As was the case with 168澳洲幸运5开奖网:Magic: The Gathering's release of the original Innistrad, Crimson Vow brought Standard access to all kinds of tribes includinꦉg Spirits, We💧rewolves, Vampires, and Humans. Paired with its sister set Midnight Hunt, Standard has no shortage of creatures to choose from concerning these tribes.
Unfortunately, only Werewolves and Vampires have made any kind of strong showing in the current Standard, although, Grixis Vampires was one of the best decks at the Streets of New Capenna Championship (thank you Evelyn, the Covetous). That being said, rotation will provide all of Crimson Vow's cards with a second life as four 168澳洲幸运5开奖网:sets full of powerful cards leave Standard forever. Let's take a look at some of the frontrunners who may just take a place at the top of the new Standard meta.
8 Voldaren Bloodcaster ꦉ
Voldaren Bloodcaster could serve as a good threat for a Vampire tribal oꦑr blood token based deck. Two mana for a two-power flyer is a pretty good deal. Furthermore, if you can generate enough blood tokens for the B🦄loodcaster to flip, your opponent will soon be overwhelmed by fliers.
That being said, five blood tokens are a lot to ask for before you can reap the benefits of the back side of Bloodcaster. As a result, it's unclear whether or not this cheap flyer will end up on the front stage of Standard.
7 Vol𒅌atilꦬe Arsonist
This card might see play in a Werewolf tribal deck or as a top-end threat in aggressive to mid-range decks playing red. Haste and menace work well together as keywords and pinging an opponent's creature, planeswalker, and face is a great secondary ability.
This card will be incredibly good if there are a handful of one-toughness creatures running around since it will simultaneously serve as a threat and removal. Additionally, it's notable that the backside increases the damage to two, making this ability much more reliable at taking care of an opposing creature 168澳洲幸运5开奖网:or powerful planeswalker.
6 💞 Circ🔯le Of Confinement
Vampires are already seeing play. Voldaren Epicure, Bloodtithe Harvester, and Falkenrath Pit Fighter have all seen play in the past and could serve as the aggressive base for a Vampire tribal build. Consequently, Circle of Confinement mi💞ght just be upgraded to premium removal status.
Gaining life is one of the most backbreaking things you can do against any aggressive build, and Circle of Confinement could serve as a source of repeatable life gain against these decks. Vampires besides, 168澳洲幸运5开奖网:removal that exiles is always better than removal that doesn't.
5 Hallowed H❀aunting 🌞
Speaking of enchantments, Hallowed Haunting serves as a great payoff for playing a bunch of enchantment-based removal. Once this Haunting gets going🌳🧜, your opponents will be forced to scream from the near-infinite token value Hallowed Haunting provides.
As long as you continue casting enchantments, Hallowed Haunting will spit out tokens that grow in power with each added token. While enchantment𒅌s are usually difficult to base a deck entirely around, there are currently a number of enchantment-type creatures and enchantment removal thanks to Kamigawa. Not to mention the handful of sagas running around.
4 🍌 Welcoming Vampire 𓂃
Welcoming Vampire may be a Vampire, but it's not in the right colors (red/black) to be a part of a Vampire Tribal deck in Standard. However, this Vampire does come with a welcome that's hard to ignore.
Drawing a card every time you cast a creature with power two or less is incredibly valuable, and there's no shortage of powerful creatures in white at the moment. To name a few, Thalia, Guardian of Thraben and Brutal Cathar both come to mind. Consequently, it's possible we'll see this card as a core part of a Selesnya (green/white) strategy. Though, the presence of Meathook Massacre does damper the idea a bit.
3 🧜 Ge♎istlight Snare
In case you're unfamiliar with Pioneer, Mono-Blue Spirits is one of the best decks in the format at the moment. Part of the reason this is so is thanks to the power of Geistlight Snare.
This efficient counterspell can be reduced to a cost of a single blue mana in the right deck. Yeah, we'll take four, please. With aggro decks losing some of their key cards at rotation, tempo might just be the best bet to fight off an abundance of midrange and control strategies.
2 Toxrillౠ, The Corrosive
If you're looking for a one-stop-shop to create a classic control deck, look no further than the Slug Horror Toxrill. This card serves triple time as a game-ending threat, removal spell, and card draw engine all at the same time. Granted, it needs a handful of turns on the battlefield to produce all of these effects.
Nonetheless, the slime counters add up quickly, and most creatures won't be able to stand the presence of Toxrill on the battlefield over a couple of turns since the negative counters are added at the beginning of both you and your opponent's end steps. Meanwhile, these counters reduce the damage your opponent can deal in combat and generate additional slugs for you to use as chump blockers if necessary.
1 Chandra, 𒐪Dre𝓰ssed To Kill
Standard rotation is always the perfect time for aggressive decks to steal wins from all of the decks in the field 🧸trying new things. Consequently, Mono-red Aggro is very likely to be the best deck for the first couple of weeks after rotation.
Chandra, Dressed To Kill has already proven herself as a player in Pioneer Burn lists, so it seems appropriate that she'll also serve well in the new Standard. Our advice? As the new rotation Standard meta shakes out, sleeve up Chandra, Dressed To Kill alongside the most aggressive red cards you can find, and churn out some wins.