Combining the colors of 168澳洲幸运5开奖网:Magic: the Gathering can bring out their strongest elements. In Esper, the union of white, blue, and black mana, you can gain access to so𝓡me of the best control and artifact 🎃synergies the game has to offer.

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Over the years, Magic has pushed the limits of what an Esper commander can do. Traditional Esper arche💜types can put players in control of armies of massive artifact creatures or have them sitting back behind 𒈔a wall of counter spells and board control while more modern ones encourage tons of token generation and card draw combos.

Updated March 7, 2025 by Ryan Hay: Esper is one of the strongest three-color identities in Magic: The Gathering, with plenty of removal to handle any problem, counter spells to stop the biggest threats from even reaching the table, and board wipes and utility cards to get you in the game longer. Three more legendary creatures join the list with Aminatou, Veil Piercer, Arna Kennerüd, Skycaptain, and Saruman of Many Colors, each one bringing a new approach to your deck building plans

23 🦩 Nevinyrral, Urborg Tyrant 🍸

Tokens, Tokens Everywhere

Image of the Nevinyrral, Urborg Tyrant card in Magic: The Gathering, with art by Yongjae Choi

Though somewhat mana-intensive, Nevinyrral, Urborg Tyrant is a six-mana Zombie Wizard that synergizꦍes in a powerful fashion with board wipes, potentially even serving as a board wipe itself. While it has hexproof from artifacts, creatures, and enchantments, one of the most notable features of Nevinyrral is that, upon entering the battlefield, it creates a 2/2 zombie token for each creature that had died that turn.

This means that you can create a massive token army if played in the wake of a board wipe. In addition to being able to help you maximize the impact of a board wipe, if you're behind in a game, this commander can even serve as a board wipe itself. This is because when Nevinyrral dies, if you pay one mana, you can destroy all artifacts, creatures, and enchantments. As this effect is triggered upon Nevinyrral's death, it's wise to pair🌊 it with sacrifice outlets that may be activated at instant speed, allowing you to wipe the board whenever it's most convenient for you.

22 Sefris Of The Hidden Ways♏

Explore To Victory

Image of the Sefris of the Hidden Ways card in Magic: The Gathering, with art by Ryan Pancoast

Sefris of the Hidden Ways is a commander that combines the venture into the dungeon mechanic ཧintroduced in Adventures in the Forgotten Realms with graveyard synergies. A 2/3 for three ma꧟na, Sefris allows you to venture into the dungeon whenever a creature is put into its owner's graveyard from anywhere for the first time each turn.

Once you complete a dungeon, you can return a cr🃏eature from your graveyard to the battlefield. This functions as a useful payoff for dungeon-related effects and provides a means of repeatedly recurring creatures from one's graveyard.

21 Merieke Ri Berit 🐎

An Old School Classic

Image of the Merieke Ri Berit card in Magic: The Gathering, with art by Heather Hudson

Originally printed in Ice Age, Merieke Ri Berit is an underrated commander that can be used to steal opponeꦓnts' creatures or simply function as a repeatable source of removal. A 1/1 Human for threeꦏ mana, Merieke Ri Berit can be tapped to gain control of a target creature for as long as this creature remains tapped and in play.

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If Merieke Ri Berit becomes untapped or leaves the battlefield, a creature stolen with it is immediately destroyed. As you can choose to keep this card tapped during their untap step, Merieke Ri Berit lets you choose to hold onto a stolen creature or let that creature be destroyed to snag an even more en🦋ticing target.

20 ⛦ Yennett, Cryptic Sovereign

Get Your Stuff For Free

Image of the Yennett, Cryptic Sovereign card in Magic: The Gathering, with art by Chris Rahn

An impactful six-mana Sphinx, Yennett, Cryptic Sovereign is a comman✤der capable of repeatedly cheating cards directly into play. A 3/5 with flying, vigilance, and menace, whenever Yennett attacks, its controller reveals the top card of their library. If that card's mana value is odd, it can be cast foღr free; otherwise, the revealed card is put in its owner's hand.

When paired with several scryওing effects and spells that can selecꦡtively manipulate the top of your library, Yennett can be used to potentially subvert the mana costs of massive, game-winning cards.

19 Aminatou, The Fateshifter൲

Planeswalker Power

Image of the Aminatou the Fateshifter card in Magic: The Gathering, with art by Seb McKinnon

A three-mana Esper Planeswalker that can serve as your commander, Aminatou, the Fateshifter has a distinct suite of abilities that provide unique functionality. With a +1 abiliไty that draws a card, then puts a card from your hand on top of your library, Aminatou can be used to set up effects that rely on the top card of your deck, such as the previously mentioned Yennett or spells with Miracle.

