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Your journey to find Venigni in 168澳洲幸运5开奖网:Lies of P begins at the Workshop Union. However, to reach it, you'll need to venture from the Krat City Hall Courtyard, location of your legendary fight against 168澳洲幸运5开奖网:the Scrapped Watchman. With your knowledge of electricity, it's now time to get well-acquainted with fire and Corruption.
From Thermite-throwing nuisances to acid-spewing terrors, you'll be missing the simple puppets of the Central Station before long. Thankfully, paths aren't too complicated yet, and we'll walk you through just how to get your way over the wall and on the path to unlocking the secrets of Legion Arms.
Krat City Hall Courtyard: Reaching The Union Entrance
From the Krat City Hall Courtyard, go through the northern exit and the hallway to the Workshop Union. You'll immediately be greeted with three paths.
To begin, you'll want to go dead ahead for a Throwing Cell.
There is nothing on the left path, and you can find a collectible, "Miracle Cure!", on a small sidepath to the right.
Take the stairs up on the right and beware of the ledge over the rooftops ahead. There is a new type of enemy hanging on this ledge, waiting to ambush you when you get near.
This type of enemy is fast, aggressive, and can spray ranged acid (known as "Corruption"). We will call them corrupted puppets.
After defeating this enemy, hop down on the rooftops and head toward the last house.
Before you reach this house, however, beware of the wooden bridge that collapses when you touch it. To avoid it, jump across on the right side of the building.
There is a standard enemy that throws Thermite on this roof, and another stan♓dard puppet is patrolling the alleys below.
Dispatch both without drawing the attention of the strong puppet wiel𓆏ding the wooden wheel.
In this area, there are:
- A Vivid Ergo Fragment on the roof.
- A Special Resistance Ampoule.
- An Attribute Resistance Ampoule.
When you've cleared the area of items, you can go into the courtyard with the strong puppet.
Beware of the lesser puppet on the left side. It throws Thermite and can cause great issues when fighting the strong puppet, so it's best to destroy it first.
On the far side of this small courtyard, you may notice a path between the houses and the railing of the courtyard's cliffside. Follow it around the corner.
At the end of this path, behind two dead trees, you can find a Fable Catalyst.
As you begin to leave the courtyard for the bridge ahead, beware of the open ledge near the house on the left. Another of the corrupted puppets is hiding in ambush.
A second ambush is set for you around the corner of the house and on the street. A puppe💦t with a reach weapon is waiting෴ for you.
To avoid the second ambush, you can jump down the ledge the corrupted puppet was hanging on. Use that path and head toward the bridge.
The bridge is well-guarded by several Thermite-throwing enemies and standard pipe-wielding enemies hiding and hanging over the bridge's railing.
It is recommended to dash into the fray, taking out the💧 Thermite puppets and then focusing on the normal enemies after.
When the bridge is cleared, you can safely return to the start of the bridge and take the open gateway path on the bridge's right side.
On this avenue, there is a payphone under a streetlamp ringing. Answer the phone, and you'll be prompted to answer a riddle.
"By morning it walks on feet numbering four.
At mid-day just two, no less and no more.
It walks on three feet when the evening arrives.
And if you solve this then I'll know you're alive!"
Answer: Human (&🅷quot;Lie&🐻quot; - Correct), Monster ("Truth" - False)
Go across the bridge now to the broken Venigni Works door. Take a right and find a Legion Magazine on the ground.
From here, go up the stairs ahead and down again o▨n the other side o⛄f the wall. A Stargazer can be found here at the bottom.
Workshop Union Entrance: How To Reach The Culvert
From the Union Entrance Stargazer, we will ignore the left path for now. Instead, grab the nearby item (a Chain).
Go up the stairs on the right side, grabbing the Dim Ergo Fragment at the top, and enter the door on the left.
There are a few breakable crates in the center of the room. Roll through them to discover a hole in the floor.
Drop down. There are a few new enemies in here: Dummy Puppets.
They are slow, but they are not eas🐷ily staggered. Here, we recommend the use of Fulminis to slow and short them out.
In the back of the room and in a safe is the Salamander Dagger, a new, low-weight weapon that scale𝓡s with Technique (C) and Advance (B). It can catch aflame and Overheat puppet enemies.
You can exit through the door now to return to the Stargazer.
Go up the stairs again and instead take the path ahead. Fol🅠low it until you reach a path with two enemies ahead.
Both throw Thermite, and the last one is standing behind a pitfall trap of loose boards.
Defeat the first enemy and jump over the second one's trap.
If you fail to make it, don't worry. Immediately dodge to the right to avoid an enemy attack from behind.
Behind the second puppet, there is a Hidden Moonstone. Grab it and enter the door to the right.
Drop down or use a nearby ladder to reach the floor level. You'll want to face the puppets in the area to the right guarding the chest (two standard dummy puppets, a standard pupp💧et, and a dummy puppet𝐆 with a large, slow-reach weapon).
The chest contains a valuable Belford Shock Cartridge.
Go up the nearest ladder now and make your way across the iron beams transporting dummies to reach the area above the chest.
There is a dummy puppet lying on the ground and a standard puppet enemy guarding a Sawtoothed Wheel.
Drop down now and follow the floor path ahead. You'll find a Factory Manager's Report along your way in an alcove on the right side.
Round the corners twice, picking up a Vivid Ergo Fragment as you go, and you'll find yourself in a warehouse where a crate will destroy the floor. Drop into the new hole, careful to aim for the metal platform below.
Workshop Union Miniboss
There is a new miniboss now in this room. However, we recommend you don't fight it quite yet.
Instead, sprint past it and toward the stairs in the back right corner of the room. On these stairs, you'll discover another Dimensional Butterfly.
Defeat the Dimensional Butterfly for a Motivity Crank. Continue, and find a Thermite charge as you go.
Entering the next room, you'll discover the Stargazer for the next section. Once you activate it, you can now safely return to the miniboss.
Make sure you pick up the Electric Blitz Abrasive in this room and equip it to your belt. If you don't already, ensure you have the Fulminis arm attached.
This miniboss is a high-defense unit with three primary attacks:
- A charging bash attack (sometimes followed by an arm strike).
- An arm strike with one shield.
- A standard kick.
It is weak to electricity and has a high stagger threshold. To defeat this enemy, you'll want to make use of Fulminis charges and your Electric Blitz Abrasives.
The best opening is made when it holds up both of its shields. Dash around it until the kick attack is triggered. While it recovers from that attack, make your own strik🅠e.
Workshop Union Miniboss Reward
Defeating the miniboss rewards you with one Legion Calibur. These are important later for upgrading your Legion Arm, but there's nothing you can do with it yet.
Return to the Culvert Stargazer in the next room to continue on into Venigni's Works proper.