Of the few champions added to 168澳洲幸运5开奖网:Legends of Runeterra in the Domination expansion, Vayne is one who holds quite a bit of potential. Finally, the Night Hunter herself has made it to the game, but not in her normal attire; rather, she has arrived in ꧋her stylish Sentinel of Light style.

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Synergizing well with Equipment and units with attack effects or Overwhelm, Vayne poses an incredibly strong early to mid-game threat in the righ😼t deck. With her ability to provide free attacks for your team, your opponent will always have to be ready to respond.

Vayne: Champion Overview

Legends of Runeterra Vayne card

Vayne is a three-attack, four-health unit that costs three mana to play, and her evolution condition is “I’ve seen you attack four times.” The mana c๊ost-to-statꦚs ratio here is above average (an average ratio would land her with three health instead of four).

Her four health makes her pretty resilient to removal, and this, coupled with her three attack, makes her a pretty good unit to trade with.ꦏ However, you will generally want to attack wi𓄧th other units instead of her if you can help it.

When you play her, or at the start of every round, you either get a Tumble, which is a three mana spell, or the cost of the Tumble in your hand gets reduced by one mana. Tumble Equips an allied unit with an Equipment in your hand that costs two or less, and starts a free attack for that unit.

If there’s no Equipment in your hand, while your unit won’t Equi💧p anything, the free attack will still go through. Contrarily, if there is Equipment in your hand, the Tumble will force you to Equip the targeted unit, even if said unit is already Equipped.

Evolved Vayne

Legends of Runeterra Vayne evolved card

When evolved, Vayne becomes a four-attack, five-health unit, which is amazing value for only three mana. Unfortunately, she can’t be leveled up out of play, as she needs to be on the board to see the four attacks go through. Once evolved, Vayne gives you a Tumble that costs zero mana to use at the start of every round. This essentially gives you a zero mana free attack every turn, so there’s no need to use those Tumble♔s sparingly🌌.

If you use Tumble on🍨 a unit with Scout, it will trigger the Scout effeꦦct and give you an attack token, allowing you to attack again with all your units.

Champion Spell

Legends of Runeterra Vayne's Condemn card lor

Vayne’s champion spell is Vayne’s Condemn (not to be confused with her Tumble). This six mana fast-spell allows one of your units to strike an enemy unit, but if you’ve attacked twice already in a single turn (which is perfectly feasible with Tumble), the spell’s cost is reduced by five mana. This cost reduction is only active for the turn in which you’ve attacked twice or 🎉more.

Condemn is also a regular spell you can include in your deck without having Vayn🔯e.

💦While you ideally want to only spend one mana on this spell, situations will ari🦋se when you need to spend the full six mana. With that in mind, don’t avoid playing it in an advantageous scenario just because you can’t get the mana cost down to one mana.

Deckbuilding Options

Legends of Runeterra split image of Jax, Pantheon, Gwen, and Zed champion cards

You’ll want to build a deck that utilizes Equipment, as well as one that has units with either attack effects, Overwhelm, or Quick Attack. Usually, this will lan𒈔d you in either an aggro or mid-range deck, though mid-range is preferred i💯n this case since Vayne can take a little bit to get rolling.

While having cards that Improvise like Wandering Shepherd is good for generating Equipment, you should also have regular Equipment cards in your deck, particularly Darkin Equipment, like The Darkin Aegis or The Darkin Lodestone. The reason for this is that cards that Improvise already put the Equipment on units, and if saidꦅ Equipment is already in play, you can’t Equip them with Tumble.

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Vayne And Jax

Jax Card Legends Of Runeterra

Pairing Jax up with Vayne is one of the more aggressive choices, especially considering the more aggro-focused low-costing cards that support these two champions. With this deck, your main focus is going to be swarming the board with Equipped units to level up Jax, as he is your primary win condition. Vayne takes on a more supportive function here, but can easily become a win condit🃏ion if she levels up and starts generating Tumbles🤪.

If there is Equipment in your hand, using Tumble on Jax will force you to Equip him with a different weapon. You normally don꧒’t want this because of the superiority of the Overwhelm and Quick Attack on his Light of Icathia, so try to avoid this if you can.

Vayne And Pantheon

Legends of Runeterra Pantheon rank one card

Sticking Vayne with Pantheon proves to be an incredibly strong combination. Tumble will trigger any unit with Fated, and will also trigger one round of Pantheon’s level-up condition, “You’ve targeted allies in 5 different rounds.” In general, the win condition here is just to give a leveled-up Pantheon as many free a🌠ttacks as you can, so cards like Cataclysm and Golden Aegis are great ways to accomplish this (in addition to Tumble, of course).

Again, Vayne takes on a more supportive function for the same reason as she did in the Vayne and Jax deck. You want to keep her alive to generate Tumbles, 🌟so you won’t really be attacking with her too much, if at all.

Vayne And Gwen

Legends of Runeterra Gwen rank one card

A Vayne and Gwen deck plays very similarly to your typical Gwen deck: stack up your Hallowed buff with your units and have Gwen attack with it. The free attack coming from Tumble can allow Gwen to evolve in a single turn (her evolu🦹tion condition is &ldquღo;I have dealt 10+ damage”), which is what you want to aim for. From there, she can snowball the game extremely hard, especially if you get an Overwhelm or Scout weapon on her.

This deck usually takes some time to get rolling, making it more mid-range than aggro, but if you get the right opening hand and draw well, this deck can easily turn into an aggro deck that꧒ is threatening lethal by turn six or 🧸seven.

Vayne And Zed

Legends of Runeterra Zed rank one card

The Vayne and Zed pair-up works exactly as the past three deck options: get Vayne on the board to get Tumbles and use the Tumbles on Zed to pressure your opponent. This is typically a more aggro-focused deck, as you’ll want to force your opponent into bad trades with Zed’s attacks.

As such, getting both of these champions out early is essential, as long as you make sure you have some staple Ionian spells to defend them with. This deck also runs some Elusive units, which are great for drawing pressure away from your champions and will usually bait your opponent into using their removal spells on them. If they don’t, said Elusive units can easily be🎃come win conditions themselve🐽s.

General Playstyle

Legends of Runeterra split image of Tumble, Darkin Aegis, and Wandering Shepherd cards

As you can probably imagine after the past four deck examples, Vayne’s general playstyle is an extremely supportive one. She is a remarkable enabler with her Tumble, as giving one of your carry units a free attack and a piece of Equipment with a single card is invaluable. She is also a great distraction against control decks, as they will be torn between killing either her or your🌼 carry champion.

That said, Vayne can become a carry herself, but she will usually need a Quick Attack Equipment to do so (or Tough at the very least), as you’ll want to ensure she doesn’t die when she is trading. Otherwise, if you need to attack with her to try progressing 🎃her evolution condition and she’s your only unit in play, the best time to attack with her is when your opponent🦩’s board is bereft of units, or if you have enough spells to keep her alive when doing so.

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