Shurima—a desert land and home to the ruins of the once great Shuriman Empire—is filled with a wide range of inhabitants, from the great Ascended warriors to creatures of the Void. This region was added to 168澳洲幸运5开奖网:Legends of Runeterra in the amazing Empires of the Ascended event an🌊d has been built upon ever since, as there are curr🥂ently eleven Shuriman champions.
The champions of Shurima work well with the likes of Landmarks, keywords, and even swarms, and while some of them synergize well with one another, these guys are often seen paired with other regions in most decks (excepting one, as you’ll see in this list). So let’s check out which of these champions are the best, and if you’re just getting into Legends of Runeterra, check out our 168澳洲幸运5开奖网:starter guide here.
Disclaimer: Generally speaking, all the champions in Legends of Runeterra are win conditions in their own right. As such, almost any one of them can single-handedly win a game if they’re left unchecked by your opponent. With that in mind, the following ranking system does not take this into consideration but rather considers eve🌌rything else about the card, such as mana cost-to-stats ratio, its effect, its evolution conditions, how easy it is for an opponent to deal with said card, and more.
11 Akshan
Akshanও is on the bottom of the list, not because he’s bad, but mainly because he is the easiest Shuriman champion to kill due to his two health. He does summon Warlord’s Palace, which is some nice guaranteed value upon playing him, but realistically, he’s not going to live very long with only two health to see it proc.
10 Azir
Azir is✅ the second to last champion on this list, mainly due to the overall value he provides. He is three mana for one-attack,🤪 five-health, which is a standard mana cost-to-stats ratio. However, all he does (before leveling up) is summon a Sand Soldier when allied units are attacking.
These two things coupled together don’t make him all that much of an early-game threat, and his lack of key♐words (Overwhelm particularly) makes the bonus attack he gets from his level-up passive lackluster. But, his five health makes him sticky enough to usually be able to stay alive long enough to level up.
9 Renekton
With a standard mana cost-to-stats ratio, Renekton is pretty decent. His ability to self-buff himself (more so when leveled up), coupled with his Overwhelm, puts him 🐽higher on this list than Azir and Akshan. However, he’s still pretty low because he is forced to attack in order to level up, which makes him vulnerable, especially if you lack defensive spells to keep him safe.
8 Sivir
Up next is Sivir. He🐬r mana cost-to-stats ratio is the same as Renekton’s; she just has one more attack and one less health. Normally, the💛 lower health would put her lower on the list than Renekton, but she has a SpellShield to make up for it.
Furthermore, she can level up without being in play, and she has Quick Attac🦄k, enabling her to 🤪attack with greater safety. These things give her a slight edge over Renekton.
7 🍸 Rek&rsqu🐻o;sai
Rek’sai’s mana cost-to-stats ratio is incredible. Forget the three attack; six health for three mana is massive. However, like the two champions preceding her, she nee🦋ds to do damage herself in order to level up, making her vulnerable when attacking. But, her six health gives her incredible defensive odds; plus, when she levels up, she creates three Lurkers in hand, granting you guaranteed value even if she dies the next turn.
Her largest drawback is the fact that she gets shuffled back into your deck if you don’t level her up on the same turn you play her. While this can occasionally be a𒊎 good thing if it occurs defensively, it also makes you lose tempo and is the main reason why she is not ranked higher.
6 Xerath
Xerath is a very well-roundedꦿ champion, though his mana cost-to-stats ratio is slightly lacking. That said, you🃏 can level him up while he’s not in play, making his mana cost-to-stats ratio above standard. And while he isn’t very versatile (he pretty much needs to be in a deck that has Landmarks), he excels at clearing minions off an aggro or mid-range deck’s board with his wonderful passive.
That said, his level one passive, dealing one damage to the weakest enemy upon the destruction of an allied Landm🎶ark, while nice, is not all that impressive🎐. His true potential comes with leveling up, and that’s preventing him from being ranked lower.
5 Ziggs
Like Xerath, Ziggs functions aro💝und Landmarks and can level up while not in play, but he also directly threatens your opponent’s nexus when he attacks (or when an allied Landmark is destroyed when he’s leveled up).
But, the main reasoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚn he’s ranked higher than Xerath is that he has equivalent stats for one less mana and early game; that’s quite a difference. Additionally, his level one effect offers more value, as instead of just doing one ꦦdamage to the weakest enemy, he’s doing one damage to his blocker and the enemy nexus.
4 Nasus
Nasus’ base mana cost-to-stats ratio is atrocious, so it’s a good thing his stats perpetually stack up by one-attack, one-health for each unit you’ve slain. This infinite stacking makes him an absolute powerhouse by the time he𓆏’s played, but with being at six mana, he can be a bit clunky at times.
That said, he gains a SpellShield upon leveling up, so if ✤you can get♛ him to evolve before your enemy has a chance to use a removal or pacifying spell to deal with him, you’re in a great spot. Either way, Nasus has a very threatening presence that forces your opponent to respond to him ASAP, and if they’re using upward of seven mana to do so, your spending of six mana to play him is worth it.
3 Zilean
For only two mana, Zilean has a massive amount of value. Even if he dies right after being played, he provides guaranteed value through the four Time Bombs he places in your deck. If you want to get big-brained, it can even be a good thing for him to die becau൩se then you can play him again and stick even more Time Bombs into your deck.
Either way, his mana cost-to-stats ratio is above-standard, and the fact that he has four healꦦth just makes him a pain for your enemy to get rid of, especially in the early game. Unfortunately, there is an element of RNG here as you need to draw correctly in order to level up Zilean, which is why he’s not higher on this list. However, his level-up Round S𝐆tart effect adds an absurd amount of value to your hand, and it’s almost criminal.
2 Taliyah
The second-best Shuriman champion is Taliyah. Though she has below-standard mana cost-to-stats ratio, her play-effect grants guaranteed value, no matter what happens to🔥 her once she’s in play. To the point of her stat-body, five health is still a nice, safe number, and you can easily level her up out of play, making her mana cost-to-stats ratio standard at five mana for four-attack, six-health.
She is a must-have in any Landmark-based deck as she is certain to bring incredible value. And that’s not even men💮tioning her attack-effect when leveled up, which makes it relatively safe to attack with her.