A "fog" effect in 168澳洲幸运5开奖网:Magic: The Gathering is a spell or ability that stops all combat damage (though sometimes the term encompasses spell abilities that prevent all varieties of damage) from being doled out during the turn it is activated. It's named after the card "Fog," which is a green instant spell that costs only one mana and negates all combat damage. There are many cards that fall under the "fog" category. They are generally instant spells, but some are creatures with even an enchantment or two that have a fog-like effect. 168澳洲幸运5开奖网:As is the case w🤡ith all of Magic: The Gathering,🧜 not all "fog" effects are created equally. Some rise well above the rest.
10 Solitary Confinement Is A Powerful Yet C﷽ostly Fog Effect
Solitary Confinement is a fog enchantment that blanks all incoming damage to the player who c🅷ontrols it. It's only three mana for such a powerful effect, but it does have its drawbacks to balance out that power. The player controlling Solitary Confinement must discard a card every upkeep or else sacrifice the enchantment, and the controlling player has to skip their draw step.
168澳洲幸运5开奖🦹网:That is a lot to ask for any enchantment, but there are workarounds, particularly in the Commander format. White i🦩sn't known for its draw spells, but enchantment decks, particularly of the "pillow fort" variety, tend to mix white with green and blue. With a steady stream of draw spells and effects, the negative effects of Solitary Confinement can be all-but ignored.
9 🌃 Arachnogenesis Prevents Damage And Spawns Spider♍ Tokens
Arachnogenesis is a green instant fog eꦿffect with a powerful bonus effect. For three mana, Arachnogenesis negates all incoming combat damage by non-spider creatures and creates a 1/2 green spider token with reach for each incoming attacking creature. This allows the casting player to avoid damage and even gang-block particular threats with the newly-spawned spiders to destroy them.
Arachnogenesis was printed as part of a Commander deck, and there is no s🐷hortage of win conditions in Commander that involve making "infinite" creatures. Arachnogenesis allows you to strike back by making the same amount of spider tokens if all those creatures come your way.
8 Dawn Charm Is A ꦰVersatile Spell With A Fog Option
Charms in Magic: The Gathering generally have multiple effects at their disposal. Dawn Charm is no different. For two mana, this white instant can either prevent all combat damage, regenerate target creature, or counte𒈔r a spell that is targeting you.
Options are always a positive in Magic. The only queꦺstion is whether those options are worth the cost, and it's hard to argue that Dawn Charm isn't worth the two mana price of entry.
7 Glacial Chasm Is Fog Attached To A Land ♎
Glacial Chasm is a land that prevents all varieties of damage from afflicting its controller. It also has some heavy drawbacks. It has cumulative u꧑pkeep of 2 life, it doesn't tap for any kind of mana, you must sacrifice another land on its entering the battlefield, and you can't attack with any creatures.
All of this being said, Glacial Chasm is 168澳洲幸运5开奖网:incredible for a land-focused Commander deಌck. It's a monster for 168澳洲幸运5开奖网:The Gitrog Monster in particular, though othe𒅌r decks such as Slogurk, the Overslime and Lord Windgrace can take advantage of Glacial Chasm. So long as you have a means of reliably returning lands from your graveyard into play as well as sacrificing lands as needed, you can make Glacial Chasm the bane of your opponents' existence.
6 Winds Of Qal Sismไa Can Turn Around The Game
Winds of Qal Sisma returns us to t♊he realm of green fog effects. This one requires two mana and only prevents combat damage, but it justifies its existence with a ferocious effect. So long as you control a creature with a power of 4 or greater, Winds of Qal Sisma only prevents combat damage dealt by your opponents' creatures.
This means that you can ambush your opponents with Winds of Qal Sisma and destroy th💮eir attackers with your own creatures who are immune to combat damage.
5 Constant Mists Can Be Bought Bacꦇk At The Cost Of A Land
Constant Mists is another green fog effect for two mana. It's particularly good due to it🅷s Buyback cost (even if that cost is a tad steep). So long as you sacrifice a land while casting Constant Mists, you get to put the spell back into your hand after it resolves.
This allows Constant Mists to be a recurring problem for your opponents, and its Buyback cost can be mitigated by cards such as Crucible of Worlds or Ramunap Excavator. Like Glacial Chasm, Const🌠ant Mists can be fulꦛly taken advantage of in land-focused Commander decks. The꧅ Gitrog Monster, Slogurk, ꩵthe Overslime, and Titania, Protector of Argoth will especially benefit from Constant Mists.
4 Obscuring Haze Can Be Cast For Free Wit♔h Your Commander Out
The best fog effects can justify their existence through providing additional benefits to the player. Obscuring Haze is an exception to the rule, as Obscuring Haze ranks highly among fog effects due to potentially being a free spell. Normally, Obscuring Haze is a costly three ma💙na, which is too expensive for a simple fog effect.
However, Obscuring Haze is free so long as your Commander is on the field. On top of th🅰at, it only negates damage dealt by your opponents' creatures and not your own. Like Winds of Qal Sisma, this allows Obscuring Haze to act as a trap that allows your creatures to block your opponents' creatu♕res without a risk of being destroyed in the exchange.
3 💦 Spore Frog And Kami Of False Hope Are Creature-Based Fogs ♛
Spore Frog and Kami of False Hope fill similar slots. They are both 1/1 creatures for one mana that can prevent combat damage by being sacrificed. Most abilities are innately better when attached to 🧔a creature, and this is true for fog🧸 effects as well.
The drawback of Spore Frog and Kami of False Hope is that your opponents will be able to see it coming. However, a g✃ood reani🌺mation deck can make Spore Frog and Kami of False Hope recurring problems with little effort expended. Meren of Clan Nel Toth can particularly make Spore Frog into a headache by bringing it back during every turn.
2 Dawnstrider Is A Recurring Fog Attached To A Creature 💖
Dawnstrider is another fog creature, but this one can activate its fog effect repeatedly without sacrificing itself in the process. For one green mana, tapping Dawnstrider, and discarding a card from your hand, Dawnstrider can prevent all combat damage that would be dealt during a tu🍒rn.
Dawnstrider itself is a cheap cast, as it is only two mana. It's only a 1/1, but you'll almost never use it as an attacking or blocking creature. Dawnstrider is easily one of the best fog effects. Your opponents' may be able to see it coming, but that won't make much of a difference in the long run. Bonus points if you h🐠ave a card that can give Dawnstrider hexproof or shroud.
1 Fog, Darkness,📖 And Holy Day Are The Platonic Fogs ൲
Despite the myriad ways that Wizards of the Coast have attempted to improve upon the idea of a fog effect, it's hard to argue that t🐎he original Fog isn't still one of the best ones. It only requires one green mana, and it ca൩n buy you a turn to regroup and strike back.
Darkness is the Fog equivalent for black, and Holy Day is the Fog analog for white. Both only require one mana of their respective colors. While fog cards like this aren't neces🅷sarily going to win you the game, they can cheaply give you the breathing room to win later.