Aminatou comes loaded with 🐎an extremely unique and impactful final ability that can cause chaos in any game. By paying six loyalty counters, you can pick a direction, either left or rigౠht. Then all players shift control of their nonland permanents (other than your Aminatou of course) in that direction. While a bit too random to really control, it is an immensely fun and powerful ability that can change the course of the game.

18 🌸 Baneꦐ, Lord Of Darkness

You Come Out On Top

Image of the Bane, Lord of Darkness card in Magic: The Gathering, with art by Billy Christian

An Esper God printed in Commander Legends: Battle for Baldur's Gate, Bane, Lord of Darkness is a highly underrated option for an Esper Aristocrats decks. A 5/2 for four mana, Bane totes a clause that provides it with indestructible for as long as your life total is less than or half your starting life total. While this protection is nice, Bane's primary appeal ꦬis the manner in which it puts your opponents in lose-lose situations.

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This is because, whenever a nontoken creature under your control dies, an opponent of your choice may have you draw a card. If that player declines to have you dra🧸w, you may play a creature with a lesser or equal toughness directly from your hand without paying its mana cost. When paired with creatures that can be easily returned from your graveyard to the battlefield and sacrifice outlets, Bane can allow you to garner a🐎bsurd amounts of value.

17 ꧙ Zur, Eternal Schemer

A Tempered Enchantment

Image of the Zur, Eternal Schemer card in Magic: The Gathering, with art by Jesper Ejsing

While enchantment creatures were first introduced in Theros block, they haven't had access to a proper commander option until the printing of Zur, Eternal Schemer in Dominaria United. For the low cost of three mana, this 1/4 Human Wizard provides each enchantment creature under your control wit🍒h a powerful suite of deathtouch, lifelink, and hexproof, allowing them to gain your life while preventing your opponents from targeting them with removal.

In addition to pairing well with the enchantment creatures associated with Theros, Zur is a great choice for an Enchantment-based 🍰commander regardless of if your enchantments are simultaneously creatures to begin with. This is because, for💙 the cost of two mana, Zur can convert one of your non-aura enchantments into an enchantment creature with power and toughness equal to its mana value until the end of the turn. Not only can this allow you to push damage through with your utility enchantments, but it allows you to create blockers at instant speed and prevent enchantments from being removed, as converting them into enchantment creatures bestows them with hexproof.

16 ༺ Sydri, Galvanic Genius

Keep Those Artifacts Coming

Image of the Sydri, Galvanic Genius card in Magic: The Gathering, with art by Terese Nielsen

A flexible artifact-based commander, Sydri can provide great value for one's non-creature artifacts and artifact creatures alike. A 2/2 for three mana, Sydri has two activated abilities that can synerಌgize with different⛎ types of artifacts.

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For one blue mana, Sydri can turn a noncreature artifact into an artifact creature with a power and toughness equal to its mana value, while for one black and one white mana, a target artifact creature can gain deathtouch and lifelink until the end of the turn. This not only provides artifact creatures with extra value, but it allows noncreature artifacts to be use🦹d in more aggressive ways than normally possible.

15 🅘 Kamiz, Obscura Oc🅺ulus

Sneak That Damage Through

Image of the Kamiz, Obscura Oculus card in Magic: The Gathering, with art by Chris Rallis

A 2/4 Cephalid Rogue for four mana, Kamiz, Obscura Oculus is a potent Esper commander that allows you to easily make use of strong abilities that trigger when creatures deal combat dꦗamage to opponents. Whenever you attack, you can prevent one of your creatures from being blocked while providing another creature with lesser power with double strike.

While double strike allows your high-powered creatures to deal twice as much damage, Kamiz provides flexible evasion that can guarantee that its controller's creatures can make contact with opponents. Thiꦺs can be used to enable various potent effects, it can also notably allow you to sneak powerful infect creatures and the likes of Phage, the Untouchable through an opponent's defenses undeterred.

14 🐷 Varina, Lich Queen

The Swarm Persists

Varina, Lich Queen

A great option for an 168澳洲幸运5开奖网:Esper Zombie-themed commander, Va🦋rina's color access allows you to include the Dimir Zombies of Innistrad and the white Zombies of Amonkhet within a single deck. A 4/4 Zombie Wizard for four mana, Varina can allow you to quickly 🍬cycle through your deck, as whenever its controller attacks with one or more Zombies, they can draw and discard that many cards, even gaining that much life in the process.

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This not only helps find key cards but also fills its controller's graveyard. Varina ꦬcan even help create new Zombies, as for the cost of two mana, Varina can exile two cards from its controller's graveyard to create a tapped 2/2 Zombie token.