168澳洲幸运5开奖网:Magic: The Gathering's most recent set, 168澳洲幸运5开奖网:Kamigawa: Neon Dynasty brings players back to the Japan-inspired Plane of Kamigawa for the first time since 2005. Toting a cyberpunk-inspired aesthetic, Neon Dynasty is filled with the likes of ninjas, samurai, and spirits, bringing a litany of potent new cards into the fold. As is the case with nearly every new Magic set🎐, the potent new cards in Kamigawa: Neon Dynasty are sure to see play in a variety of formats, helping to improve established decks whilst also inspiring brand new dec🐲ks entirely.

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So today, we're going to examine the Green cards of Neon Dynasty and see which are the ꩲmost worth including in your next deck! Before we begin, we should note that we are factoring in both cards from the Neon Dynasty set as well as cards from the Neon Dynasty preconstructed Commander decks.

10 💛 One With The Kami ✃

One With The Kami by Justyna Dura
One With The Kami by Justyna Dura
One With The Kami by Justyna Dura

One with the Kami is a green enchantment for four mana that functions quite well within 168澳洲幸运5开奖网:Voltron decks and 168澳洲幸运5开奖网:Hydra-Tribal decks alike. An aura with flash, whenever the enchanted ꦕcreature or another modified creature under its owner's control dies, its controller creates X 1/1 spirit tokens where X was the creature's power. As the auras and enchantements of a Voltro💯n deck and the +1/+1 counters of a Hydra-Tribal deck each trigger this ability with ease, One with the Kami can put opponents in no-win situations in which removal of your creatures would result in an even scarier board state.

9 Kosওei, Penitent Warlord

Kosei, Penitent Warlord by Matt Stewart
Kosei, Penitent Warlord by Matt Stewart

Kamigawa: Neon Dynsasty has introduced the "Modified" mechanic, an umbrella term that includes creatures that are enchanted, equipped, or have +1/+1 counters. While man🎶y decks aim to only use one of the three mechanics within the umbrella of Modified, Kosei,ꦬ Penitent Warlord is a creature that offers a stellar benefit to those willing to dip their toes into all three.

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As long as this creature is enchanted, equipped, and has at least one counter on it, whenever it deals combat damage to a player, its controller draws that many cards and each other opponent is dealt that much damage as well. While this may be a few hoops to🌳 jump through, it is a nꦍotably potent payoff.

8 Tanuki Transplanter 𓆏

Tanuki Transplanter by Oleksandr Kozachenko
Tanuki Transplanter by Oleksandr Kozachenko

For four mana, Tanuki Transplanter is a green card with the Reconfigure ability, causing it to enter the battlefield as an artifact creature whilst having the ability to function as an equipment. A 2/4 with a reconfigure cost of three mana, upon attacking, Tanuki Transplanter or an equipped creature generates an amouꦺnt of green mana equal to its power. This allows this c🐎ard to function as impressive mana ramp that can convert one's high-powered creatures into an alternative resource.

7 Silkguard

Silkguard by Dan Scott
Silkguard by Dan Scott

When playing a Voltron deck, the removal of one's suited-up creatures or their aura and equipment cards can be absolutely devastating. Enter 🤪Silkguard. An instant for one green mana and X, Silkguard can put a +1/+1 counter on each of up to X creatures. More importantly, upon being cast, auras, equipment, and artifact creatures under its caster's control gain hexproof, negating the majority of spells that would remove a Voltron player's key cards.

6 ♈ Rampant Rejuvenator

Rampant Rejuvenator by Andrey Kuzinskiy
Rampant Rejuvenator by Andrey Kuzinskiy

Rampant Rejuvenator is an incredible mono-green plan♕t hydra that is a perfect addition to any +1/+1 counter-focused deck capable of including it. For four mana, this 0/0 enters the battlefield with two +1/+1 counters on it.

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While a four-mana 2/2 may not seem like much, when this creature dies, its controller searches their library for a number of basic lands equal to Rampan𝄹t Rejuvenator's power, putting them directly onto the battlefield. This allows a player to convert their +1/+1 counters into impressive man♓a ramp.

5 ꦑ Shigeki, Jukai Visionary

Shigeki,-Jukai-Visionary-by-Anna-Podedworna
Shigeki, Jukai Visionary by Anna Podedworna

A legendary Green enchantment creature,✃ Shigeki, Jukai Visionary is a snake druid that can function as repeatable mana ramp. Capable of being played for two mana, this 1/3 has an activated ability for two mana that returns it to its owner's hand, allowing that player to look at the top four cards of their library, putting a land found this way directly onto the battlefield. This means that for the cost of four mana, each turn, this ability can be activated and Shigeki can be re-cas𓆏t, provding mana ramp each turn when needed.

4 🔯 Myojin Of Towering Might

Myojin of Towering Might by Ryan Pancoast
Myojin of Towering Might by Ryan Pancoast

Myojin of Towering Might is the Mono-Green representative of Neon Dynasty's cycle of Legendary Myojin. An 8/8 spirit for eight mana, Myojin of Towering Might enters the battlefield with an indestructible counter on it. While indestructibility is nice, at any time, Myojin of Towering Might's controller can ღcash in this counter to distribute eight +1/+1 counter among any number of creatures they control, with each of those creatures gaining trample until the end of the turn. This allows Myojin of Towering Might to push massive suﷺms of damage through to one's opponents with ease.

3 💃 Tamiyo's Safekeeping

Tamiyo's Safekeeping by Aurore Folny
Tamiyo's Safekeeping by Aurore Folny

Though Tamiyo's Safekeeping may be a common, this is a stellar new mono-green instant that is sure to see substantial play in a wide variety of formats. Simple yet effective, for one green mana, this instant provides any target permanent with hexproof and indestructible until the end of the turn. This spell is capable of protecting anything from a Tron land, to a key artifact or creature from the vast majority of removal in Magic, all whilst causing its caster to gain two liღfe. While this card is far from flashy, it can be used to protect any type of permanent from another player's removal spells.

2 Kura, 🌄The Boun𝓀dless Sky

Kura, the Boundless Sky by Donato Giancola
Kura, the Boundless Sky by Donato Giancola

Kura, The Boundless🍬 Sky is green's contribution to Neon Dynasty's cycle of legendary mono-colored dragon spirits. When in play, Kura is a solid creature, functioning as a 4/4 with flying and deathtouch for five mana. However, this creature's real strength lies in its death trigger. Upon dying, Kura's controller can choose one of two effects, either creating a spirit token with power and toughness equal to the number of lands they control, or they can search their library for three lands, putting them into their hand. As Kura can search for non-basic lands, it can potentially search for all three Tron lands or potent combinations like an Urborg, Tomb of Yawgmoth and a Cabal Coffers.

1 ཧ K♑odama Of The West Tree

Kodama of the West Tree by Daarken
Kodama of the West Tree by Daarken

Kodama Of The West Tree is by and large the most impressive green card in Kamigawa: Neon Dynasty. A 3/3 for three mana with reach, Kodama Of The West Tree provides all modified creatures under its owner's control with trample, allowing them to more easily connect with an opponent. This is key as Kodama Of The West Tree states that whenever a modified creature under its owner's control deal combat damage to a player, they can search their library for a basic land, putting that card directly into play! For a mere three mana,🦋 Kodama Of The West Tree is capable of offering stellar repeatable mana ramp that can put several additional lands into play each turn!

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