In a game full of colors, why pick one when you can instead choose none? Colorless creatures in 168澳洲幸运5开奖网:Magic: The Gathering have long been tied to the artifact creature type, making them all quite similar in that almost all colorless creatures are some variation on a robot. Nonetheless, the imaginative minds of𝓀 Magic🌠 have continued to print unique and interesting designs for this growing army of machines.

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The design space of colorless creatures, and colorless cards in particular, is a dangerous one though. After all, a colorless card that's too powerful would be played in every Magic deck in the format. In fact, this happened just a handful of years back when Smuggler's Copter was released. As a result, colorless creatures can sometimes feel slightly underpowered compared to colored creatures, more often filling niche deck builds than being powerful in a generic sense.

8 Circuit Mender 👍

Circuit Mender

On the topic of filling niche deck builds, Circuit Mender certainly fits the bill. This little mechanical silk worm works fine in control decks as a blocker for early aggression thanks to its life gain trigger and high toughness. On top of that, it also 168澳洲幸运5开奖网:draws you a card whenever it dies.

The real problem with Circuit Mender is that there are way more desirable options in cards like Reflection of Kiki-Jiki that provide tons more value and card selection. That being said, a control deck that's not playing red could get some use out of this robot worm.

7 𝔍 Foreboding Statue

Foreboding Statue

Foreboding Statue is a card that limited players will remember well from Innistrad: Crimson Vow draft and sealed. This artifact starts off as a measly mana pꦦroducer but transforms 📖into a powerful creature if given enough time to stack counters.

Consequently, ramp or control decks capable of taking advantage of the ex📖tra mana this statue produces may fin🌠d it useful. Furthermore, any deck playing cards capable of adding additional omen counters to Foreboding Statue can get added mileage out of this sleeping giant.

6 🦩 Runaway Trash-Bot

Runaway Trash-bot

Artifacts and enchantments are two card types that aren't seen together very often, but Runaway Trash-Bot provides a decent incentive for any deck with a large number of these two card types. Notably, there's no limit to how high the Trash-Bot's power might grow, making it a powerful threat if you manage to put enough artifacts and enchantments in the graveyard.

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The largest problem with this creature is that the majority of enchantments never leave the battlefield in the first place. 168澳洲幸运5开奖网:Whether you're using enchantments for removal or as a buff to your battlefield, the only way they'll end up in the graveyard is if your opponent destroys them.

5 Steel E💛xemplar

Steel Exemplar

Like Runaway Trash-Bot, Steel Exemplar's true power comes from its access to the trample keyword. This exemplar incentivizes playing mono-colored or colorless decks as it comes down with additional counters as long as only a single color of mana is spent to cast it.

While it has been a powerful creature in limited, mono-colored Standard decks have access to more impressive threats than Steel Exemplar for this mana cost. Nonetheless, a deck that benefits from additional🅠 artifacts may find Steel Exemplar usefu🧸l as a high-end threat.

4 Argivian Avenger 🐽 𓆉

Argivian Avenger

The power of Argivian Avenger comes from its adaptability. The Avenger's activated ability allows you to provide it with whatever keyword you might need in the moment, though the absence of lifelink as an option does hurt a little.

Similar to Steel Exemplar, Argivian Avenger would serve best as a top end threat in a deck that benefits from playing additional artifacts. However, this card is a lot less restrictive on your mana base than Exempla🌳r, making it far more useful in a variety of builds.

3 Liberator, Urza's Battlethopter

MTG - Liberator, Urza's Battlethopter

Speaking of incentives for playing additional artifacts, Urza's Battlethopter is perhaps the best artifact incentive currently available in Standard. While this creature might not appear very threatening, the combination of flash with Liberator's ability to stack counters every time you cast a spell with converted mana cost greater than its power can lead to a deadly aerial attack.

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The one thing holding Liberator back is that it doesn't fit a mana curve particularly well unless you somehow gain access to additional mana on turn four. For example, flashing in Liberator on turn 3 will lead to you untapping with four available mana on turn four. However, there's no way to spend this mana so that Liberator receives two additional counters. If you have access to five mana though, you can cast a spell for two mana followed by a three mana spell to pump up your Liberator quickly.

2 Su-C💧hi Cave Guard

Su-Chi Cave Guard

Su-Chi Cave Guard is a gigantic artifact that would be rather impressive if it wasn't missing one important keyword: trample. Without trample, it's hard to see how you're ever going to get a successful attack through on your opponent's juicy life points when they can just chump block this monstrous robot.

That being said, if your opponent doesn't have access to many chump blockers Su-Chi Cave Guard becomes a must-remove threat that will provide you with a ridiculous amount of mana whenever your opponent kills it. While the mana does leave your pool at the end of the turn, it's perfect for dropping a card like Liberator, Urza's Battlethopter followed by a number of other artifacts or pouring into any mana sinks you might have available on the battlefield.

1 🍬 Cityscape Leveler 🐟

Cityscape Leveler

Last but certainly not least, Cityscape Leveler is a true powerhouse threat that's somewhat reminiscent of one of the most oppressive Standard threats in recent memory: Ulamog, the Ceaseless Hunger. Built-in two-for-one trades are always good in Magic, but they're especially good when they provide you with nonland permanent removal and a game-ending threat.

Cityscape Leveler does exactly that. You'll also note that this creature comes with the all important trample keyword that's necessary for most creatures of this mana cost to have an immediate impact. Lastly, Cityscape Leveler's unearth ability nearly guarantees that you'll be able to destroy additional nonland permanents while also swinging in for a decent chunk of damage. Anyone have a ramp deck ready that can house this beast?

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