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After bashing Champion Victor in 168澳洲幸运5开奖网:Lies of P, the difficult bosses make their return with the Green Monster of the Swamp. Following the long swamp level, you'll be faced with a challenging two-phase boss boasting hard-hitting moves and a huge health pool.

168澳洲幸运5开奖网: Lies Of P: Bꦉarren Swamp Walkthrough
It wouldn't be a Soulslike without a swamp, 🙈but Lies of P's Barren Swamp has a f♌ew surprises.
Thankfully, you'll have gained a number of useful items in the swamp to make this fight a little easier. Additionally, once you know its moves, this fight will turn from a tedious slog to a skillful dance. With fire in one hand and this detailed guide, you'll be slaying your monster in good time.
Green Monster Of The Swamp: Phase One Attacks
The Green Monster's moves are thankfully limited in their combos and boast a number of Fury attacks with long wind-ups you can punish. Once you know how to aꦑvoid its moves, the first phase will feel like a cakewalk.
Most assuredly, the best moves to punish in the monster's repertoire are:
- Hammer Smack Down combo
- Burrowing Attack
- Vomit Decay
- Both Fury attacks
The Hammer Smack Down is typically the most consistent opening once you get use🐽d to dodging through its attacks.
You'll have to dodge twice, each one second apart, for its first two attacks. Do so on its right side, aiming to get behind its right foot. This will set you up for charging a powerful strong attack, even on the slowest Motivity builds.
The Burrowing Attack becomes easy to dodge once you know the secret: Unlock.
You must disable your Target Lock on the monster as it begins burrowing. Then, turn around and run to the furthest area away from it. It will stop before 💖reaching you, and in the long recovery period, you can get several hi꧅ts in.
To do this successfull𝔉y, remember to disable your Auto Lock On in the Menu setting before the fight.
Both the Vomit Decay and Fury attacks will have the opportunity to get one good hit in after they finish.
The Vomit Decay will require you to dash in as soon as it stops spewing to get a hit in.
The Fury Attacks will require you to Perfect Guard them as they land.
In the Rage Charge, the secret to Perfect Guarding this attack is to wait a hair longer than you think you should. The narrow parry window is only just as the head makes contact wit𒉰h you.
Puppet Devouring Green Monster: Phase Two Attacks
The monster's second stage has an entirely new moveset. None of the moves from Phase One will carry over into the second phওase.
You must learn its moveset entirely from scratch, but it's thankfully a little easier to keep track of its moves. It has less standard moves and several long combos with recovery periods you can exploit.
The most dangerous move in its set is its Monster Charge combo. Although it is simple in itself and could easily be dodged, it becomes dangerous due to a♑rena hazar💎ds.
This move has a tendency to bug out on the puppet-mounds inside the arena. It can cause the attack to become wildly delayed or even stuck in o🐽ne spot. In rare instances, the move can also slightly change trajectory to face the player, throwing off dodges.
There is no counter to this bug beyond being vigilant of its appearance and maintaining a wide distance with the monster at all times during this move vܫia sprinting.
Its Wind-Up attack is the best way to get several good melee hits in. It will require you, however, to keep an eꦰye on its Fury Att💎ack.
Staying as close to its torso as possible during the wind-up's, you'll need to learn your parry window from the first phase. Wait a hair longer than you thi൲nk you need.
The best opening overall, however, is its Tentacle Barrage attack. Thanks to its clear telegraphing, you will rarely 🦄- if ever - be surprised by this move༒.
You'll have the opportunity to heal, repair your weapon, add buffs, or make ample use of your Legion Arm with littl๊e threat to your safety as it crab-walks around you.
Strategies For Defeating The Green Monster Of The Swamp
Health |
12,000 (P1); 15,000 (P2) |
Weak Against |
Fire |
Recommended P-Organ Upgrades |
Increase Staggera🐭ble Window, Increase Pulse Ce🐭lls, Increase Amulet Slots |
Recommended Amulets |
Patience Amulet, Recharged Amulet, Extreme Modification Amulet, Nameless One's Amulet |
Recommended Weapons |
Flamberge 🌱(Legion Arm), Puppet Ripper, City Longspear, Seven-Coil Springsword, Trident of the Covenant, Holy Sword of the Ark |
Your p🍌reparation checওklist for this boss should include:
- Turning the Auto Lock On feature off in your settings menu,
-
Equipping items Fire items to your belt:
- Thermite
- Fire Canisters
- Fire Abrasives
- Equipping and upgrading the Flamberge Legion Arm.
- Equipping and upgrading weapons with good range or high stagger.
You can choose to equip Attribute Purification Ampo💛ules, but the goal is not to get struck and therefore, by extension, no𓂃t be inflicted with Decay.
During Phase One, your goal is to preserve as many items and resources as you can until Phase Two. This means you must rඣely on melee attacks and learning the combos.
Getting your parry window down correctly will be your key to success in both phases, so spend time practicing against th♌e first Phase whenever you see a Fury attack.
This creature is immensely susceptible to gaining stagger - especially among enemies of its size. Critical Hits are a near must in this fight thanks to its large health pool and the d⛦owntime between attacks. This is why stronger, staggering weapons with good reach are the best options for this figh💃t.
Do not get greedy with the first Phase. Take your time. Although it has a large healthpool, the best strategy is to wait for your openings and get in 💜a few solid attacks.
Thankfully, the monster's moveset is filled with ample openings. This will help prevent it from gaining its health back too quickly.
When you begin Phase One, the monster will always begin with one of two attacks:
- Burrowing Attack
- Rage Charge (Fury)
To avoid being struck with either, we recommend staying near the door instead of rushing in. The 🦹Burrowing Attack cannot quite reach you, and standing still will be the ꦫkey to perfecting the Perfect Guard window for his rushing Fury attack.
Once the attack has passed, you'll have your opening to get in a few hits. After, sprint into the battlefield proper to prevent being stuck against the door.
Phase Two also typically begins with one of two attacks:
- Monster Charge combo
- Jump
Contrary to the Phase One strategy, you'll want to race into the arena and choose a direction. Left or right - it doesn't matter. This will give you room to sprint around and avoid the monster's charge attack if it's chosen.
In general, Phase Two is where things get tricky. With an entirely new attacking moveset, it's almost as if you'll be facing an entirely different boss (much like the King of Puppets fight).
You're likely suffering from lowered weapon durability at this point and tired. The best thing to do is to continue in melee until you're given an opportunity during the monster's Tentacle Barrage.
When it gets into position and begins crab-walking, you'll have enough time to use your Grindstone - both to repair your weapon and also maybe use your Grindstone's effect.
This move will also be the time you should use Flamberge. Once your weapon is repaired, all instances of this attack should be met with a wave of fir♌e as it can reach the monster without you getting too close.
This techniq♌ue requires the Wave Flamberge upgrade.
Items can be thrown whenever combos have ended and you're not close enough. However, we recommend waiting until you've passed over half of Phase Two's healthbar.
Fire Canisters are best used in the center of the arena, after you've done Stagger attacks. Otherwise, items like Thermite and Sawblades can be used wherever you have an opening.
Between your Flamberge usage during the boss's crab-walk and capitalizing on your Perfect Guard opportunities, you'll eventually get the best of the Puppet-Devouring Monster. He's no easy fight, and beating him may take several attempts.
But between your efforts and this guide, you're on the fast track to success. From here, it'll be straight back to your old stomping grounds: Krat Central Station.