Targon, the mountain where gods and celestial creatures live, is arguably one of the most beautiful places in Runeterra, and the card art in 168澳洲幸运5开奖网:Legends of Runeterra certainly does this region justice. There are﷽ ten champions in Targon 🃏at present, all of whom offer their own slice of cosmic power to your deck.
Some Targonian champions work well with one another just as well as they work well with those of different regions. Offering tools to enhance decks with Daybreak, Nightfall, Support cards, landmarks, and even dragons, the champions of Targon have great versatility. With that in mind, let’s look at the best of these iconic characters, and if you’re just getting into Legends of Runeterra, check out our 168澳洲幸运5开奖网:starter guide here.
Disclaimer: Generally speaking, all the champions in Legends of Runeterra are win conditions in their own right. As such, almost any one of them can single-handed﷽ly win a game if they’re left unchecked by your opponent. With that in mind, the following ranking system does not tak🤪e this into consideration but rather considers everything else about the card, such as mana cost-to-stats ratio, its effect, its evolution conditions, how easy it is for an opponent to deal with said card, and more.
10 Zoe
As great as Zoe is and as much value as she has the potential to give (and the threat she generates), at the end of the day, she only has one health and is consequently extremely easy to remove from the board. This is not to say you shouldn’t use Zoe in a🍨ny of your decks. Contrarily, she compliments quite a few playstyles very nicely. Rather, just be hyper-aware of your opponent’s mana and keep track of the poke cards they’ve used before playing Zoe. Even aggro decks run poke cards.
9 Diana
Diana is in a similar situation as Zoe, just with one extra health. Of course, Diana can snowball, especially if she is played when already leveled up (making her a three-attack, three-he❀alth unit and therefore having a better mana cost-to-stats ratio). However, she is still vulnerable to pretty much every spell in the game due to her low health, putting her as low on this list as she is.
8 Soraka
Soraka (added in the Mon⛎uments of Power expansion) is a bit of a niche pick and, as a result, doesn&r🦂squo;t have as much versatility in what types of decks she can be played in. That said, her mana cost-to-stats ratio is standard, especially the six health, which is great. Unfortunately, her one attack makes her very easy to trade with.
You most definitely want to attack with her to get her support-effect to proc, making her vulnerable since her heal occurs before the trꩵade, not after. While she doesn’t offer the most value across the board, her stats, self-sustain, and supportive abilities make her slightly better than Zoe and Diana (but not by much).
7 Aphelios
Aphelios has the potential ꦍto generate heaps of value (though it’s a slow process), and his mana cost-to-stats ratio is standard, being three mana for three-attack, three health. He can be leveled up out of play, too, making the former 💜have even more value.
However, with his Moon Weapons being slow-spells and the ones that provide buffs having temporary effects, they are easy for opponents to react to (either with fast or burst-spells or just waiting out the effect💖). He’s hig𝔍her up on the list than the past three champions, mainly due to his larger stat-body.
6 Leona
There’s nothing too unbalanced about Leona, bꦛut she is still a very solid champion to have in your deck. Between her mana cost-to-stats ratio (which has a lot of value if you level her up out of play, which isn’t all too hard in ⛄itself) and her stun effects, she poses a very scary threat that is not the easiest to remove, thanks to her health pool. That said, she has no inherent way to buff herself, which is why she’s not higher on the list.
5 Aurelio꧂n Sol 💧
Aurelion Sol’s case is an interesting one. He costs a whopping ten mana (and has standard mana𒁃 cost-to-stats ratio), and by virtue of this, he is incredibly clunky to play. However, he can inherently buff himself with Fury and has a SpellShield, the latter of which grants him some protection from being pacified. Regarding being pacified, it doesn’t matter as much as you’d think. Thanks to both his play-effect and Round Start-effect, even if he’s pacified by a Stun or Frostbite, he’s still creating cards in your hand, giving you value.
His level-up effect is also insane, making your Celestial cards cost 0 to play (So. Much. Value.), but if your opponent pops his SpellShield and then Recalls him, yo♏u’ve lost an incredible amount of tempo (and chances are, they’re saving spells to deal with him this way). That’s not even to mention the fact that he needs to be in play to level up. If it weren’t for these last two extreme drawbacks, he’d be ranked ওhigher, for certain.
4 Taric
Taric has the same mana cost-to-stats ratio as Leona൩, but unlike her, he has the ability to inherently buff himself (with Tough at level one and invulnerability at level two). Though he has to attack to do so, his stat-body makes it relatively safe to trade with him at level one. Furthermore, he straight up doubles the value of the first spell you cast on him, granting it to his supported ally as well.
3 Malphite
Malphite packs a big punch, to say the least. For seven mana you get six-attack, ten-health stats which is an incredible mana stat-to-cost ratio. Add Tough and a targeted stun onto that, and yo🍃u’ve got a nice chunk of value. However, being seven mana to play, he is inherently clunky.
However, as was the case with Aurelion Sol, he still gains value even when he’s pacified (unless he’s recalled), as he creates an Unstoppable Force at the start of every turn you possess the Attack Token. Overall, he’s got amazing value for being seven mana; just be wary of your opponent’s hard removal sp⛎ells♊, as you can lose a great deal of tempo if they manage to deal with him easily.
2 Yuumi
Truth be told, ranking Yuumi this high is painful, but alas, it’s necessary🍒. As long as she’s attached to an ally, she’s essentially invulnerable, as she just Recalls to your hand when the unit she’s attached to leaves play. That said, her mana cost-to-stats ratio is below standard, but when factoring in her Round Start-effect, it’s negligible, as she can inherently infinitely stack plus one health and one attack.
Furthermore, when she’s leveled up, she gives a SpellShield to𒁏 her attached ally (or herself) at the start of every round, in addition to the stat-buff, which is borderline unfair. The only reason she’s not ranked at number one is because of the difficulty of leveling her up in the first place. Having to attack three times with her or the unit she’s attached to can take a while to accomplish, especially if the unit keeps dying and you have to waste three mana every turn to play her again, which can get clunky.
1 Pantheon
Pantheon only has one flaꦐw: his mana cost-to-stats ratio at level one. Four mana for three-attack, two-health is not great; let’s get that clear. However, unless you&rsquo🔯;re in an unideal situation and have to curve him out, you’re not really playing him at level one. You’re playing him after he’s leveled up out of play, making him a four-attack, three-health unit, which still isn’t quite a standard mana cost-to-stats ratio, but it’s better.
“So why is he the best Targon champion?” you might be wondering. To answer simply, it’s because he can have every single keyword in tꦗhe game. On top of that, Fated inherently allows him to buff himself, and in case you need to play him in an undesirable situation, he has Barrier to get him through at least one round. Four mana for a unit with three keywords already, plus at least five more keywords, is flat-out bonkers value.