were eventually retooled for other projects.
6 The 6th Archstone In Demon's Souls
168澳洲幸运5开奖网:Demon's Souls put developer FromSoftware on the path to becoming of the most celebrated companies in the industry. It is structured slightly differently than its spiritual follow-ups like Dark Souls and Bloodborne. Players are in a hub and access the five different worlds by activating Archstones placed in the middle of the area. Despite the five worlds, you can clearly see a sixth broken Archstone, the Ar♊chstone of the Giants, along the lineup.
During the original development, FromSoftware planned on having a sixth world but it was cut because of time constraints. Even after the game became popular it was not made a DLC chapter. 168澳洲幸运5开奖网:Some thought Blue Point games would try their hand at finishing the content when they released their celebrated remake, , instead making incremental changes to the game. While much of the area remains a mystery, there is a lot of evidence out t🦩here su𒁃ggesting how it looked.
5 Darkel In Grand Theft Auto III ✃
Every 168澳洲幸运5开奖网:Grand Theft Auto game throws a variety of missions out the window. Fans often talk about Grand Theft Auto 3's cut content since many feel the game was highly altered because of the tragic terror attacks on 168澳洲幸运5开奖网:New York City on September 11th, 2001.
Darkel is a character whose appearance resembles a homeless man. 168澳洲幸运5开奖网:He had five missions planned but they were all cut and the character does not show up. The only evidence of his inclusion is a group of characters similar to his appearance in a tunnel in Portland. Prior to popular belief, that the character was not cut because of 9/11, he was simply deemed incongruous with the game's tone. While it would be cool to play his missions, the developer is clear it won't happen.
4 🎃 🐼 All Bonds In GoldenEye
168澳洲幸运5开奖网:GoldenEye 007 on the N64 is not only one of the 1🐓68澳洲幸运5开奖网:most 🤪celebrated James Bond games ever made, but it's also one of the most legendary first-person shooters. It is famous for its influential multiplayer component. You might be surprised to learn the mode was added in secret during the late stages of development before such a feature was even approved. Several characters cut from the multiplayer roster include models for all the James Bond actors prior to Pierce Brosnan.
. However, evidence of the feature is present in the instruction manual and the character select icon can even be put in the game via a Game Shark. Though the game is finally no 168澳洲幸运5开奖网:longer stuck on the N64, it is doubtful any future version of this classic will ever have these characters put back in🐲 an official manner.
3 A Compꦗleted Version Of Secret Of Mana
Secret of Mana started development not on the SNES, but on the doomed add-on to the console that was to be a collaboration between Sony and Nintendo. When the extension was put to the wayside thanks to a falling out between the two companies, the action RPG's 168澳洲幸运5开奖网:dev💖elopme๊nt then was focused on the SNES.
The cartridge format meant a lot had to be changed about the title. A lot of content was redone and entire concepts were chopped out to make the game run on the console. Branching paths and multiple endings were completely done away with. If the fuller version of Secret of Mana has not been done by now, it lꦗikely never will.
2 ও An In-Depth Story Mode In TimeSplitters
TimeSplitters was the first game by Free Radical design and a launch title for the PlayStation 2. The developer had initially planned to make an in-depth story mode featuring special powers and a fleshed-out narrative. However, early in development, the developer opted to 168澳洲幸运5开奖网:make a game in time for the PS2's launch instead of taking all the time they needed to make a t🌠ruly ambitious project.
If you played GoldenEye or Perfect Dark beforehand it does make 168澳洲幸运5开奖网:TimeSplitters' single-player feel like a step back, but it makes up for it by being extremely fast and hectic. The game then put a lot of focus on a big multiplayer mode with tons of customizable options. but the developers went to Sony who was on their side. The finished game is slim but still an incredible multiplayer title. More complex stories and missions with involved objectives would come in its two sequels, but it is not what TimeSplitters would have been if the developer had decided to skip the PS2's launch.
1 Episode 51 In Metal Gear Solid V: The Phantom Pain ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ
The drama between creator Hideo Kojima and publisher Konami is well-known by the public but many of its details are still shrouded in mystery. We do know, however, that a lot of content was left on the cutting room floor, leaving the latter half of the campaign lacking. Most famously, there is the episode 51 mission that would 168澳洲幸运5开ไ奖网:wrap up a lot of h🌠anging plot threads.
The only thing fans have instead is a brief description and some art on what the mission would have been included on the game's bonus disc that came with the special edition. Since it doesn't look like 168澳洲幸运5开奖网:Hideo Kojima and Konami will bury the hatchet anytime soon, a new version of Metal Gear Solid V: The Phantom pain with all the missing content included will likely never happen. It's a shame too since the original release was both critically revered and sold well.