Loop Hero, a roguelike adventure game developed by Four Quarters and published by 168澳洲幸运5开奖网:Devolver Digital on March 4, already has more than 150,000 players on Steam. Announced at 168澳洲幸运5开奖网:The Game Awards 2020, the game has an overwhelmingly positive score on the game digit🔯al distribꦰution service.

In its description, Steam writes, “The Lich has thrown the world into a timeless loop and plunged its inh🀅abitants into never eꦰnding chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.”

RELATED: 168澳洲幸运5开奖网:Loop Hero Re♉view: You Spin Me Ri⭕ght Round

In the game, players must recoup and equip powerful loot for each class of hero for their battles and e𒐪xpand the survivors' camp to strengthen each adventure. Players can unlock new classes, new cards, a🐼nd conniving guardians on their quest to end the constant cycle of despair.

Players can also tactically place building, terrain, and enemy cards along each loop to create their own treacherous p♌ath, while finding a balance that ensures♍ their chance of survival when retrieving loot and resources for the camp.

In addition, players can recover stronger loot and unlock new perks by defeating threate🐬ning creatures and turn hard-won resources into campsite upgrades as well as obtain reinforcements by completing loops on the expedition path.ℱ The ultimate goal is to overcome a series of evil guardian bosses to save the world and break the time loop of the Lich.

168澳洲幸运5开奖网:Loop Hero received a very positive review in TheGamer with writer Jamie Latour noting, “There's a tremendous sense of discovery when you stumble across something new and triumphing over a boss requires some careful planning 💙and strategy. Also, because it must be mentioned again, the soundtrack is chockful of absolute 8-bit bangers.”

Four Quarters began as a two-person team in Russia and progressively grew into a four-person studio as theꦏy took on more ambitious projects. Although the live in the same country, they usually work independently to create games, such as 2015's Please, Don't Touch Anything and 2016's Please Don't Touch Anything 3D.

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