In terms of its content,  on  is mostly identical to the original version of the game that was released on the Game Boy in 1993. The game has received a graphical overhaul, a new soundtrack, and some quality of life improvements. However, the story and the locations are mꦑostly the same.

The major addition to The Legend of Zelda: Link's Awakening is a dungeon creator mode that involves Dampé, which has replaced the photograph collecting quest from The Legend of Zelda: Link's Awakening DX. It's possible for the player to create their own Chamber Dungeons using pieces assembled fro𝄹m the dungeons that they have already completed.

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The main issue with the Chamber Dungeons is that most of the content involves rooms that the player has already seen, with most of the unique content locked behind amiibos, 's statue-based answer to DLC content. It's also impo🉐ssible for the player to share their creations on🍨line. It's only possible to save a dungeon to an amiibo and share that with a friend, which is several steps too many for most people.

Via Nintendo.com

The🍌 Chamber Dungeons feel like a lazy addition to The Legend of Zelda: Link's Awakening. The game ✅is crying out for new content that coulꦇd help justify its price tag. The lack of an online sharing mode only makes it even more pointless. So why did Nintendo include it?

It feels as if theꦯ Chamber Dungeons are a precursor to an upco🍎ming Zelda Maker game, or are at least a test run for the idea. and its 🦂sequel hꦐave led fans to believe that Nintendo might use the same concept with their other franchises. The Legend of Zelda seems like the next logical step. The Chamber Dungeons prove that it's possible to create dungeons by slotting pieces together, which allows room for Nintendo to e༺xpand on the maker format in a big way.

Th൲e problem with the Chamber Dungeons is their limited content and𒁏 the sharing restrictions. The potential for a Zelda Maker game is a lot bigger than The Legend of Zelda: Link's Awakening showsA theoretical Zelda Maker could include bosses from the history of the series, a wide range of familiar and new items, a selection of playable characters outside of Link, multiplayer dungeons, and all kinds of gimmicks that could keep players tinkering for years. The Legend of Zelda: Link's Awakening does not live up to this potential. It feels lik✱e a h𝕴alf-assed addition to the game due to how much it reuses content.

There have been se💎veral video games that⭕ have included dungeon makers. Even modded versions of The Legend of Zelda games have teased the idea with random dungeon generators.💖 The premise is a great one, but it was implemented poorly in The Legend of Zelda: Link's Awakening.

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