The Domination expansion of 168澳洲幸运5开奖网:Legends of Runeterra didn’t 🍒necessarily add any new keywords to the game, but it brought forward a nice chunk of new cards to spice𒆙 things up. With three new core champions, the new cards released alongside them are meant to support their playstyles and prospective decks.

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This article aims to look specifically at the unit cards released in Domination and which are the best. With that said, the three champion𒆙s of this expansion will be included in their own separate section afte🐻r the follower units listed. Their power levels are inherently greater than those of the regular units and therefore need not be considered among them.

9 💖🌄 Faithful Wolfdog

Legends of Runeterra Faithful wolfdog card

Faithful Wolfdog is an excellent card that is a huge tempo swing in aggro (and sometimes mid-rang🀅e) decks. This minion (with decent stats) Equips a weapon in hand that costs two or less. Normally, it costs three mana to play, but if an allied minion died, then it becomes one mana for that turn.

Being able to get those stats on board with 168澳洲幸运5开奖网:Equipment, possibly on turn two, is extremely threatening, especially in aggro decks. There’s a great deal of value in this card, but its slight dependency on Equipment p❀revents it from being higher on this list.

8 Ambitious Cultist ⭕

Legends of Runeterra Ambitious cultist card

Ambitious Cultist is, simply put, a great stat-body for four mana and provides some nice value through the two mana spell it geꦺnerates.

While making said two mana spell cost zero mana may not seem like much, any type of mana reduction in a mid-range deck (which is what this card will usually be played in) is huge in terms of gaining tempo. And mid-range decks, which Kayn happens to perform🐲 remarkably well in, are all about tempo.

7 Acorn, The Hextechnic🔯ian ﷺ

Legends of Runeterra Acorn, The Hextechnician card

Acorn the Hextechnician is an incredible one-drop and relies on absolutely nothing but itself to provide value to your team. True, one attack and one health𓄧 are weak stats, butꦯ it only costs one mana and has Elusive, making it a bit tricky to kill.

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On top of that, each time it strikes your opponent’s Nexus, it red꧋u༺ces the cost of the most expensive spell in your hand by one mana, which can come in super handy. If he had more defensive stats, he’d be ranked higher on this list, but since he only has one health, any spell in the game can remove it.

6 🔜 𒁏 Lunari Cultist

Legends of Runeterra Lunari Cultist card lor

Lunari Cultist is a great card for a couple of r🍸easons. First, her three health, coupled with the Gems she generates, allows her to trade very well with early-game threats.

As such, she can slow down🉐 the aggression of an aggro deck pretty well, but she also has incredible synergies with any deck that revolves around cards with Fated (namely Pantheon).

5 𒁏 Bloodcursed Harpy

Legends of Runeterra Bloodcursed Harpy card

Bloodcursed Harpy, while slightly dependent on Equipment since it needs to be Equipped to revive itself, puts an incredible amount of pressure on your opponent once it’s🐷 played. It has a slightly below-average mana🅷 cost-to-stats ratio (average would land it at six health), but it has Scout and a self-revive to make up for it.

The biggest con to this card is that it destroys the Equipment it wields to revive itself, so take caution not to Equip it with any Darkin Equipment if you ca🐻n avoid it.

4 ♓ Styraatu (The Darkin Harp)

Legends of Runeterra split image of Styraatu and The Darkin Harp

Darkin cards have some of the most inherent value and fle🌊xibility in the game by virtue of them being playable as both low-costing Equipment and mid-to-high-costing units. Styraatu, otherwise known as The Darkin Harp, is no exception to this and is one of the best in this regard. As The Darkin Harp, she is an Equipment card that provides two attack and Quick Attack to its wielder.

While giving a unit Quick Attack is strong in itself, her eight mana unit form, Styraatu, has an absurdly good attack effect, which has yo꧒u drawing two cards and reducing their mana cost by two. This can single-handedly carry a mid-range deck into the late game and keep it relevant &mꩲdash; it’s that good.

3 Joraal (The Darkin Aegis) ⭕

Legends of Runeterra split image of Joraal and The Darkin Aegis

Joraal, otherwise known as the Daꦛrkin Aegis, has a slight edge over Styraatu for a🥂 couple of reasons. First and foremost, his unit form costs five mana to play instead of eight.

Second, his attack effect, which causes your opponent's spells to cost two more while he’s attacking, makes it much harder for them to respond to your units and puts a bit more pressure on them, especially considering you can do this on turn five instead of having to wait for turn eight. Lastly, he has two keywords (Tough and Challenger), making him a bit more imposing and versatile.

2 ⛎ Fanclub Pres♚ident

Legends of Runeterra Fanclub President card

Fanclub President may seem like an odd choice as one of the best unit cards from the Domination expan🍌sion, but rest assured, it most definite✤ly is. The two-attack, two-health stat body aside, being able to manifest a five mana spell and set its cost to two mana is amazing.

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There are some pretty great five mana spells out there for you to pick up, but the real value in this card lies in your opponent's inability to reliably play around it. The reason for this is simple: they don’t know what spell you got. So, either they play around every single five mana spell in the game, or they don’t, and you have the element of surprise.

1 Champions

Legends of Runeterra split image of Varus, Seraphine, and Vayne evolved cards

Now, with the eight follow unit𒈔s out of the way, it’s time to get into the best type of unit in the game: champions. The Domination expansion saw the release of three, Varus, Vayne, and Seraphine, all of whom are incredibly powerful in their own right. But there can only be one that is the best.

Varus

Legends of Runeterra Varus card

First up is Varus🃏. As strong as he is, he is nonetheless quite dependent on supporting cards to become a sizable threat. After all, if he can’t get his Darkin Bow stacked up, he’s not going to be doing that much splash damage to your opponent’s Nexus with his Overwhelm.

He’s also the most expensive champion to play, and is the only one of the three that doesn’t have a play ဣeffect, so he doesn’t have guaranteed value.

Seraphine

Legends of Runeterra Seraphine card

168澳洲幸运5开奖网:Seraphine is next because her aura once leveled up can be triggered even on a turn she is about to die. In other words, if she’s on the board and your opponent targets her with spells to remove her, any 🦄new spell you cast in response to this threat will be cast twice, therefore guaranteeing value.

She also pu♒ts a random two-cost spell in your hand when you play her, which adds to her inherent🐽 value.

Vayne

Legends of Runeterra Vayne card

Coming in as the best champion is Vayne, as the free attack she offers with her Tumble is nearly unparalleled. Even if she is kill♋ed after you play her, the Tumble is already in your hand, and using that on any of your major threats is a scary turn for your opponent 🦩to deal with.

On that point, while Vayne herself isn’t much of a threat, she will draw the attention of your opponent regardless because they don’t want her to create more Tumbles. As such, she can soak up some of their removal spells to pave the way for your true carry-units. And it's a good thing you already have a Tumble in your hand for them.

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