Nothing compares to the first few hours of 168澳洲幸运5开奖网:Bloodborne. 168澳洲幸运5开奖网:FromSoftware's Lovecraftian action RPG was my introduction to the Soulsborne formula, and still remains the moody highlight of the genre. The uneasy exploration of Central Yharnam’s narrow corridors is as mysterious and satisfying an experience as I've had in gaming. It initially seems unbeatable. But, eventually, you learn to manage the horde, making your way through the streets, slowly but surely making an internal map of its geometry.
168澳洲幸运5开奖网:Lies of P is succeeding in its quest to capture a very similar experience. I started the Pinnochio-inspired Soulslike last week and, while I'm having a great time so far, it's making me feel the same way a great cover band does. Instead of thinking about how much I want to get really into Lies of P, I'm instead thinking about how much I want to clear my schedule and pop Bloodborne into my PS5.

Lies Of P Is The First ▨Soulslike That Feels Made By FromSoftware
This gothic tale capture the magic of Bloodborne almos🌊t pe🍌rfectly.
Even if it is derivative, Lies of P hits enough of the same notes that, for now, I'm happy with the imitation. The combat feels great, and I love that you can fill your Pulse Cells (the game's Estus Flask-equivalent) back up by landing attacks on enemies. That's the only obvious advantage it has on the FromSoftware original, where Blood Vials were expendable and needed to be farmed back up if you used them all during a particularly grueling boss fight.
So far, exploring Krat is rewarding in the same way that navigating the streets of Central Yharnam was in Bloodborne’s early hours. I'm alternating between forgetting myself and running down cobblestones unworried, and remembering what kind of game I'm playing and checking each corner as I go. While Krat doesn't feel as intimidating as Yharnam did my first time — the familiar can rarely match the unknown — the flashes of the new, like the carnival I stumbled onto ahead of an early boss, make me interested to see if the game twists itself into a different mold as it goes along.
But, the most satisfying of familiar sights is there from the start. Within a few minutes of beginning the game, I had stumbled upon a door that was locked from the other side. There's simply nothing better in games than finding a blocked path, exploring until you find the other side, and then flinging it open, solidifying a new, easier route for future runs through the area. I've done that a few times so far in Lies of P, so what more could I really want?
Well, for one thing, originality. There are those glimpses of something new and different, even though you would be forgiven for mistaking most screenshots of Lies of P for Bloodborne. There hasn't been a moment yet in my time with it that I'm not aware that there is another game out there that did this first and better, but there are bits of worldbuilding that seem to point to something fresh. Bloodborne had the reveal of its Lovecraftian elements, and even if Lies of P doesn't end up revealing much that isn't puppet related, I'm excited to see what it does with its Pinocchio theme.
But, what I’m most excited for is the Bloodborne playthrough I’ll jump into at some point after I wrap up Lies of P. As much as I love it, I never finished Bloodborne. I had to make room for a review game on my PS4 and it got the (Hunter🥂) axe. If Lies of P accomplished nothing else, pushing me to see Bloodborne through to its conclusion ꦛwould be more than enough.