In the distant past of 168澳洲幸运5开奖网:Magic: The Gathering’s history, Urza and Mishra fought to the ruin of the wo🅠rld. Among their monstrous creations were their war machines. Embodying the stages of design and production, the prototype ability provides an alternate casting cost that is less than the card’♓s normal casting cost and grants the normally colorless creature a color.
Only seen on artifact creatures, the prototype mechanic gives your massive machines an early or mid-game strategy, or allows you to hold back un🅰til later in the game. An artifact creature cast with its prototype cost retains allℱ text in the card’s text box. Found across all rarities, some are certainly better than others so let’s take a look at all the prototype cards and see which is the best.
18 🐻 ꧟ Boulderbranch Golem
Starting off is Boulderbranch Golem. A seven-mana 6/5 or a four-mana 3/3 with prototype, Boulderbranch Golem is the weakest of the prototype artifact creatures. While it can trade with most other seven-ma🅰na prototype creatures, gaining a little bit of life isn’t as much of an impact as many of the other creatures have.
17 ꦉ Blitz🌠 Automaton
A 3/2 with haste can be pretty solid in the early game, particularly in limited formats like draft and sealed. When cast with its prototype cost it’ll trade with most other early-game creatures so that is important to keep in mind. When cast at its full seven mana cost, Blitz Automaton is a little underwhelming but has the potential to close out a game if your opponent over extends 168澳洲幸运5开奖网:thanks to its haste ability.
16 Dept💦h Charge Colossus
Paying six-mana for a 6/6 is extremely fair as far as cost versus power goes and as it scales to a 9/9 for nine-mana it keeps that ratio. Unfortunately, Depth Charge Colossus is a bigg🌌er mana commitment than the other artifact creatures.
Since it doesn’t untap during your untap step, you ha🦄ve to pay three more mana to untap it. You can untap it at instant speed which can be fun but it still ties up more𒆙 and more of your mana doing so.
15 Cradle Clearcutter ⛦ 🌟
Ramping up in mana is going to be crucial in The Brothers’ War, and Cradle Clearcutter could very well be the mana creature you⛦ nee𝓡d to accelerate out your larger creatures. Cradle Clearcutter adds mana equal to its power. When you cast it for its prototype cost it becomes a three-mana 1/3, which in a set with tons of Powerstone ramp but very little ramp elsewhere, can prove vital. Casting it at its full cost of six mana for a 3/6 might feel bad, but the additional mana could be just what you need to cast your end-game spells.
14 Hꦿulking Metamorph ༒
Being able to clone a creature you control is a little limited in scope which is why Hulking Metamorph isn’t higher up on this list. Requiring you to have something else good, and something else that is good enough to warrant a replacement. Even if you have a worthwhile creature to copy, the stats w⛄ill remain the same as Hulking Metamorph’s base stats.
13 🐽 Fallaji Dragon Engine
As a 168澳洲幸运5开奖网:three-mana 1/3 flying dragon, it mi♔ght not seem very impressive at first glance, but as the game progresses, if your opponent doesn’t have a blocker, you can continuously use your spare mana to hit harder and harder. Much of Fallaji Dragon Engine’s value is likely going to be from its early-game power and ability to sink mana into it.
Spending the full eight mana to cast it as a 5/5 does mean you can send it in as a 9/5 during your next turn which is pretty darn good if your opponent doesn't have an answer for it.
12 Goring Warplow ౠ
The Brothers’ War is filled with a ton of massive creatures, but they are stopped all the same by one little artifact creature with deathtouch. For just two mana, one generic andꦜ a black, Goring Warplow will have your opponent second-guessing their attacks.
Creatures with trample can still give you difficulty which is why casting it as a six-mana 5/4 can help soak up a little bit of damage. Goring Warplow will be a dangerous creature to wa꧒tchout for in ⭕limited formats, having versatile creatures is going to be key in this format and Goring Warplow is great at any stage of the game.
11 Ru𒀰st Goliath
If you’re looking for a late-game closer, look no further than Rust ✅Goliath. With its prototype cost, it is a respectable 3/5 with trample and reach. Not amazing but the mid-game support would be welcoming. Late-game however, it is a ten-mana 10/10 with trample and reach, creating a stalwart wall to stop all flying creatures from coming in and boasting even more power than the melded Mishra, Lost to Phyrexia.
10 💙 Spotter Thopter 🍒
With its prototype cost, Spotter Thopter is a 2/3 flying creature for four mana, which isn’t great but not terrible either. However, when it comes into play you get to scry for x, where x equals its power. Getting to look at the next two cards you're about to draw and potentially smooth out your next draw or get rid of two cards you don’t need can be vital early in a game.
As an eight-ma⛎na 4/5 that will scry for four, will help you find your win conditions faster, especially in limited𒁏 formats.
9 💜 Combaꦗt Thresher
Combat Thresher pulls a lot of weight for one of the smaller prototype cards in The Brothers’ War. When cast for its prototype cost it's a three-mana 1/1 with doublestrike, and like all creatures with doublestrike, if you can buff its power it can quickly become a threat to your opponent. If you cast it for its full seven-mana, it is a 3/3 creature, effectively making a 6/6 when it attacks or blocks. It also draws you a card when it enters the battlefield, which is great at any point in the game.