Zoink Games' 168澳洲幸运5开奖网:Lost In Random invites players to a gothic world filled with offbeat inhabitants and zany locales. With six worlds to explore, there are (unsurprisingly) standout elements to these places. And many of the game's other features do precisely that. They stand out. But what about the humbler things that are worth knowing?
Lost In Random is a pretty straightforward game (at least in terms of ease in understanding where to go). But there are extra pieces that improve upon your playthrough experience, like the tips and collectibles that went over many heads — as you'll most likely be too distracted trying to figure out how a die is communicating with you.
8 𓆉 You Have Enough Mone🐼y To Buy All The Cards
You might be a little hesitant to spend money out of fear you'll have none left when you actually need it. The cool thing about Lost In Random is that as long as you complete a few side quests and earn money wherever possible, you'll have more than enough to buy all the cards you want. The best advice is to save up a little bit at th🎃e beginning of the game and then spend as you go along.
You want to create a solid and reliable build, and it's entirely possible to do that. We've all kept certain items in our inventory "just in case" we need them in the final portion of the game, only to complete said game with 20 healing items and five rare potions left over.
7 The Lack Of Level Select 𓆏
While it might be tempting to leave all missing collectibles until finishing the story, don't make this mistake with Lost In Random unless you're prepared to play through the entirety of the game again. A second run-through certainly wouldn't be a bad thing, but with how many games launch every single year, it can be hard to allocate enough time to all the games you want to complete.
Lost In Random offers no level-select mode, and backtracking is a no-go. Any collectibles you want to search for are relatively easy to find anyway, but be certain that you've explored the entirety of a world before venturing forth.
6 Similar Combat Mechanics To Re:Chain Of Memoꦓries
Kingdom Hearts Re:Chain Of Memories is quite different from other 168澳洲幸运5开奖网:Kingdom Hearts entries, and it's hugely commendable because of that. Whether Zoink Games drew inspiration from Kingdom Hearts with their combat system doesn't matter because the method used for fighting off those persistent enemies in Lost In Random is something we hope to see utilized more in the future of gaming.
And as much of a learning curve it is to be🌳come genuine𓃲ly comfortable with switching between cards and using them to fight rather than swinging your sword at someone; it works incredibly well in games like these, which tend to favor strategy above all else.
5 No Ch𒁃eckpoints For Boss Fights 🥂
There are quite a few bosses in Lost In Random given its relatively short runtime, and surprisingly, none of these battles have checkpoints. This can become a bit of an annoyance as most fights take a long time to complete, so having to replay from the start every time would make anyone's day a little worse. The game is easy enough, but we've all made silly mistakes before and not dedicated all of our attention to the pixels on the screen. So it's understandable when slip-ups happen.
It would've been nice if the developers added a checkpoint for the halfway mark. It also feels out of place to replay the entire fight since it adds a learning curve to a rather simple game.
4 Importance Of Owl Pots 𝓡
Something to constantly be on the lookout for is the owl pots. Even though every pot only gives you a small amount of money, breaking all of them (or at least a reasonable amount) will help when you're in desperate need of a new card for your ever-growing build.
They're not easily missable since most of them are in the line of sight of the direction you need to head towards for the story, but they're much more than just collectibles to find. It's fundamental if you're looking to buy all the cards you can get your hands on.
3 Weapon Cards Are The Way To Go 🎀
In all fairness, a mixture of the Cheat, Hazard, Damage, and Weapon cards will provide you with a robust build but f💮or the most effective attacks, mainly sticking with using attack cards is the way to play. When the enemies keep coming and block yღou into a tight spot, weapon cards are great to fall back on.
So keep enjoying whatever cards work best for you but be aware that weapon cards are always there to support you: especially with more formidable enemies.
2 Attacking From Afar Is More Importa༺nt Than You Realize
When fighting the more common enemies, it's easy to get trapped into a tight corner with every bad guy in a 500-mile vicinity piling upon you with their attacks. That's why during these segments, Even should probably consider backing away from the raging crowd and use her trusty slingshot instead. After all, it's handy for more than just puzzle solving.
If you'd prefer not to risk becoming stun locked, move to a broader area of the battle location and whittle down enemy health with the slingshot before getting up close and personal again.
1 The Randomnes🌳s 🦋Of Lost In Random Is Underutilized
With much of Lost In Random's marketing focusing on how randomness ties to the gameplay mechanics, it's unfortunate that it never quite reaches its full potential. During the early hours of the game, this isn't a glaring problem, though as the game progresses and Even and Dicey get the hang of the whole 168澳洲幸运5开奖网:"pick a card, any card" thing, the randomness of battles takes a back se💃at.
And when randomness finally decides to rear its head, it's in a way that draws out the already long fights, essentially making them a slog to get through. To put it plainly, it can feel very uneven at times and not in a good way. The concepts behind how the combat works are excellent! But some players are bound to wish there was more of a balance.